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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.cc @ 4130

Last change on this file since 4130 was 4094, checked in by bensch, 20 years ago

orxonox/trunk: orxonox now runs from anywhere of the LINUX environment

File size: 6.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20
21#include "debug.h"
22
23using namespace std;
24
25
26/**
27   \brief standard constructor
28   \todo this constructor is not jet implemented - do it
29*/
30GraphicsEngine::GraphicsEngine () 
31{
32  this->setClassName ("GraphicsEngine");
33  this->initVideo();
34
35  this->listModes();
36}
37
38/**
39   \brief The Pointer to this GraphicsEngine
40*/
41GraphicsEngine* GraphicsEngine::singletonRef = NULL;
42
43/**
44   \returns A pointer to this GraphicsEngine
45*/
46GraphicsEngine* GraphicsEngine::getInstance()
47{
48  if (!GraphicsEngine::singletonRef)
49    GraphicsEngine::singletonRef = new GraphicsEngine();
50  return GraphicsEngine::singletonRef;
51}
52
53
54/**
55   \brief destructs the graphicsEngine.
56*/
57GraphicsEngine::~GraphicsEngine () 
58{
59  // delete what has to be deleted here
60}
61
62/**
63   \brief initializes the Video for openGL.
64
65   This has to be done only once when starting orxonox.
66*/
67int GraphicsEngine::initVideo()
68{
69  // initialize SDL_VIDEO
70  if (SDL_Init(SDL_INIT_VIDEO) == -1)
71    {
72      PRINTF(1)("could not initialize SDL Video\n");
73      //      return -1;
74    }
75  // initialize SDL_GL-settings
76  this->setGLattribs();
77
78  // setting the Video Flags.
79  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
80
81  /* query SDL for information about our video hardware */
82  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
83  if( videoInfo == NULL)
84    {
85      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); 
86      SDL_Quit ();
87    }
88  if( videoInfo->hw_available)
89    this->videoFlags |= SDL_HWSURFACE;
90  else 
91    this->videoFlags |= SDL_SWSURFACE;
92  /*
93  if(VideoInfo -> blit_hw)
94    VideoFlags |= SDL_HWACCEL;
95  */
96
97  // setting up the Resolution
98  this->setResolution(800, 600, 16);
99 
100  // Set window labeling
101  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
102 
103  // TO DO: Create a cool icon and use it here
104  char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100];
105  sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(),  "pictures/orxonox-icon32x32.bmp");
106  SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL); 
107  delete loadPic;
108  // Enable default GL stuff
109  glEnable(GL_DEPTH_TEST);
110}
111
112/**
113   \brief Sets the GL-attributes
114*/
115int GraphicsEngine::setGLattribs(void)
116{
117  // Set video mode
118  // TO DO: parse arguments for settings
119  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
120  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
121  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
122  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
123 
124
125  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
126  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
127  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
128  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
129  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
130  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
131  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
132}
133
134/**
135   \brief sets the Resolution of the Screen to display the Graphics to.
136   \param width The width of the window
137   \param height The height of the window
138   \param bpp bits per pixel
139*/
140int GraphicsEngine::setResolution(int width, int height, int bpp)
141{
142  this->resolutionX = width;
143  this->resolutionY = height;
144  this->bitsPerPixel = bpp;
145 
146  printf ("ok\n");
147  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags)) == NULL)
148    {
149      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
150      SDL_Quit();
151      //    return -1;
152    }
153
154}
155
156/**
157   \brief Signalhandler, for when the resolution has changed
158   \param resizeInfo SDL information about the size of the new screen size
159*/
160int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo)
161{
162  this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel);
163}
164
165/**
166   \brief if Textures should be enabled
167*/
168bool GraphicsEngine::texturesEnabled = true;
169
170
171
172/**
173   \brief entering 2D Mode
174   
175   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
176*/
177void GraphicsEngine::enter2DMode(void)
178{
179  GraphicsEngine::storeMatrices();
180  SDL_Surface *screen = SDL_GetVideoSurface();
181 
182  /* Note, there may be other things you need to change,
183     depending on how you have your OpenGL state set up.
184  */
185  glPushAttrib(GL_ENABLE_BIT);
186  glDisable(GL_DEPTH_TEST);
187  glDisable(GL_CULL_FACE);
188  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
189  glEnable(GL_TEXTURE_2D);
190
191  /* This allows alpha blending of 2D textures with the scene */
192  glEnable(GL_BLEND);
193  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
194 
195  glViewport(0, 0, screen->w, screen->h);
196 
197  glMatrixMode(GL_PROJECTION);
198  glPushMatrix();
199  glLoadIdentity();
200 
201  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
202 
203  glMatrixMode(GL_MODELVIEW);
204  glPushMatrix();
205  glLoadIdentity();
206 
207  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
208}
209
210/**
211   \brief leaves the 2DMode again also \see Font::enter2DMode(void)
212*/
213void GraphicsEngine::leave2DMode(void)
214{
215  glMatrixMode(GL_MODELVIEW);
216  glPopMatrix();
217 
218  glMatrixMode(GL_PROJECTION);
219  glPopMatrix();
220 
221  glPopAttrib();
222}
223
224/**
225   \brief stores the GL_matrices
226*/
227void GraphicsEngine::storeMatrices(void)
228{
229  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
230  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
231  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
232}
233
234//! the stored ModelView Matrix.
235GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
236//! the stored Projection Matrix
237GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
238//! The ViewPort
239GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
240
241
242
243/**
244   \brief outputs all the Fullscreen modes.
245*/
246void GraphicsEngine::listModes(void)
247{
248  /* Get available fullscreen/hardware modes */
249  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
250 
251  /* Check is there are any modes available */
252  if(this->videoModes == (SDL_Rect **)0){
253    PRINTF(1)("No modes available!\n");
254    exit(-1);
255  }
256 
257  /* Check if our resolution is restricted */
258  if(this->videoModes == (SDL_Rect **)-1){
259    PRINTF(1)("All resolutions available.\n");
260  }
261  else{
262    /* Print valid modes */
263    PRINT(0)("Available Resoulution Modes are\n");
264    for(int i = 0; this->videoModes[i]; ++i)
265      PRINT(0)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
266  }
267 
268}
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