Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.cc @ 4678

Last change on this file since 4678 was 4663, checked in by bensch, 19 years ago

orxonox/trunk: ParticleSystem now able to render Models

File size: 9.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20
21#include "debug.h"
22#include "text_engine.h"
23
24using namespace std;
25
26
27/**
28   \brief standard constructor
29   \todo this constructor is not jet implemented - do it
30*/
31GraphicsEngine::GraphicsEngine ()
32{
33  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
34  this->setName("GraphicsEngine");
35  this->bDisplayFPS = false;
36  this->minFPS = 9999;
37  this->maxFPS = 0;
38
39  this->fullscreen = false;
40
41  this->initVideo();
42
43  this->listModes();
44}
45
46/**
47   \brief The Pointer to this GraphicsEngine
48*/
49GraphicsEngine* GraphicsEngine::singletonRef = NULL;
50
51/**
52   \brief destructs the graphicsEngine.
53*/
54GraphicsEngine::~GraphicsEngine ()
55{
56  // delete what has to be deleted here
57}
58
59/**
60   \brief initializes the Video for openGL.
61
62   This has to be done only once when starting orxonox.
63*/
64int GraphicsEngine::initVideo()
65{
66  // initialize SDL_VIDEO
67  if (SDL_Init(SDL_INIT_VIDEO) == -1)
68    {
69      PRINTF(1)("could not initialize SDL Video\n");
70      //      return -1;
71    }
72  // initialize SDL_GL-settings
73  this->setGLattribs();
74
75  // setting the Video Flags.
76  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
77
78  /* query SDL for information about our video hardware */
79  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
80  if( videoInfo == NULL)
81    {
82      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
83      SDL_Quit ();
84    }
85  if( videoInfo->hw_available)
86    this->videoFlags |= SDL_HWSURFACE;
87  else
88    this->videoFlags |= SDL_SWSURFACE;
89  /*
90  if(VideoInfo -> blit_hw)
91    VideoFlags |= SDL_HWACCEL;
92  */
93
94  // setting up the Resolution
95  this->setResolution(1000, 800, 16);
96
97
98  // TO DO: Create a cool icon and use it here
99  char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100];
100  sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(),  "pictures/orxonox-icon32x32.bmp");
101  SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL);
102  delete loadPic;
103  // Enable default GL stuff
104  glEnable(GL_DEPTH_TEST);
105}
106
107
108/**
109 * sets the Window Captions and the Name of the icon.
110 * @param windowName The name of the Window
111 * @param icon The name of the Icon on the Disc
112 */
113void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
114{
115  // Set window labeling
116  SDL_WM_SetCaption (windowName, icon);
117}
118
119
120/**
121   \brief Sets the GL-attributes
122*/
123int GraphicsEngine::setGLattribs(void)
124{
125  // Set video mode
126  // TO DO: parse arguments for settings
127  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
128  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
129  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
130  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
131
132
133  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
134  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
135  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
136  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
137  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
138  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
139  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
140}
141
142/**
143   \brief sets the Resolution of the Screen to display the Graphics to.
144   \param width The width of the window
145   \param height The height of the window
146   \param bpp bits per pixel
147*/
148int GraphicsEngine::setResolution(int width, int height, int bpp)
149{
150  Uint32 fullscreenFlag;
151  this->resolutionX = width;
152  this->resolutionY = height;
153  this->bitsPerPixel = bpp;
154  if (this->fullscreen)
155    fullscreenFlag = SDL_FULLSCREEN;
156  else
157    fullscreenFlag = 0;
158
159  printf ("ok\n");
160  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | fullscreenFlag)) == NULL)
161    {
162      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
163      SDL_Quit();
164      //    return -1;
165    }
166}
167
168/**
169   \brief sets Fullscreen mode
170   \param fullscreen true if fullscreen, false if windowed
171*/
172void GraphicsEngine::setFullscreen(bool fullscreen)
173{
174  this->fullscreen = fullscreen;
175  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
176}
177
178/**
179   \brief sets the background color
180   \param red the red part of the background
181   \param blue the blue part of the background
182   \param green the green part of the background
183   \param alpha the alpha part of the background
184*/
185void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
186{
187  glClearColor(red, green, blue, alpha);
188}
189
190
191/**
192   \brief Signalhandler, for when the resolution has changed
193   \param resizeInfo SDL information about the size of the new screen size
194*/
195int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo)
196{
197  this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel);
198}
199
200/**
201   \brief if Textures should be enabled
202*/
203bool GraphicsEngine::texturesEnabled = true;
204
205
206
207/**
208   \brief entering 2D Mode
209
210   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
211*/
212void GraphicsEngine::enter2DMode(void)
213{
214  GraphicsEngine::storeMatrices();
215  SDL_Surface *screen = SDL_GetVideoSurface();
216
217  /* Note, there may be other things you need to change,
218     depending on how you have your OpenGL state set up.
219  */
220  glPushAttrib(GL_ENABLE_BIT);
221  glDisable(GL_DEPTH_TEST);
222  glDisable(GL_CULL_FACE);
223  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
224  glEnable(GL_TEXTURE_2D);
225
226  /* This allows alpha blending of 2D textures with the scene */
227  glEnable(GL_BLEND);
228  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
229
230  glViewport(0, 0, screen->w, screen->h);
231
232  glMatrixMode(GL_PROJECTION);
233  glPushMatrix();
234  glLoadIdentity();
235
236  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
237
238  glMatrixMode(GL_MODELVIEW);
239  glPushMatrix();
240  glLoadIdentity();
241
242  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
243}
244
245/**
246   \brief leaves the 2DMode again also \see Font::enter2DMode(void)
247*/
248void GraphicsEngine::leave2DMode(void)
249{
250  glMatrixMode(GL_MODELVIEW);
251  glPopMatrix();
252
253  glMatrixMode(GL_PROJECTION);
254  glPopMatrix();
255
256  glPopAttrib();
257}
258
259/**
260   \brief stores the GL_matrices
261*/
262void GraphicsEngine::storeMatrices(void)
263{
264  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
265  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
266  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
267}
268
269//! the stored ModelView Matrix.
270GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
271//! the stored Projection Matrix
272GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
273//! The ViewPort
274GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
275
276
277
278/**
279   \brief outputs all the Fullscreen modes.
280*/
281void GraphicsEngine::listModes(void)
282{
283  /* Get available fullscreen/hardware modes */
284  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
285
286  /* Check is there are any modes available */
287  if(this->videoModes == (SDL_Rect **)0){
288    PRINTF(1)("No modes available!\n");
289    exit(-1);
290  }
291
292  /* Check if our resolution is restricted */
293  if(this->videoModes == (SDL_Rect **)-1){
294    PRINTF(2)("All resolutions available.\n");
295  }
296  else{
297    /* Print valid modes */
298    PRINT(0)("Available Resoulution Modes are\n");
299    for(int i = 0; this->videoModes[i]; ++i)
300      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
301  }
302}
303
304/**
305   \brief ticks the Text
306   \param dt the time passed
307*/
308void GraphicsEngine::tick(float dt)
309{
310  if( unlikely(this->bDisplayFPS))
311    {
312      this->currentFPS = 1.0/dt;
313      if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
314      if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
315
316#ifndef NO_TEXT
317      char tmpChar1[20];
318      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
319      this->geTextCFPS->setText(tmpChar1);
320      char tmpChar2[20];
321      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
322      this->geTextMaxFPS->setText(tmpChar2);
323      char tmpChar3[20];
324      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
325      this->geTextMinFPS->setText(tmpChar3);
326#endif /* NO_TEXT */
327    }
328}
329
330/**
331   \brief displays the Frames per second
332   \param display if the text should be displayed
333
334   \todo this is dangerous
335*/
336void GraphicsEngine::displayFPS(bool display)
337{
338  if( display)
339    {
340#ifndef NO_TEXT
341      this->geTextCFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
342      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
343      this->geTextCFPS->setPosition(5, 500);
344      this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
345      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
346      this->geTextMaxFPS->setPosition(5, 530);
347      this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/druid.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
348      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
349      this->geTextMinFPS->setPosition(5, 560);
350#endif /* NO_TEXT */
351    }
352  this->bDisplayFPS = display;
353}
354
355
Note: See TracBrowser for help on using the repository browser.