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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.cc @ 4717

Last change on this file since 4717 was 4681, checked in by bensch, 19 years ago

orxonox/trunk: nicer font, and now i should reimplement font

File size: 9.4 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20
21#include "debug.h"
22#include "text_engine.h"
23
24using namespace std;
25
26
27/**
28   \brief standard constructor
29   \todo this constructor is not jet implemented - do it
30*/
31GraphicsEngine::GraphicsEngine ()
32{
33  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
34  this->setName("GraphicsEngine");
35  this->bDisplayFPS = false;
36  this->minFPS = 9999;
37  this->maxFPS = 0;
38
39  this->fullscreen = false;
40
41  this->initVideo();
42
43  this->listModes();
44}
45
46/**
47   \brief The Pointer to this GraphicsEngine
48*/
49GraphicsEngine* GraphicsEngine::singletonRef = NULL;
50
51/**
52   \brief destructs the graphicsEngine.
53*/
54GraphicsEngine::~GraphicsEngine ()
55{
56  // delete what has to be deleted here
57}
58
59/**
60   \brief initializes the Video for openGL.
61
62   This has to be done only once when starting orxonox.
63*/
64int GraphicsEngine::initVideo()
65{
66  // initialize SDL_VIDEO
67  if (SDL_Init(SDL_INIT_VIDEO) == -1)
68    {
69      PRINTF(1)("could not initialize SDL Video\n");
70      //      return -1;
71    }
72  // initialize SDL_GL-settings
73  this->setGLattribs();
74
75  // setting the Video Flags.
76  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
77
78  /* query SDL for information about our video hardware */
79  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
80  if( videoInfo == NULL)
81    {
82      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
83      SDL_Quit ();
84    }
85  if( videoInfo->hw_available)
86    this->videoFlags |= SDL_HWSURFACE;
87  else
88    this->videoFlags |= SDL_SWSURFACE;
89  /*
90  if(VideoInfo -> blit_hw)
91    VideoFlags |= SDL_HWACCEL;
92  */
93
94  // setting up the Resolution
95  this->setResolution(1000, 800, 16);
96
97
98  // TO DO: Create a cool icon and use it here
99  char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100];
100  sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(),  "pictures/orxonox-icon32x32.bmp");
101  SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL);
102  delete loadPic;
103  // Enable default GL stuff
104  glEnable(GL_DEPTH_TEST);
105}
106
107
108/**
109 * sets the Window Captions and the Name of the icon.
110 * @param windowName The name of the Window
111 * @param icon The name of the Icon on the Disc
112 */
113void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
114{
115  // Set window labeling
116  SDL_WM_SetCaption (windowName, icon);
117}
118
119
120/**
121   \brief Sets the GL-attributes
122*/
123int GraphicsEngine::setGLattribs(void)
124{
125  // Set video mode
126  // TO DO: parse arguments for settings
127  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
128  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
129  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
130  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
131
132
133  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
134  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
135  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
136  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
137  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
138  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
139  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
140}
141
142/**
143   \brief sets the Resolution of the Screen to display the Graphics to.
144   \param width The width of the window
145   \param height The height of the window
146   \param bpp bits per pixel
147*/
148int GraphicsEngine::setResolution(int width, int height, int bpp)
149{
150  Uint32 fullscreenFlag;
151  this->resolutionX = width;
152  this->resolutionY = height;
153  this->bitsPerPixel = bpp;
154  if (this->fullscreen)
155    fullscreenFlag = SDL_FULLSCREEN;
156  else
157    fullscreenFlag = 0;
158
159  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | fullscreenFlag)) == NULL)
160    {
161      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
162      SDL_Quit();
163      //    return -1;
164    }
165}
166
167/**
168   \brief sets Fullscreen mode
169   \param fullscreen true if fullscreen, false if windowed
170*/
171void GraphicsEngine::setFullscreen(bool fullscreen)
172{
173  this->fullscreen = fullscreen;
174  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
175}
176
177/**
178   \brief sets the background color
179   \param red the red part of the background
180   \param blue the blue part of the background
181   \param green the green part of the background
182   \param alpha the alpha part of the background
183*/
184void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
185{
186  glClearColor(red, green, blue, alpha);
187}
188
189
190/**
191   \brief Signalhandler, for when the resolution has changed
192   \param resizeInfo SDL information about the size of the new screen size
193*/
194int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo)
195{
196  this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel);
197}
198
199/**
200   \brief if Textures should be enabled
201*/
202bool GraphicsEngine::texturesEnabled = true;
203
204
205
206/**
207   \brief entering 2D Mode
208
209   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
210*/
211void GraphicsEngine::enter2DMode(void)
212{
213  GraphicsEngine::storeMatrices();
214  SDL_Surface *screen = SDL_GetVideoSurface();
215
216  /* Note, there may be other things you need to change,
217     depending on how you have your OpenGL state set up.
218  */
219  glPushAttrib(GL_ENABLE_BIT);
220  glDisable(GL_DEPTH_TEST);
221  glDisable(GL_CULL_FACE);
222  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
223  glEnable(GL_TEXTURE_2D);
224
225  /* This allows alpha blending of 2D textures with the scene */
226  glEnable(GL_BLEND);
227  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
228
229  glViewport(0, 0, screen->w, screen->h);
230
231  glMatrixMode(GL_PROJECTION);
232  glPushMatrix();
233  glLoadIdentity();
234
235  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
236
237  glMatrixMode(GL_MODELVIEW);
238  glPushMatrix();
239  glLoadIdentity();
240
241  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
242}
243
244/**
245   \brief leaves the 2DMode again also \see Font::enter2DMode(void)
246*/
247void GraphicsEngine::leave2DMode(void)
248{
249  glMatrixMode(GL_MODELVIEW);
250  glPopMatrix();
251
252  glMatrixMode(GL_PROJECTION);
253  glPopMatrix();
254
255  glPopAttrib();
256}
257
258/**
259   \brief stores the GL_matrices
260*/
261void GraphicsEngine::storeMatrices(void)
262{
263  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
264  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
265  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
266}
267
268//! the stored ModelView Matrix.
269GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
270//! the stored Projection Matrix
271GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
272//! The ViewPort
273GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
274
275
276
277/**
278   \brief outputs all the Fullscreen modes.
279*/
280void GraphicsEngine::listModes(void)
281{
282  /* Get available fullscreen/hardware modes */
283  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
284
285  /* Check is there are any modes available */
286  if(this->videoModes == (SDL_Rect **)0){
287    PRINTF(1)("No modes available!\n");
288    exit(-1);
289  }
290
291  /* Check if our resolution is restricted */
292  if(this->videoModes == (SDL_Rect **)-1){
293    PRINTF(2)("All resolutions available.\n");
294  }
295  else{
296    /* Print valid modes */
297    PRINT(0)("Available Resoulution Modes are\n");
298    for(int i = 0; this->videoModes[i]; ++i)
299      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
300  }
301}
302
303/**
304   \brief ticks the Text
305   \param dt the time passed
306*/
307void GraphicsEngine::tick(float dt)
308{
309  if( unlikely(this->bDisplayFPS))
310    {
311      this->currentFPS = 1.0/dt;
312      if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
313      if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
314
315#ifndef NO_TEXT
316      char tmpChar1[20];
317      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
318      this->geTextCFPS->setText(tmpChar1);
319      char tmpChar2[20];
320      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
321      this->geTextMaxFPS->setText(tmpChar2);
322      char tmpChar3[20];
323      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
324      this->geTextMinFPS->setText(tmpChar3);
325#endif /* NO_TEXT */
326    }
327}
328
329/**
330   \brief displays the Frames per second
331   \param display if the text should be displayed
332
333   \todo this is dangerous
334*/
335void GraphicsEngine::displayFPS(bool display)
336{
337  if( display)
338    {
339#ifndef NO_TEXT
340      this->geTextCFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0);
341      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
342      this->geTextCFPS->setPosition(5, 500);
343      this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0);
344      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
345      this->geTextMaxFPS->setPosition(5, 530);
346      this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
347      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
348      this->geTextMinFPS->setPosition(5, 560);
349#endif /* NO_TEXT */
350    }
351  this->bDisplayFPS = display;
352}
353
354
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