1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "graphics_engine.h" |
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19 | #include "resource_manager.h" |
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20 | |
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21 | #include "debug.h" |
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22 | #include "text_engine.h" |
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23 | |
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24 | #include "ini_parser.h" |
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25 | #include "substring.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | \brief standard constructor |
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32 | \todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | GraphicsEngine::GraphicsEngine () |
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35 | { |
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36 | this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); |
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37 | this->setName("GraphicsEngine"); |
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38 | |
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39 | this->isInit = false; |
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40 | |
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41 | this->bDisplayFPS = false; |
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42 | this->minFPS = 9999; |
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43 | this->maxFPS = 0; |
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44 | |
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45 | this->fullscreenFlag = 0; |
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46 | |
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47 | // this->listModes(); |
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48 | } |
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49 | |
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50 | /** |
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51 | \brief The Pointer to this GraphicsEngine |
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52 | */ |
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53 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; |
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54 | |
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55 | /** |
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56 | \brief destructs the graphicsEngine. |
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57 | */ |
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58 | GraphicsEngine::~GraphicsEngine () |
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59 | { |
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60 | // delete what has to be deleted here |
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61 | } |
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62 | |
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63 | int GraphicsEngine::init() |
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64 | { |
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65 | this->initVideo(640,480,16); |
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66 | } |
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67 | |
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68 | /** |
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69 | \brief initializes the Video for openGL. |
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70 | |
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71 | This has to be done only once when starting orxonox. |
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72 | */ |
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73 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) |
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74 | { |
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75 | if (this->isInit) |
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76 | return -1; |
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77 | // initialize SDL_VIDEO |
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78 | if (SDL_Init(SDL_INIT_VIDEO) == -1) |
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79 | { |
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80 | PRINTF(1)("could not initialize SDL Video\n"); |
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81 | // return -1; |
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82 | } |
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83 | // initialize SDL_GL-settings |
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84 | this->setGLattribs(); |
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85 | |
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86 | // setting the Video Flags. |
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87 | this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF; |
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88 | |
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89 | /* query SDL for information about our video hardware */ |
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90 | const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); |
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91 | if( videoInfo == NULL) |
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92 | { |
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93 | PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); |
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94 | SDL_Quit (); |
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95 | } |
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96 | if( videoInfo->hw_available) |
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97 | this->videoFlags |= SDL_HWSURFACE; |
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98 | else |
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99 | this->videoFlags |= SDL_SWSURFACE; |
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100 | /* |
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101 | if(VideoInfo -> blit_hw) |
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102 | VideoFlags |= SDL_HWACCEL; |
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103 | */ |
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104 | // setting up the Resolution |
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105 | this->setResolution(resX, resY, bbp); |
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106 | |
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107 | // TO DO: Create a cool icon and use it here |
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108 | char* loadPic = new char[strlen(ResourceManager::getInstance()->getDataDir())+ 100]; |
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109 | sprintf(loadPic, "%s%s", ResourceManager::getInstance()->getDataDir(), "pictures/orxonox-icon32x32.bmp"); |
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110 | SDL_WM_SetIcon(SDL_LoadBMP(loadPic), NULL); |
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111 | delete loadPic; |
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112 | // Enable default GL stuff |
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113 | glEnable(GL_DEPTH_TEST); |
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114 | |
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115 | this->isInit = true; |
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116 | } |
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117 | |
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118 | /** |
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119 | * loads the GraphicsEngine's settings from a given ini-file and section |
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120 | * @param iniParser the iniParser to load from |
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121 | * @param section the Section in the ini-file to load from |
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122 | * @returns nothing usefull |
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123 | */ |
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124 | int GraphicsEngine::initFromIniFile(IniParser* iniParser) |
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125 | { |
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126 | // searching for a usefull resolution |
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127 | SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x'); |
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128 | this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16); |
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129 | |
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130 | // looking if we are in fullscreen-mode |
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131 | const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0"); |
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132 | if (strchr(fullscreen, '1')) |
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133 | this->setFullscreen(true); |
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134 | |
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135 | // looking if we are in fullscreen-mode |
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136 | const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0"); |
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137 | if (strchr(textures, '1')) |
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138 | this->texturesEnabled = true; |
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139 | else |
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140 | this->texturesEnabled = false; |
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141 | |
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142 | } |
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143 | |
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144 | |
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145 | |
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146 | /** |
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147 | * sets the Window Captions and the Name of the icon. |
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148 | * @param windowName The name of the Window |
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149 | * @param icon The name of the Icon on the Disc |
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150 | */ |
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151 | void GraphicsEngine::setWindowName(const char* windowName, const char* icon) |
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152 | { |
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153 | // Set window labeling |
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154 | SDL_WM_SetCaption (windowName, icon); |
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155 | } |
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156 | |
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157 | |
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158 | /** |
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159 | \brief Sets the GL-attributes |
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160 | */ |
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161 | int GraphicsEngine::setGLattribs() |
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162 | { |
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163 | // Set video mode |
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164 | // TO DO: parse arguments for settings |
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165 | //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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166 | //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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167 | //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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168 | //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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169 | |
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170 | |
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171 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
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172 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); |
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173 | SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); |
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174 | SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); |
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175 | SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); |
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176 | SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); |
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177 | SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); |
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178 | } |
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179 | |
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180 | /** |
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181 | \brief sets the Resolution of the Screen to display the Graphics to. |
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182 | \param width The width of the window |
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183 | \param height The height of the window |
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184 | \param bpp bits per pixel |
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185 | */ |
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186 | int GraphicsEngine::setResolution(int width, int height, int bpp) |
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187 | { |
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188 | this->resolutionX = width; |
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189 | this->resolutionY = height; |
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190 | this->bitsPerPixel = bpp; |
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191 | |
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192 | if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) |
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193 | { |
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194 | PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); |
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195 | SDL_Quit(); |
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196 | // return -1; |
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197 | } |
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198 | } |
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199 | |
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200 | /** |
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201 | \brief sets Fullscreen mode |
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202 | \param fullscreen true if fullscreen, false if windowed |
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203 | */ |
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204 | void GraphicsEngine::setFullscreen(bool fullscreen) |
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205 | { |
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206 | if (fullscreen) |
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207 | fullscreenFlag = SDL_FULLSCREEN; |
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208 | else |
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209 | fullscreenFlag = 0; |
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210 | this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); |
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211 | } |
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212 | |
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213 | /** |
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214 | \brief sets the background color |
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215 | \param red the red part of the background |
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216 | \param blue the blue part of the background |
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217 | \param green the green part of the background |
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218 | \param alpha the alpha part of the background |
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219 | */ |
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220 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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221 | { |
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222 | glClearColor(red, green, blue, alpha); |
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223 | } |
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224 | |
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225 | |
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226 | /** |
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227 | \brief Signalhandler, for when the resolution has changed |
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228 | \param resizeInfo SDL information about the size of the new screen size |
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229 | */ |
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230 | int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) |
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231 | { |
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232 | this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); |
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233 | } |
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234 | |
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235 | /** |
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236 | \brief if Textures should be enabled |
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237 | */ |
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238 | bool GraphicsEngine::texturesEnabled = true; |
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239 | |
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240 | |
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241 | |
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242 | /** |
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243 | \brief entering 2D Mode |
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244 | |
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245 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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246 | */ |
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247 | void GraphicsEngine::enter2DMode() |
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248 | { |
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249 | GraphicsEngine::storeMatrices(); |
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250 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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251 | |
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252 | /* Note, there may be other things you need to change, |
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253 | depending on how you have your OpenGL state set up. |
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254 | */ |
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255 | glPushAttrib(GL_ENABLE_BIT); |
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256 | glDisable(GL_DEPTH_TEST); |
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257 | glDisable(GL_CULL_FACE); |
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258 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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259 | glEnable(GL_TEXTURE_2D); |
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260 | |
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261 | /* This allows alpha blending of 2D textures with the scene */ |
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262 | glEnable(GL_BLEND); |
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263 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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264 | |
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265 | glViewport(0, 0, screen->w, screen->h); |
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266 | |
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267 | glMatrixMode(GL_PROJECTION); |
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268 | glPushMatrix(); |
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269 | glLoadIdentity(); |
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270 | |
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271 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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272 | |
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273 | glMatrixMode(GL_MODELVIEW); |
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274 | glPushMatrix(); |
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275 | glLoadIdentity(); |
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276 | |
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277 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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278 | } |
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279 | |
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280 | /** |
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281 | \brief leaves the 2DMode again also \see Font::enter2DMode() |
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282 | */ |
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283 | void GraphicsEngine::leave2DMode() |
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284 | { |
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285 | glMatrixMode(GL_MODELVIEW); |
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286 | glPopMatrix(); |
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287 | |
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288 | glMatrixMode(GL_PROJECTION); |
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289 | glPopMatrix(); |
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290 | |
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291 | glPopAttrib(); |
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292 | } |
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293 | |
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294 | /** |
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295 | \brief stores the GL_matrices |
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296 | */ |
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297 | void GraphicsEngine::storeMatrices() |
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298 | { |
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299 | glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); |
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300 | glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); |
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301 | glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); |
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302 | } |
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303 | |
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304 | //! the stored ModelView Matrix. |
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305 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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306 | //! the stored Projection Matrix |
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307 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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308 | //! The ViewPort |
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309 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; |
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310 | |
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311 | |
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312 | |
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313 | /** |
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314 | \brief outputs all the Fullscreen modes. |
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315 | */ |
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316 | void GraphicsEngine::listModes() |
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317 | { |
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318 | /* Get available fullscreen/hardware modes */ |
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319 | this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); |
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320 | |
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321 | /* Check is there are any modes available */ |
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322 | if(this->videoModes == (SDL_Rect **)0){ |
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323 | PRINTF(1)("No modes available!\n"); |
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324 | exit(-1); |
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325 | } |
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326 | |
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327 | /* Check if our resolution is restricted */ |
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328 | if(this->videoModes == (SDL_Rect **)-1){ |
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329 | PRINTF(2)("All resolutions available.\n"); |
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330 | } |
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331 | else{ |
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332 | /* Print valid modes */ |
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333 | PRINT(0)("Available Resoulution Modes are\n"); |
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334 | for(int i = 0; this->videoModes[i]; ++i) |
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335 | PRINT(4)(" | %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); |
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336 | } |
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337 | } |
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338 | |
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339 | /** |
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340 | \brief ticks the Text |
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341 | \param dt the time passed |
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342 | */ |
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343 | void GraphicsEngine::tick(float dt) |
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344 | { |
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345 | if( unlikely(this->bDisplayFPS)) |
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346 | { |
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347 | this->currentFPS = 1.0/dt; |
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348 | if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; |
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349 | if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; |
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350 | |
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351 | #ifndef NO_TEXT |
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352 | char tmpChar1[20]; |
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353 | sprintf(tmpChar1, "Current: %4.0f", this->currentFPS); |
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354 | this->geTextCFPS->setText(tmpChar1); |
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355 | char tmpChar2[20]; |
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356 | sprintf(tmpChar2, "Max: %4.0f", this->maxFPS); |
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357 | this->geTextMaxFPS->setText(tmpChar2); |
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358 | char tmpChar3[20]; |
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359 | sprintf(tmpChar3, "Min: %4.0f", this->minFPS); |
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360 | this->geTextMinFPS->setText(tmpChar3); |
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361 | #endif /* NO_TEXT */ |
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362 | } |
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363 | } |
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364 | |
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365 | /** |
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366 | \brief displays the Frames per second |
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367 | \param display if the text should be displayed |
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368 | |
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369 | \todo this is dangerous |
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370 | */ |
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371 | void GraphicsEngine::displayFPS(bool display) |
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372 | { |
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373 | if( display) |
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374 | { |
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375 | #ifndef NO_TEXT |
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376 | this->geTextCFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0); |
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377 | this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); |
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378 | this->geTextCFPS->setPosition(5, 500); |
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379 | this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0); |
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380 | this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); |
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381 | this->geTextMaxFPS->setPosition(5, 530); |
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382 | this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 35, TEXT_DYNAMIC, 0, 255, 0); |
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383 | this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); |
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384 | this->geTextMinFPS->setPosition(5, 560); |
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385 | #endif /* NO_TEXT */ |
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386 | } |
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387 | this->bDisplayFPS = display; |
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388 | } |
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389 | |
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390 | |
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