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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.cc @ 5045

Last change on this file since 5045 was 5024, checked in by bensch, 19 years ago

orxonox/trunk: icon and name get displayed correctly again

File size: 11.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20#include "event_handler.h"
21
22#include "render_2d.h"
23#include "light.h"
24#include "debug.h"
25#include "text_engine.h"
26
27#include "ini_parser.h"
28#include "substring.h"
29
30using namespace std;
31
32
33/**
34 *  standard constructor
35   @todo this constructor is not jet implemented - do it
36*/
37GraphicsEngine::GraphicsEngine ()
38{
39  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
40  this->setName("GraphicsEngine");
41
42  this->isInit = false;
43
44  this->bDisplayFPS = false;
45  this->minFPS = 9999;
46  this->maxFPS = 0;
47
48  this->fullscreenFlag = 0;
49}
50
51/**
52 *  The Pointer to this GraphicsEngine
53*/
54GraphicsEngine* GraphicsEngine::singletonRef = NULL;
55
56/**
57 *  destructs the graphicsEngine.
58*/
59GraphicsEngine::~GraphicsEngine ()
60{
61  // delete what has to be deleted here
62
63  delete Render2D::getInstance();
64  GraphicsEngine::singletonRef = NULL;
65}
66
67/**
68 * initializes the GraphicsEngine with default settings.
69 */
70int GraphicsEngine::init()
71{
72  if (this->isInit)
73    return -1;
74  this->initVideo(640, 480, 16);
75}
76
77/**
78 * loads the GraphicsEngine's settings from a given ini-file and section
79 * @param iniParser the iniParser to load from
80 * @param section the Section in the ini-file to load from
81 * @returns nothing usefull
82 */
83int GraphicsEngine::initFromIniFile(IniParser* iniParser)
84{
85  // looking if we are in fullscreen-mode
86  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
87  if (strchr(fullscreen, '1'))
88    this->fullscreenFlag = SDL_FULLSCREEN;
89
90
91
92  // looking if we are in fullscreen-mode
93  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
94  if (strchr(textures, '1'))
95    this->texturesEnabled = true;
96  else
97    this->texturesEnabled = false;
98
99  // searching for a usefull resolution
100  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
101  //resolution.debug();
102
103  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
104}
105
106
107
108/**
109 *  initializes the Video for openGL.
110
111   This has to be done only once when starting orxonox.
112*/
113int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
114{
115  if (this->isInit)
116    return -1;
117  //   initialize SDL_VIDEO
118  if (SDL_Init(SDL_INIT_VIDEO) == -1)
119  {
120    PRINTF(1)("could not initialize SDL Video\n");
121      //      return -1;
122  }
123  // initialize SDL_GL-settings
124  this->setGLattribs();
125
126  // setting the Video Flags.
127  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
128
129  /* query SDL for information about our video hardware */
130  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
131  if( videoInfo == NULL)
132    {
133      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
134      SDL_Quit ();
135    }
136  if( videoInfo->hw_available)
137    this->videoFlags |= SDL_HWSURFACE;
138  else
139    this->videoFlags |= SDL_SWSURFACE;
140  /*
141  if(VideoInfo -> blit_hw)
142    VideoFlags |= SDL_HWACCEL;
143  */
144    // setting up the Resolution
145  this->setResolution(resX, resY, bbp);
146
147  // Enable default GL stuff
148  glEnable(GL_DEPTH_TEST);
149
150  Render2D::getInstance();
151
152  this->isInit = true;
153}
154
155/**
156 * sets the Window Captions and the Name of the icon.
157 * @param windowName The name of the Window
158 * @param icon The name of the Icon on the Disc
159 */
160void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
161{
162  SDL_WM_SetIcon(SDL_LoadBMP(icon), NULL);
163
164  SDL_WM_SetCaption (windowName, icon);
165}
166
167
168/**
169 *  Sets the GL-attributes
170*/
171int GraphicsEngine::setGLattribs()
172{
173  // Set video mode
174  // TO DO: parse arguments for settings
175  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
176  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
177  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
178  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
179
180
181  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
182  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
183  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
184  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
185  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
186  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
187  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
188}
189
190/**
191 *  sets the Resolution of the Screen to display the Graphics to.
192 * @param width The width of the window
193 * @param height The height of the window
194 * @param bpp bits per pixel
195*/
196int GraphicsEngine::setResolution(int width, int height, int bpp)
197{
198  this->resolutionX = width;
199  this->resolutionY = height;
200  this->bitsPerPixel = bpp;
201
202  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
203    {
204      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
205      SDL_Quit();
206      //    return -1;
207    }
208}
209
210/**
211 *  sets Fullscreen mode
212 * @param fullscreen true if fullscreen, false if windowed
213*/
214void GraphicsEngine::setFullscreen(bool fullscreen)
215{
216  if (fullscreen)
217    fullscreenFlag = SDL_FULLSCREEN;
218  else
219    fullscreenFlag = 0;
220  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
221}
222
223/**
224 *  sets the background color
225 * @param red the red part of the background
226 * @param blue the blue part of the background
227 * @param green the green part of the background
228 * @param alpha the alpha part of the background
229*/
230void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
231{
232  glClearColor(red, green, blue, alpha);
233}
234
235
236/**
237 *  Signalhandler, for when the resolution has changed
238 * @param resizeInfo SDL information about the size of the new screen size
239*/
240int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
241{
242  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
243}
244
245/**
246 * if Textures should be enabled
247*/
248bool GraphicsEngine::texturesEnabled = true;
249
250
251
252/**
253 *
254 * @param show if The mouse-cursor should be visible
255 */
256void GraphicsEngine::showMouse(bool show)
257{
258  if (show)
259    SDL_ShowCursor(SDL_ENABLE);
260  else
261    SDL_ShowCursor(SDL_DISABLE);
262}
263
264/**
265 *
266 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
267 */
268bool GraphicsEngine::isMouseVisible()
269{
270  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
271    return true;
272  else
273    return false;
274}
275
276/**
277 *
278 * @param steal If the Winodow-Managers Events should be stolen to this app
279 * (steals the mouse, and all WM-clicks)
280 *
281 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
282 * result in the loss of System-controll
283 */
284void GraphicsEngine::stealWMEvents(bool steal)
285{
286#if DEBUG < 3
287   if (steal)
288     SDL_WM_GrabInput(SDL_GRAB_ON);
289   else
290     SDL_WM_GrabInput(SDL_GRAB_OFF);
291#endif
292}
293
294/**
295 *
296 * @returns true if Events are stolen from the WM, false if not.
297 */
298bool GraphicsEngine::isStealingEvents()
299{
300   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
301     return true;
302   else
303     return false;
304};
305
306
307/**
308 *  entering 2D Mode
309
310   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
311*/
312void GraphicsEngine::enter2DMode()
313{
314  //GraphicsEngine::storeMatrices();
315  SDL_Surface *screen = SDL_GetVideoSurface();
316
317  /* Note, there may be other things you need to change,
318     depending on how you have your OpenGL state set up.
319  */
320  glPushAttrib(GL_ENABLE_BIT);
321  glDisable(GL_DEPTH_TEST);
322  glDisable(GL_CULL_FACE);
323  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
324
325  glViewport(0, 0, screen->w, screen->h);
326
327  glMatrixMode(GL_PROJECTION);
328  glPushMatrix();
329  glLoadIdentity();
330
331  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
332
333  glMatrixMode(GL_MODELVIEW);
334  glPushMatrix();
335  glLoadIdentity();
336
337  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
338}
339
340/**
341 *  leaves the 2DMode again also \see Font::enter2DMode()
342*/
343void GraphicsEngine::leave2DMode()
344{
345  glMatrixMode(GL_PROJECTION);
346  glPopMatrix();
347
348  glMatrixMode(GL_MODELVIEW);
349  glPopMatrix();
350
351  glPopAttrib();
352}
353
354/**
355 *  stores the GL_matrices
356*/
357void GraphicsEngine::storeMatrices()
358{
359  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
360  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
361  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
362}
363
364//! the stored ModelView Matrix.
365GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
366//! the stored Projection Matrix
367GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
368//! The ViewPort
369GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
370
371
372
373/**
374 *  outputs all the Fullscreen modes.
375*/
376void GraphicsEngine::listModes()
377{
378  /* Get available fullscreen/hardware modes */
379  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
380
381  /* Check is there are any modes available */
382  if(this->videoModes == (SDL_Rect **)0){
383    PRINTF(1)("No modes available!\n");
384    exit(-1);
385  }
386
387  /* Check if our resolution is restricted */
388  if(this->videoModes == (SDL_Rect **)-1){
389    PRINTF(2)("All resolutions available.\n");
390  }
391  else{
392    /* Print valid modes */
393    PRINT(0)("Available Resoulution Modes are\n");
394    for(int i = 0; this->videoModes[i]; ++i)
395      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
396  }
397}
398
399/**
400 *  ticks the Text
401 * @param dt the time passed
402*/
403  void GraphicsEngine::tick(float dt)
404{
405  if( unlikely(this->bDisplayFPS))
406  {
407    this->currentFPS = 1.0/dt;
408    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
409    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
410
411#ifndef NO_TEXT
412      char tmpChar1[20];
413      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
414      this->geTextCFPS->setText(tmpChar1);
415      char tmpChar2[20];
416      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
417      this->geTextMaxFPS->setText(tmpChar2);
418      char tmpChar3[20];
419      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
420      this->geTextMinFPS->setText(tmpChar3);
421#endif /* NO_TEXT */
422
423
424  }
425  Render2D::getInstance()->tick(dt);
426}
427
428
429void GraphicsEngine::draw() const
430{
431  GraphicsEngine::storeMatrices();
432  Render2D::getInstance()->draw(E2D_ALL_LAYERS);
433  LightManager::getInstance()->draw();
434}
435
436/**
437 *  displays the Frames per second
438 * @param display if the text should be displayed
439
440   @todo this is dangerous
441*/
442void GraphicsEngine::displayFPS(bool display)
443{
444  if( display)
445    {
446#ifndef NO_TEXT
447      this->geTextCFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0);
448      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
449      this->geTextCFPS->setPosition2D(5, 5);
450      this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_DYNAMIC, 0, 255, 0);
451      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
452      this->geTextMaxFPS->setPosition2D(5, 35);
453      this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 35, TEXT_DYNAMIC, 0, 255, 0);
454      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
455      this->geTextMinFPS->setPosition2D(5, 65);
456#endif /* NO_TEXT */
457    }
458  this->bDisplayFPS = display;
459}
460
461
462/**
463  \brief processes the events for orxonox main class
464* @param the event to handle
465 */
466void GraphicsEngine::process(const Event &event)
467{
468  switch (event.type)
469  {
470    case EV_VIDEO_RESIZE:
471      this->resolutionChanged(event.resize);
472      break;
473  }
474
475}
476
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