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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.h @ 4466

Last change on this file since 4466 was 4458, checked in by bensch, 20 years ago

orxonox/trunk: graphicsEngine and TextEngine documented

File size: 2.5 KB
Line 
1/*!
2    \file graphics_engine.h
3   
4    \brief defines a Interface between orxonox and graphical input
5
6    handles graphical SDL-initialisation, textures, resolutions, and so on
7*/
8
9#ifndef _GRAPHICS_ENGINE_H
10#define _GRAPHICS_ENGINE_H
11
12#include "base_object.h"
13
14#include "sdlincl.h"
15#include "glincl.h"
16
17// Forward Declaration
18class Text;
19
20//! class to handle graphics
21/**
22   handles graphical SDL-initialisation, textures, resolutions, and so on
23*/   
24class GraphicsEngine : public BaseObject
25{
26 public:
27  static GraphicsEngine* getInstance();
28  virtual ~GraphicsEngine();
29
30  int initVideo();
31  int setGLattribs(void);
32  int setResolution(int width, int height, int bpp);
33  void setFullscreen(bool fullscreen = false);
34  static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0);
35
36  /** \returns the x resolution */
37  inline int getResolutionX(void) const {return this->resolutionX;}
38  /** \returns the y resolution */
39  inline int getResolutionY(void) const {return this->resolutionY;}
40  /** \returns the Bits Per Pixel */
41  inline int getbbp(void) const {return this->bitsPerPixel;}
42  int resolutionChanged(SDL_ResizeEvent* resizeInfo);
43  void listModes(void);
44
45  static bool texturesEnabled;
46
47  static void enter2DMode(void);
48  static void leave2DMode(void);
49
50  static void storeMatrices(void);
51  static GLdouble modMat[16];
52  static GLdouble projMat[16];
53  static GLint viewPort[4];
54 
55  void tick(float dt);
56  void displayFPS(bool display);
57
58
59 private:
60  GraphicsEngine();
61  static GraphicsEngine* singletonRef;
62
63 private:
64  SDL_Surface*   screen;          //!< the screen we draw to
65  int            resolutionX;     //!< the X-resoultion of the screen
66  int            resolutionY;     //!< the Y-resolution of the screen
67  int            bitsPerPixel;    //!< the bits per pixels of the screen
68  bool           fullscreen;      //!< if we are in fullscreen mode
69  Uint32         videoFlags;      //!< flags for video
70  SDL_Rect**     videoModes;      //!< list of resolutions
71 
72  bool           bDisplayFPS;     //!< is true if the fps should be displayed
73  float          currentFPS;      //!< the current frame rate: frames per seconds
74  float          maxFPS;          //!< maximal frame rate we ever got since start of the game
75  float          minFPS;          //!< minimal frame rate we ever got since start
76
77  Text*          geTextCFPS;      //!< Text for the current FPS
78  Text*          geTextMaxFPS;    //!< Text for the max FPS
79  Text*          geTextMinFPS;    //!< Text for the min FPS
80
81};
82
83#endif /* _GRAPHICS_ENGINE_H */
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