1 | /*! |
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2 | \file graphics_engine.h |
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3 | |
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4 | \brief defines a Interface between orxonox and graphical input |
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5 | |
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6 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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7 | */ |
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8 | |
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9 | #ifndef _GRAPHICS_ENGINE_H |
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10 | #define _GRAPHICS_ENGINE_H |
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11 | |
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12 | #include "base_object.h" |
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13 | |
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14 | #include "sdlincl.h" |
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15 | #include "glincl.h" |
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16 | |
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17 | // Forward Declaration |
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18 | class Text; |
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19 | |
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20 | //! class to handle graphics |
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21 | /** |
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22 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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23 | */ |
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24 | class GraphicsEngine : public BaseObject |
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25 | { |
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26 | public: |
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27 | virtual ~GraphicsEngine(); |
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28 | /** \returns a Pointer to the only object of this Class */ |
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29 | inline static GraphicsEngine* getInstance(void) { if (!singletonRef) singletonRef = new GraphicsEngine(); return singletonRef; }; |
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30 | |
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31 | int initVideo(); |
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32 | |
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33 | void setWindowName(const char* windowName, const char* icon); |
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34 | int setGLattribs(void); |
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35 | int setResolution(int width, int height, int bpp); |
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36 | void setFullscreen(bool fullscreen = false); |
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37 | static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0); |
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38 | |
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39 | /** \returns the x resolution */ |
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40 | inline int getResolutionX(void) const { return this->resolutionX; }; |
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41 | /** \returns the y resolution */ |
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42 | inline int getResolutionY(void) const { return this->resolutionY; }; |
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43 | /** \returns the Bits Per Pixel */ |
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44 | inline int getbbp(void) const { return this->bitsPerPixel; }; |
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45 | |
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46 | int resolutionChanged(SDL_ResizeEvent* resizeInfo); |
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47 | |
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48 | static void enter2DMode(void); |
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49 | static void leave2DMode(void); |
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50 | |
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51 | static void storeMatrices(void); |
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52 | static GLdouble modMat[16]; |
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53 | static GLdouble projMat[16]; |
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54 | static GLint viewPort[4]; |
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55 | |
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56 | void tick(float dt); |
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57 | void displayFPS(bool display); |
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58 | |
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59 | void listModes(void); |
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60 | |
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61 | /** \brief swaps the GL_BUFFERS */ |
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62 | static void swapBuffers(void) { SDL_GL_SwapBuffers(); }; |
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63 | |
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64 | public: |
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65 | static bool texturesEnabled; |
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66 | |
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67 | private: |
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68 | GraphicsEngine(); |
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69 | |
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70 | private: |
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71 | static GraphicsEngine* singletonRef; |
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72 | |
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73 | SDL_Surface* screen; //!< the screen we draw to |
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74 | int resolutionX; //!< the X-resoultion of the screen |
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75 | int resolutionY; //!< the Y-resolution of the screen |
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76 | int bitsPerPixel; //!< the bits per pixels of the screen |
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77 | bool fullscreen; //!< if we are in fullscreen mode |
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78 | Uint32 videoFlags; //!< flags for video |
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79 | SDL_Rect** videoModes; //!< list of resolutions |
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80 | |
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81 | bool bDisplayFPS; //!< is true if the fps should be displayed |
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82 | float currentFPS; //!< the current frame rate: frames per seconds |
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83 | float maxFPS; //!< maximal frame rate we ever got since start of the game |
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84 | float minFPS; //!< minimal frame rate we ever got since start |
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85 | |
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86 | |
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87 | #ifndef NO_TEXT |
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88 | Text* geTextCFPS; //!< Text for the current FPS |
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89 | Text* geTextMaxFPS; //!< Text for the max FPS |
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90 | Text* geTextMinFPS; //!< Text for the min FPS |
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91 | #endif /* NO_TEXT */ |
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92 | }; |
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93 | |
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94 | #endif /* _GRAPHICS_ENGINE_H */ |
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