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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/graphics_engine.h @ 4810

Last change on this file since 4810 was 4784, checked in by bensch, 19 years ago

orxonox/trunk: setting the resolution works again (workaround. now i fix the subprojects again.)

File size: 3.4 KB
Line 
1/*!
2    \file graphics_engine.h
3
4    \brief defines a Interface between orxonox and graphical input
5
6    handles graphical SDL-initialisation, textures, resolutions, and so on
7*/
8
9#ifndef _GRAPHICS_ENGINE_H
10#define _GRAPHICS_ENGINE_H
11
12#include "base_object.h"
13
14#include "sdlincl.h"
15#include "glincl.h"
16
17// Forward Declaration
18class Text;
19class IniParser;
20
21//! class to handle graphics
22/**
23   handles graphical SDL-initialisation, textures, resolutions, and so on
24 */
25class GraphicsEngine : public BaseObject
26{
27  public:
28    virtual ~GraphicsEngine();
29    /** \returns a Pointer to the only object of this Class */
30    inline static GraphicsEngine* getInstance() { if (!singletonRef) singletonRef = new GraphicsEngine();  return singletonRef; };
31
32    int init();
33    int initFromIniFile(IniParser* iniParser);
34
35    void setWindowName(const char* windowName, const char* icon);
36    int setGLattribs();
37    int setResolution(int width, int height, int bpp);
38    void setFullscreen(bool fullscreen = false);
39    static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0);
40
41    /** \returns the x resolution */
42    inline int getResolutionX() const { return this->resolutionX; };
43    /** \returns the y resolution */
44    inline int getResolutionY() const { return this->resolutionY; };
45    /** \returns the Bits Per Pixel */
46    inline int getbbp() const { return this->bitsPerPixel; };
47
48    int resolutionChanged(const SDL_ResizeEvent& resizeInfo);
49
50    static void enter2DMode();
51    static void leave2DMode();
52
53    static void storeMatrices();
54    static GLdouble modMat[16];
55    static GLdouble projMat[16];
56    static GLint viewPort[4];
57
58    void tick(float dt);
59    void displayFPS(bool display);
60
61    void listModes();
62
63    /** \brief swaps the GL_BUFFERS */
64    static void swapBuffers() { SDL_GL_SwapBuffers(); };
65
66
67  private:
68    GraphicsEngine();
69    int initVideo(unsigned int resX, unsigned int resY, unsigned int bbp);
70
71  public:
72    static bool             texturesEnabled; //!< if textures should be enabled (globally)
73
74
75  private:
76    static GraphicsEngine*  singletonRef;    //!< Pointer to the only instance of this Class
77    bool                    isInit;          //!< if the GraphicsEngine is initialized.
78
79    SDL_Surface*            screen;          //!< the screen we draw to
80    int                     resolutionX;     //!< the X-resoultion of the screen
81    int                     resolutionY;     //!< the Y-resolution of the screen
82    int                     bitsPerPixel;    //!< the bits per pixels of the screen
83    Uint32                  fullscreenFlag;  //!< if we are in fullscreen mode
84    Uint32                  videoFlags;      //!< flags for video
85    SDL_Rect**              videoModes;      //!< list of resolutions
86
87    bool                    bDisplayFPS;     //!< is true if the fps should be displayed
88    float                   currentFPS;      //!< the current frame rate: frames per seconds
89    float                   maxFPS;          //!< maximal frame rate we ever got since start of the game
90    float                   minFPS;          //!< minimal frame rate we ever got since start
91
92
93#ifndef NO_TEXT
94  Text*          geTextCFPS;      //!< Text for the current FPS
95  Text*          geTextMaxFPS;    //!< Text for the max FPS
96  Text*          geTextMinFPS;    //!< Text for the min FPS
97#endif /* NO_TEXT */
98};
99
100#endif /* _GRAPHICS_ENGINE_H */
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