1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | \file array.h |
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18 | \brief Contains the Array Class that handles float arrays. |
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19 | this class creates a Array of a semi-Dynamic length. |
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20 | beware, that after finalizing the array may not be resized again. |
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21 | */ |
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22 | |
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23 | #ifndef _ARRAY_H |
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24 | #define _ARRAY_H |
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25 | #include "debug.h" |
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26 | |
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27 | //! Array Class that handles dynamic-float arrays. |
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28 | template<class T> class Array |
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29 | { |
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30 | public: |
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31 | Array (); |
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32 | ~Array(); |
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33 | |
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34 | void finalizeArray (); |
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35 | void addEntry (T entry); |
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36 | void addEntry(T entry0, T entry1, T entry2); |
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37 | |
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38 | /** @returns The array */ |
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39 | inline const T* getArray () const { return this->array; }; |
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40 | /** * @returns The Count of entries in the Array*/ |
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41 | inline unsigned int getCount()const { return this->entryCount; }; |
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42 | inline int getIndex(T* entry) const; |
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43 | inline bool isFinalized() const { return this->finalized; } |
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44 | void debug() const ; |
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45 | |
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46 | private: |
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47 | //! One entry of the Array |
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48 | struct Entry |
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49 | { |
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50 | T value; //!< The value of this Entry. |
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51 | Entry* next; //!< Pointer to the Next entry. |
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52 | }; |
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53 | |
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54 | T* array; //!< The array that will be produced when finalizing the Array. |
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55 | unsigned int entryCount; //!< The count of Entries in this Array. |
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56 | bool finalized; //!< If this variable is set to true, the Array can not be changed anymore. true if finalized, false else (initially). |
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57 | Entry* firstEntry; //!< Pointer to the first Entry of this Array |
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58 | Entry* currentEntry; //!< Pointer to the current Entry of this Array. The one Entry we are working with. |
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59 | }; |
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60 | |
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61 | |
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62 | /** |
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63 | * creates a new Array |
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64 | */ |
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65 | template<class T> |
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66 | Array<T>::Array () |
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67 | { |
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68 | PRINTF(4)("crating new Array\n"); |
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69 | this->firstEntry = new Entry; |
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70 | this->firstEntry->next =NULL; |
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71 | this->currentEntry = this->firstEntry; |
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72 | this->finalized = false; |
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73 | this->entryCount = 0; //0 means one entry |
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74 | } |
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75 | |
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76 | /** |
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77 | * deletes an Array. |
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78 | It does this by first deleting all the array-entries, and then delete the array[] itself |
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79 | */ |
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80 | template<class T> |
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81 | Array<T>::~Array() |
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82 | { |
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83 | PRINTF(4)("deleting array\n"); |
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84 | Entry* walker = this->firstEntry; |
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85 | Entry* previous; |
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86 | while (walker) |
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87 | { |
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88 | previous = walker; |
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89 | walker = walker->next; |
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90 | delete previous; |
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91 | } |
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92 | if (finalized) |
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93 | delete []this->array; |
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94 | } |
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95 | |
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96 | /** |
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97 | * finalizes an array. |
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98 | This Function creates the array, and makes it ready to be sent to the application. |
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99 | */ |
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100 | template<class T> |
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101 | void Array<T>::finalizeArray () |
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102 | { |
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103 | PRINTF(4)("Finalizing array. Length: %i\n", entryCount); |
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104 | // if ((array = (GLfloat*)malloc( entryCount* sizeof(GLfloat))) == NULL) |
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105 | if (!(this->array = new GLfloat [this->entryCount])) |
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106 | PRINTF(0)("could not allocate %i data Blocks\n", this->entryCount); |
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107 | Entry* walker = this->firstEntry; |
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108 | for (int i=0; i<this->entryCount; i++) |
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109 | { |
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110 | this->array[i] = walker->value; |
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111 | walker = walker->next; |
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112 | } |
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113 | walker = this->firstEntry; |
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114 | Entry* previous; |
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115 | while (walker) |
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116 | { |
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117 | previous = walker; |
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118 | walker = walker->next; |
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119 | delete previous; |
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120 | } |
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121 | this->firstEntry = NULL; |
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122 | this->finalized = true; |
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123 | } |
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124 | |
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125 | /** |
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126 | * adds a new Entry to the Array |
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127 | * @param entry Entry to add. |
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128 | */ |
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129 | template<class T> |
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130 | void Array<T>::addEntry (T entry) |
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131 | { |
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132 | if (!this->finalized) |
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133 | { |
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134 | PRINTF(5)("adding new Entry to Array: %f\n", entry); |
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135 | |
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136 | this->currentEntry->value = entry; |
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137 | this->currentEntry->next = new Entry; |
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138 | this->currentEntry = currentEntry->next; |
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139 | this->currentEntry->next = NULL; |
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140 | ++this->entryCount; |
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141 | } |
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142 | else |
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143 | PRINTF(2)("adding failed, because array has already been finalized\n"); |
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144 | } |
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145 | |
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146 | /** |
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147 | * Adds 3 entries at once (convenience) |
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148 | */ |
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149 | template<class T> |
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150 | void Array<T>::addEntry (T entry0, T entry1, T entry2) |
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151 | { |
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152 | this->addEntry(entry0); |
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153 | this->addEntry(entry1); |
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154 | this->addEntry(entry2); |
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155 | } |
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156 | |
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157 | |
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158 | /** |
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159 | * gets back the index of the entry in the array. value check |
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160 | * @param entry: the entry to look up |
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161 | * @returns the index in the array, -1 if not found |
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162 | */ |
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163 | template<class T> |
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164 | int Array<T>::getIndex(T* entry) const |
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165 | { |
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166 | if( unlikely(this->finalized == false)) |
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167 | return -1; |
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168 | |
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169 | for(int i = 0; i < this->entryCount; ++i) |
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170 | { |
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171 | if( unlikely(*entry == this->array[i])) |
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172 | return i; |
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173 | } |
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174 | } |
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175 | |
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176 | |
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177 | /** |
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178 | * Simple debug info about the Array |
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179 | */ |
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180 | template<class T> |
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181 | void Array<T>::debug () const |
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182 | { |
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183 | PRINT(0)("entryCount=%i, address=%p\n", this->entryCount, this->array); |
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184 | } |
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185 | |
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186 | #endif |
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