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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/material.h @ 3698

Last change on this file since 3698 was 3590, checked in by bensch, 20 years ago

orxonox/trunk: updated debug.h: now possibility to log per module (compile-time)

  1. write in the cc-file at the beginnig !!BEFORE ANY INCLUDES!!

#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_[MODULENAME]
where [MODULNAME] is a name of a module that can be defined in debug.h

  1. define a new MODULE: easy just write a new one under the other ones in DEBUG.h
  1. if you do not wish special loggin everything stays as is, and you do not have to worry. (then de verbose will be set from orxonox.cc: int verbose)
File size: 2.2 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4  \todo free SDL-surface when deleting Material.
5  \todo delete imgNameWithPath after use creation.
6*/
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10
11
12#if HAVE_CONFIG_H
13#include <config.h> 
14#endif /* HAVE_CONFIG_H */
15
16// FORWARD DEFINITIONS //
17class Texture;
18
19
20//! Class to handle Materials.
21class Material
22{
23 public:
24  Material ();
25  Material (char* mtlName);
26  Material* addMaterial(char* mtlName);
27  ~Material ();
28  void init(void);
29
30  Material* search(char* mtlName);
31  bool select (void);
32
33  void setName (char* mtlName);
34  char* getName (void);
35  void setIllum (int illum);
36  void setIllum (char* illum);
37  void setDiffuse (float r, float g, float b);
38  void setDiffuse (char* rgb);
39  void setAmbient (float r, float g, float b);
40  void setAmbient (char* rgb);
41  void setSpecular (float r, float g, float b);
42  void setSpecular (char* rgb);
43  void setShininess (float shini);
44  void setShininess (char* shini);
45  void setTransparency (float trans);
46  void setTransparency (char* trans);
47
48
49 
50  void addTexturePath(char* pathName);
51 // MAPPING //
52  void setDiffuseMap(char* dMap);
53  void setAmbientMap(char* aMap);
54  void setSpecularMap(char* sMap);
55  void setBump(char* bump);
56
57 private:
58  char* name;        //!< The Name of the Material.
59  int illumModel;    //!< The IlluminationModel is either flat or smooth.
60  float diffuse [4]; //!< The diffuse color of the Material.
61  float ambient [4]; //!< The ambient color of the Material.
62  float specular [4];//!< The specular color of the Material.
63  float shininess;   //!< The shininess of the Material.
64  float transparency;//!< The transperency of the Material.
65
66  Texture* diffuseTexture; //!< The diffuse texture of the Material.
67  Texture* ambientTexture; //!< The ambient texture of the Material.
68  Texture* specularTexture;//!< The specular texture of the Material.
69 
70  bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.
71  bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.
72  bool specularTextureSet;//!< Chekcs if the specular texture is Set.
73
74  Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists.
75
76
77};
78#endif
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