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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/material.h @ 4214

Last change on this file since 4214 was 4136, checked in by bensch, 20 years ago

orxonox/trunk: skyModel now gets unloaded/loaded for real. There was some danger, when loading a model into a WorldEntity not using the resourceManager. so this should not be done anymore.
maybe i will write a fix to the ResourceManager, enabling it, to also load pointers to user-space-defined Variables… we'll see

File size: 1.9 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4  \todo free SDL-surface when deleting Material.
5  \todo delete imgNameWithPath after use creation.
6*/
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10
11
12#if HAVE_CONFIG_H
13#include <config.h> 
14#endif /* HAVE_CONFIG_H */
15
16#ifndef NULL
17#define NULL 0
18#endif
19
20// FORWARD DEFINITIONS //
21class Texture;
22
23
24//! Class to handle Materials.
25class Material
26{
27 public:
28  Material (const char* mtlName = NULL);
29  ~Material ();
30
31  bool select (void);
32
33  void setName (const char* mtlName);
34  char* getName (void);
35  void setIllum (int illum);
36  void setIllum (char* illum);
37  void setDiffuse (float r, float g, float b);
38  void setDiffuse (char* rgb);
39  void setAmbient (float r, float g, float b);
40  void setAmbient (char* rgb);
41  void setSpecular (float r, float g, float b);
42  void setSpecular (char* rgb);
43  void setShininess (float shini);
44  void setShininess (char* shini);
45  void setTransparency (float trans);
46  void setTransparency (char* trans);
47
48
49 
50  void addTexturePath(char* pathName);
51 // MAPPING //
52  void setDiffuseMap(const char* dMap);
53  void setAmbientMap(const char* aMap);
54  void setSpecularMap(const char* sMap);
55  void setBump(const char* bump);
56
57 private:
58  char* name;        //!< The Name of the Material.
59  int illumModel;    //!< The IlluminationModel is either flat or smooth.
60  float diffuse [4]; //!< The diffuse color of the Material.
61  float ambient [4]; //!< The ambient color of the Material.
62  float specular [4];//!< The specular color of the Material.
63  float shininess;   //!< The shininess of the Material.
64  float transparency;//!< The transperency of the Material.
65
66  Texture* diffuseTexture; //!< The diffuse texture of the Material.
67  Texture* ambientTexture; //!< The ambient texture of the Material.
68  Texture* specularTexture;//!< The specular texture of the Material.
69};
70#endif
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