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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/model.h @ 3655

Last change on this file since 3655 was 3479, checked in by bensch, 20 years ago

orxonox/trunk/src/importer: Makefile.am adapted to the new File-structure

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Line 
1/*!
2  \file model.h
3  \brief Contains the Model Class that handles 3D-Models
4*/
5
6#ifndef _MODEL_H
7#define _MODEL_H
8
9#include "material.h"
10
11// FORWARD DEFINITION //
12class Array;
13class Vector;
14
15using namespace std;
16
17//! Specification of different primitives the Model knows
18enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER};
19
20//! Class that handles 3D-Models. it can also read them in and display them.
21class Model
22{
23 public:
24  Model(void);
25  Model(PRIMITIVE type);
26  Model(char* modelName);
27  virtual ~Model(void);
28
29  void setName(const char* name);
30 
31  void draw(void) const;
32  void draw(int groupNumber) const;
33  void draw(char* groupName) const;
34  int getGroupCount() const;
35
36 protected:
37  char* name;            //!< This is the name of the Model.
38  bool finalized;        //!< Sets the Object to be finalized.
39 
40  //! This is the placeholder of one Vertex beloning to a Face.
41  struct FaceElement
42  {
43    int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to.
44    int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to.
45    int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
46    FaceElement* next;   //!< Point to the next FaceElement in this List.
47  };
48
49  //! This is the placeholder of a Face belonging to a Group of Faces.
50  struct Face
51  {
52    int vertexCount;        //!< The Count of vertices this Face has.
53    FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face.
54
55    char* materialString;   //!< The Name of the Material to which to Change.
56
57    Face* next;             //!< Pointer to the next Face.
58  }; 
59
60  //! Group to handle multiple Models per obj-file.
61  struct Group
62  {
63    char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
64
65    unsigned int listNumber;//!< The number of the GL-List this Group gets.
66    Face* firstFace;    //!< The first Face in this group.
67    Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.)
68    int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
69    int faceCount;      //!< The Number of Faces this Group holds.
70
71    Group* next;        //!< Pointer to the next Group.
72  };
73
74
75  Array* vertices;      //!< The Array that handles the Vertices.
76  int verticesCount;    //!< A global Counter for vertices.
77  Array* normals;       //!< The Array that handles the Normals.
78  Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates.
79
80 
81  Group* firstGroup;    //!< The first of all groups.
82  Group* currentGroup;  //!< The currentGroup. this is the one we will work with.
83  int groupCount;       //!< The Count of Groups.
84
85  Material* material;   //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..)
86  float scaleFactor;    //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation
87
88  bool initialize(void);
89  bool initGroup(Group* group);
90  bool initFace (Face* face);
91  bool cleanup(void);
92  bool cleanupGroup(Group* group);
93  bool cleanupFace(Face* face);
94  bool cleanupFaceElement(FaceElement* faceElem);
95
96 public:
97  bool addGroup(char* groupString);
98  bool addVertex(char* vertexString);
99  bool addVertex(const float x, const float y, const float z);
100  bool addFace(char* faceString);
101  bool addFace(const float faceElemCount, int type, ...);
102  bool addVertexNormal(char* normalString);
103  bool addVertexNormal(const float x, const float y, const float z);
104  bool addVertexTexture(char* vTextureString);
105  bool addVertexTexture(const float u, const float v);
106  bool addUseMtl(char* mtlString);
107  void finalize(void);
108
109 protected:
110  bool importToGL(void);
111  bool addGLElement(FaceElement* elem);
112
113  bool buildVertexNormals(void);
114
115  void cubeModel(void);
116  void sphereModel(void);
117  void cylinderModel(void);
118};
119
120#endif
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