1 | /*! |
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2 | \file model.h |
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3 | \brief Contains the Model Class that handles 3D-Models |
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4 | */ |
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5 | |
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6 | #ifndef _MODEL_H |
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7 | #define _MODEL_H |
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8 | |
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9 | #include "material.h" |
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10 | |
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11 | // FORWARD DEFINITION // |
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12 | class Array; |
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13 | class Vector; |
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14 | |
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15 | using namespace std; |
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16 | |
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17 | // definition of different modes for setting up Faces |
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18 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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19 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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20 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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21 | |
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22 | //! Class that handles 3D-Models. it can also read them in and display them. |
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23 | class Model |
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24 | { |
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25 | public: |
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26 | Model(void); |
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27 | Model(char* modelName); |
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28 | virtual ~Model(void); |
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29 | |
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30 | void setName(const char* name); |
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31 | |
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32 | void draw(void) const; |
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33 | void draw(int groupNumber) const; |
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34 | void draw(char* groupName) const; |
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35 | int getGroupCount() const; |
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36 | |
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37 | protected: |
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38 | char* name; //!< This is the name of the Model. |
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39 | bool finalized; //!< Sets the Object to be finalized. |
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40 | |
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41 | //! This is the placeholder of one Vertex beloning to a Face. |
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42 | struct FaceElement |
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43 | { |
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44 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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45 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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46 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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47 | FaceElement* next; //!< Point to the next FaceElement in this List. |
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48 | }; |
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49 | |
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50 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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51 | struct Face |
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52 | { |
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53 | int vertexCount; //!< The Count of vertices this Face has. |
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54 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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55 | |
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56 | Material* material; //!< The Material to use. |
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57 | |
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58 | Face* next; //!< Pointer to the next Face. |
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59 | }; |
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60 | |
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61 | //! Group to handle multiple Models per obj-file. |
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62 | struct Group |
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63 | { |
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64 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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65 | |
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66 | unsigned int listNumber;//!< The number of the GL-List this Group gets. |
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67 | Face* firstFace; //!< The first Face in this group. |
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68 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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69 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
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70 | int faceCount; //!< The Number of Faces this Group holds. |
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71 | |
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72 | Group* next; //!< Pointer to the next Group. |
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73 | }; |
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74 | |
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75 | |
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76 | Array* vertices; //!< The Array that handles the Vertices. |
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77 | int verticesCount; //!< A global Counter for vertices. |
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78 | Array* normals; //!< The Array that handles the Normals. |
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79 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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80 | |
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81 | |
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82 | Group* firstGroup; //!< The first of all groups. |
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83 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
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84 | int groupCount; //!< The Count of Groups. |
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85 | |
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86 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
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87 | float scaleFactor; //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation |
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88 | |
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89 | bool initialize(void); |
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90 | bool initGroup(Group* group); |
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91 | bool initFace (Face* face); |
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92 | bool cleanup(void); |
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93 | bool cleanupGroup(Group* group); |
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94 | bool cleanupFace(Face* face); |
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95 | bool cleanupFaceElement(FaceElement* faceElem); |
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96 | |
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97 | public: |
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98 | bool addGroup(char* groupString); |
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99 | bool addVertex(char* vertexString); |
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100 | bool addVertex(const float x, const float y, const float z); |
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101 | bool addFace(char* faceString); |
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102 | bool addFace(const float faceElemCount, int type, ...); |
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103 | bool addVertexNormal(char* normalString); |
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104 | bool addVertexNormal(const float x, const float y, const float z); |
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105 | bool addVertexTexture(char* vTextureString); |
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106 | bool addVertexTexture(const float u, const float v); |
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107 | bool addUseMtl(char* mtlString); |
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108 | bool addUseMtl(Material* mtl); |
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109 | void finalize(void); |
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110 | |
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111 | protected: |
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112 | bool importToGL(void); |
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113 | bool addGLElement(FaceElement* elem); |
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114 | |
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115 | bool buildVertexNormals(void); |
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116 | |
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117 | void cubeModel(void); |
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118 | }; |
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119 | |
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120 | #endif |
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