1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "graphics_engine.h" |
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21 | |
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22 | /** |
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23 | \brief Constructor for a Texture |
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24 | */ |
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25 | Texture::Texture(void) |
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26 | { |
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27 | this->pImage = new Image; |
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28 | this->pImage->data = NULL; |
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29 | this->map = NULL; |
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30 | this->texture = 0; |
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31 | } |
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32 | |
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33 | /** |
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34 | \brief Constructor for a Texture |
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35 | */ |
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36 | Texture::Texture(const char* imageName) |
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37 | { |
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38 | this->pImage = new Image; |
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39 | this->pImage->data = NULL; |
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40 | this->map = NULL; |
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41 | this->texture = 0; |
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42 | this->loadImage(imageName); |
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43 | } |
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44 | |
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45 | /** |
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46 | \brief Destructor of a Texture |
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47 | |
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48 | Frees Data, and deletes the textures from GL |
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49 | */ |
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50 | Texture::~Texture(void) |
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51 | { |
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52 | if (this->pImage->data) |
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53 | delete []this->pImage->data; |
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54 | delete pImage; |
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55 | if (this->texture) |
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56 | glDeleteTextures(1, &this->texture); |
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57 | } |
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58 | |
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59 | /** |
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60 | \brief a Simple function that switches two char values |
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61 | \param a The first value |
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62 | \param b The second value |
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63 | */ |
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64 | void Texture::swap (unsigned char &a, unsigned char &b) |
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65 | { |
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66 | unsigned char temp; |
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67 | temp = a; |
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68 | a = b; |
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69 | b = temp; |
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70 | } |
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71 | |
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72 | |
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73 | /** |
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74 | \brief Loads a Texture to the openGL-environment. |
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75 | \param pImage The Image to load to openGL |
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76 | */ |
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77 | bool Texture::loadTexToGL (Image* pImage) |
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78 | { |
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79 | if (GraphicsEngine::texturesEnabled) |
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80 | { |
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81 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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82 | glGenTextures(1, &this->texture); |
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83 | glBindTexture(GL_TEXTURE_2D, this->texture); |
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84 | /* not Working, and not needed. |
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85 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, |
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86 | height, 0, GL_BGR, |
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87 | GL_UNSIGNED_BYTE, map->pixels ); |
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88 | */ |
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89 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, pImage->format, GL_UNSIGNED_BYTE, pImage->data); |
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90 | |
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91 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); |
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92 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
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93 | } |
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94 | } |
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95 | |
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96 | /** |
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97 | \brief loads an Image from a file to a Texture |
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98 | \param imageName The image to load |
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99 | */ |
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100 | bool Texture::loadImage(const char* imageName) |
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101 | { |
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102 | if (GraphicsEngine::texturesEnabled) |
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103 | { |
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104 | if (imageName) |
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105 | { |
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106 | this->map=IMG_Load(imageName); |
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107 | if(!map) |
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108 | { |
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109 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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110 | return false; |
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111 | } |
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112 | pImage->height = map->h; |
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113 | pImage->width = map->w; |
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114 | pImage->data = (GLubyte*)map->pixels; |
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115 | pImage->bpp = map->format->BytesPerPixel; |
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116 | if (pImage->bpp == 3) |
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117 | pImage->format = GL_RGB; |
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118 | else if (pImage->bpp == 4) |
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119 | { |
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120 | pImage->format = GL_RGBA; |
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121 | SDL_SetAlpha(this->map, 0, 0); |
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122 | } |
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123 | |
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124 | if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb"))) |
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125 | for (int i=0;i<map->h * map->w *3;i+=3) |
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126 | { |
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127 | GLuint temp = pImage->data[i]; |
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128 | pImage->data[i] = pImage->data[i+2]; |
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129 | pImage->data[i+2] = temp; |
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130 | } |
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131 | /* this is the real swapping algorithm */ |
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132 | for( int i = 0 ; i < (pImage->height / 2) ; ++i ) |
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133 | for( int j = 0 ; j < pImage->width * pImage->bpp; j += pImage->bpp ) |
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134 | for(int k = 0; k < pImage->bpp; ++k) |
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135 | swap( pImage->data[ (i * pImage->width * pImage->bpp) + j + k], pImage->data[ ( (pImage->height - i - 1) * pImage->width * pImage->bpp ) + j + k]); |
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136 | |
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137 | this->loadTexToGL (this->pImage); |
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138 | SDL_FreeSurface(map); |
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139 | pImage->data = NULL; |
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140 | } |
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141 | else |
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142 | { |
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143 | PRINTF(2)("Image not Found: %s\n", imageName); |
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144 | return false; |
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145 | } |
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146 | } |
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147 | } |
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