1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "graphics_engine.h" |
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21 | |
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22 | /** |
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23 | \brief Constructor for a Texture |
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24 | */ |
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25 | Texture::Texture(const char* imageName) |
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26 | { |
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27 | this->texture = 0; |
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28 | if (imageName) |
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29 | this->loadImage(imageName); |
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30 | } |
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31 | |
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32 | /** |
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33 | \brief Destructor of a Texture |
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34 | |
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35 | Frees Data, and deletes the textures from GL |
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36 | */ |
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37 | Texture::~Texture(void) |
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38 | { |
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39 | if (this->texture) |
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40 | glDeleteTextures(1, &this->texture); |
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41 | } |
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42 | |
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43 | /** |
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44 | \brief a Simple function that switches two char values |
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45 | \param a The first value |
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46 | \param b The second value |
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47 | */ |
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48 | void Texture::swap (unsigned char &a, unsigned char &b) |
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49 | { |
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50 | unsigned char temp; |
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51 | temp = a; |
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52 | a = b; |
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53 | b = temp; |
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54 | } |
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55 | |
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56 | |
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57 | /** |
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58 | \brief Loads a Texture to the openGL-environment. |
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59 | \param surface the Image to load to openGL |
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60 | \returns The ID of the texture. |
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61 | */ |
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62 | GLuint Texture::loadTexToGL (SDL_Surface* surface) |
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63 | { |
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64 | if (GraphicsEngine::texturesEnabled) |
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65 | { |
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66 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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67 | |
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68 | GLuint texture; |
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69 | int w, h; |
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70 | SDL_Surface *image; |
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71 | SDL_Rect area; |
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72 | Uint32 saved_flags; |
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73 | Uint8 saved_alpha; |
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74 | |
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75 | w = surface->w; |
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76 | h = surface->h; |
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77 | |
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78 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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79 | w, h, |
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80 | 32, |
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81 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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82 | 0x000000FF, |
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83 | 0x0000FF00, |
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84 | 0x00FF0000, |
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85 | 0xFF000000 |
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86 | #else |
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87 | 0xFF000000, |
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88 | 0x00FF0000, |
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89 | 0x0000FF00, |
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90 | 0x000000FF |
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91 | #endif |
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92 | ); |
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93 | if ( image == NULL ) { |
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94 | return 0; |
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95 | } |
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96 | |
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97 | /* Save the alpha blending attributes */ |
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98 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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99 | saved_alpha = surface->format->alpha; |
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100 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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101 | SDL_SetAlpha(surface, 0, 0); |
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102 | } |
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103 | |
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104 | /* Copy the surface into the GL texture image */ |
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105 | area.x = 0; |
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106 | area.y = 0; |
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107 | area.w = surface->w; |
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108 | area.h = surface->h; |
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109 | SDL_BlitSurface(surface, &area, image, &area); |
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110 | |
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111 | /* Restore the alpha blending attributes */ |
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112 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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113 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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114 | } |
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115 | |
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116 | /* Create an OpenGL texture for the image */ |
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117 | glGenTextures(1, &texture); |
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118 | glBindTexture(GL_TEXTURE_2D, texture); |
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119 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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120 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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121 | /* glTexImage2D(GL_TEXTURE_2D, |
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122 | 0, |
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123 | GL_RGBA, |
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124 | w, h, |
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125 | 0, |
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126 | GL_RGBA, |
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127 | GL_UNSIGNED_BYTE, |
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128 | image->pixels); |
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129 | */ |
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130 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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131 | 3, |
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132 | w, |
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133 | h, |
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134 | GL_RGBA, |
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135 | GL_UNSIGNED_BYTE, |
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136 | image->pixels); |
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137 | |
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138 | SDL_FreeSurface(image); /* No longer needed */ |
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139 | |
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140 | return texture; |
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141 | } |
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142 | } |
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143 | |
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144 | /** |
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145 | \brief loads an Image from a file to a Texture |
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146 | \param imageName The image to load |
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147 | */ |
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148 | bool Texture::loadImage(const char* imageName) |
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149 | { |
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150 | if (GraphicsEngine::texturesEnabled) |
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151 | { |
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152 | if (imageName) |
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153 | { |
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154 | SDL_Surface* tmpSurf; |
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155 | if (this->texture) |
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156 | glDeleteTextures(1, &this->texture); |
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157 | // load the new Image to memory |
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158 | tmpSurf = IMG_Load(imageName); |
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159 | if(!tmpSurf) |
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160 | { |
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161 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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162 | return false; |
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163 | } |
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164 | |
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165 | GLubyte* pixels = (GLubyte*)tmpSurf->pixels; |
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166 | |
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167 | /* this swaps the Mapping so lowel left will be upper left */ |
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168 | for( int i = 0 ; i < (tmpSurf->h / 2) ; ++i ) |
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169 | for( int j = 0 ; j < tmpSurf->w * tmpSurf->format->BytesPerPixel; j += tmpSurf->format->BytesPerPixel ) |
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170 | for(int k = 0; k < tmpSurf->format->BytesPerPixel; ++k) |
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171 | swap( pixels[(i * tmpSurf->w * tmpSurf->format->BytesPerPixel) + j + k], |
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172 | pixels[ ( (tmpSurf->h - i - 1) * tmpSurf->w * tmpSurf->format->BytesPerPixel) + j + k]); |
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173 | |
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174 | PRINTF(3)("loading Image %s\n", imageName); |
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175 | if (tmpSurf) |
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176 | this->texture = loadTexToGL(tmpSurf); |
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177 | |
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178 | |
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179 | SDL_FreeSurface(tmpSurf); |
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180 | return true; |
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181 | } |
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182 | else |
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183 | { |
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184 | PRINTF(2)("Image not Found: %s\n", imageName); |
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185 | return false; |
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186 | } |
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187 | } |
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188 | } |
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