Last change
on this file since 3920 was
3905,
checked in by bensch, 20 years ago
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orxonox/trunk: image now gets loaded with the an SDL_Surface instead of a strange pointer to a Struct that is only redundant
|
File size:
880 bytes
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Line | |
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1 | /*! |
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2 | \file texture.h |
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3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | |
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5 | \todo free SDL-surface when deleting Material. |
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6 | \todo delete imgNameWithPath after use creation. |
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7 | */ |
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8 | |
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9 | #ifndef _TEXTURE_H |
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10 | #define _TEXTURE_H |
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11 | |
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12 | #include "glincl.h" |
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13 | |
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14 | #include "debug.h" |
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15 | |
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16 | #include <SDL_image.h> |
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17 | |
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18 | //! A Class, that reads in Textures from different fileformats. |
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19 | class Texture |
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20 | { |
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21 | private: |
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22 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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23 | char* searchTextureInPaths(const char* texName) const; |
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24 | void swap(unsigned char &a, unsigned char &b); |
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25 | public: |
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26 | Texture(const char* imageName = NULL); |
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27 | ~Texture(void); |
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28 | |
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29 | /** \returns The textureID of this texture. */ |
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30 | inline GLuint getTexture(void) {return this->texture;} |
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31 | GLuint loadTexToGL (SDL_Surface* surface); |
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32 | |
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33 | bool loadImage(const char* imageName); |
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34 | }; |
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35 | |
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36 | #endif /* _TEXTURE_H */ |
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