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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/importer/windowHandler.h @ 3920

Last change on this file since 3920 was 3590, checked in by bensch, 20 years ago

orxonox/trunk: updated debug.h: now possibility to log per module (compile-time)

  1. write in the cc-file at the beginnig !!BEFORE ANY INCLUDES!!

#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_[MODULENAME]
where [MODULNAME] is a name of a module that can be defined in debug.h

  1. define a new MODULE: easy just write a new one under the other ones in DEBUG.h
  1. if you do not wish special loggin everything stays as is, and you do not have to worry. (then de verbose will be set from orxonox.cc: int verbose)
File size: 897 bytes
Line 
1/*!
2  \file windowHandler.h
3  \brief contains the WindowHandler class for the minimal display system
4*/
5
6
7#ifndef _WINDOWHANDLER_H
8#define _WINDOWHANDLER_H
9
10#include "stdincl.h"
11
12#include <stdarg.h>
13#include <stdio.h>
14#include <string.h>
15#include <stdlib.h>
16#include <math.h>
17
18#ifdef __WIN32__
19#include <windows.h>
20#endif /* __WIN32__ */
21
22#define TRUE 1     //!< define true
23#define FALSE 0    //!< define false
24#define BOOL int   //!< define BOOL
25
26//! A simple class to handle a minimal display system
27class WindowHandler
28{
29  public:
30    WindowHandler() { };
31    ~WindowHandler() { };
32    GLvoid KillGLWindow(GLvoid);
33    BOOL CreateGLWindow(char* title, int width, int height, int bits, BOOL fullscreenflag);
34    SDL_Surface* screen;   //!< The screen to which to display the rendered stuff
35  private:
36    int InitGL(GLvoid);
37    void ReSizeGLScene(GLsizei width, GLsizei height); 
38};
39
40
41#endif
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