Last change
on this file since 4107 was
3590,
checked in by bensch, 20 years ago
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orxonox/trunk: updated debug.h: now possibility to log per module (compile-time)
- write in the cc-file at the beginnig !!BEFORE ANY INCLUDES!!
#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_[MODULENAME]
where [MODULNAME] is a name of a module that can be defined in debug.h
- define a new MODULE: easy just write a new one under the other ones in DEBUG.h
- if you do not wish special loggin everything stays as is, and you do not have to worry. (then de verbose will be set from orxonox.cc: int verbose)
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File size:
897 bytes
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1 | /*! |
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2 | \file windowHandler.h |
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3 | \brief contains the WindowHandler class for the minimal display system |
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4 | */ |
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5 | |
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6 | |
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7 | #ifndef _WINDOWHANDLER_H |
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8 | #define _WINDOWHANDLER_H |
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9 | |
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10 | #include "stdincl.h" |
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11 | |
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12 | #include <stdarg.h> |
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13 | #include <stdio.h> |
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14 | #include <string.h> |
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15 | #include <stdlib.h> |
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16 | #include <math.h> |
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17 | |
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18 | #ifdef __WIN32__ |
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19 | #include <windows.h> |
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20 | #endif /* __WIN32__ */ |
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21 | |
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22 | #define TRUE 1 //!< define true |
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23 | #define FALSE 0 //!< define false |
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24 | #define BOOL int //!< define BOOL |
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25 | |
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26 | //! A simple class to handle a minimal display system |
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27 | class WindowHandler |
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28 | { |
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29 | public: |
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30 | WindowHandler() { }; |
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31 | ~WindowHandler() { }; |
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32 | GLvoid KillGLWindow(GLvoid); |
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33 | BOOL CreateGLWindow(char* title, int width, int height, int bits, BOOL fullscreenflag); |
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34 | SDL_Surface* screen; //!< The screen to which to display the rendered stuff |
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35 | private: |
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36 | int InitGL(GLvoid); |
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37 | void ReSizeGLScene(GLsizei width, GLsizei height); |
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38 | }; |
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39 | |
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40 | |
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41 | #endif |
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