[1853] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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[3436] | 14 | main-programmer: Benjamin Grauer |
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[1855] | 15 | co-programmer: ... |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
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[1853] | 19 | |
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[3436] | 20 | #include "light.h" |
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[1853] | 21 | |
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[3436] | 22 | #include "glincl.h" |
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[3608] | 23 | #include "vector.h" |
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[1853] | 24 | |
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[1856] | 25 | using namespace std; |
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[1853] | 26 | |
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[3437] | 27 | //! Definition of the Lights |
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| 28 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
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[1856] | 29 | |
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[3598] | 30 | |
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| 31 | /** |
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| 32 | \param lightNumber the Light Number to initiate |
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| 33 | */ |
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[3597] | 34 | Light::Light(int lightNumber) |
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| 35 | { |
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[3602] | 36 | this->setClassName("Light"); |
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| 37 | char tmpName[7]; |
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| 38 | sprintf(tmpName, "Light%d", lightNumber); |
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| 39 | this->setName(tmpName); |
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| 40 | |
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[3597] | 41 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
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| 42 | // enable The light |
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| 43 | glEnable(lightsV[lightNumber]); // postSpawn |
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| 44 | |
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| 45 | // set values (defaults) |
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| 46 | this->lightNumber = lightNumber; |
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| 47 | this->setPosition(0.0, 0.0, 0.0); |
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| 48 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 49 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 50 | } |
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[3437] | 51 | |
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[3598] | 52 | /** |
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| 53 | \brief destroys a Light |
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| 54 | */ |
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[3597] | 55 | Light::~Light(void) |
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| 56 | { |
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| 57 | glDisable(lightsV[this->lightNumber]); |
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| 58 | } |
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| 59 | |
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[3245] | 60 | /** |
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[3597] | 61 | \brief Sets a Position for the Light. |
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| 62 | \param position The new position of the Light. |
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| 63 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
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| 64 | */ |
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| 65 | void Light::setPosition(Vector position) |
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| 66 | { |
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| 67 | this->lightPosition[0] = position.x; |
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| 68 | this->lightPosition[1] = position.y; |
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| 69 | this->lightPosition[2] = position.z; |
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| 70 | this->lightPosition[3] = 0.0; |
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| 71 | |
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[3598] | 72 | this->setAbsCoor(&position); |
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| 73 | |
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| 74 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
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[3597] | 75 | } |
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| 76 | |
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| 77 | /** |
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[3598] | 78 | \brief Sets a Position of this Light. |
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[3597] | 79 | \param x the x-coordinate |
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| 80 | \param y the y-coordinate |
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| 81 | \param z the z-coordinate |
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| 82 | */ |
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| 83 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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| 84 | { |
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[3598] | 85 | this->setPosition(Vector(x, y, z)); |
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[3597] | 86 | } |
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| 87 | |
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| 88 | /** |
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[3598] | 89 | \brief sets an emitting Diffuse color of this Light |
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[3597] | 90 | \param r red |
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| 91 | \param g green |
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| 92 | \param b blue |
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| 93 | */ |
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| 94 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 95 | { |
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| 96 | this->diffuseColor[0] = r; |
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| 97 | this->diffuseColor[1] = g; |
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| 98 | this->diffuseColor[2] = b; |
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| 99 | this->diffuseColor[3] = 1.0; |
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| 100 | |
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[3598] | 101 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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[3597] | 102 | } |
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| 103 | |
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| 104 | /** |
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[3598] | 105 | \brief sets an emitting Specular color of this Light |
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[3597] | 106 | \param r red |
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| 107 | \param g green |
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| 108 | \param b blue |
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| 109 | */ |
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| 110 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 111 | { |
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| 112 | this->specularColor[0] = r; |
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| 113 | this->specularColor[1] = g; |
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| 114 | this->specularColor[2] = b; |
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| 115 | this->specularColor[3] = 1.0; |
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| 116 | |
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[3598] | 117 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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[3597] | 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | \brief Sets the AttenuationType of this Light Source |
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[3598] | 122 | \param constantAttenuation The Constant Attenuation of the Light |
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| 123 | \param linearAttenuation The Linear Attenuation of the Light |
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| 124 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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[3597] | 125 | */ |
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| 126 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 127 | { |
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| 128 | this->constantAttenuation = constantAttenuation; |
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| 129 | this->linearAttenuation = linearAttenuation; |
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| 130 | this->quadraticAttenuation = quadraticAttenuation; |
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| 131 | |
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| 132 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 133 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 134 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 135 | } |
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| 136 | |
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| 137 | /** |
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| 138 | \brief stets the direction of the Spot Light. |
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| 139 | \param direction The direction of the Spot Light. |
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| 140 | */ |
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| 141 | void Light::setSpotDirection(Vector direction) |
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| 142 | { |
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| 143 | this->spotDirection[0] = direction.x; |
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| 144 | this->spotDirection[1] = direction.y; |
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| 145 | this->spotDirection[2] = direction.z; |
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| 146 | |
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| 147 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | \brief sets the cutoff angle of the Light. |
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| 152 | \param cutoff The cutoff angle. |
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| 153 | */ |
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| 154 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 155 | { |
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| 156 | this->spotCutoff = cutoff; |
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| 157 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 158 | } |
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| 159 | |
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[3598] | 160 | /** |
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| 161 | \returns the Position of the Light |
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| 162 | */ |
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[3600] | 163 | Vector Light::getPosition() const |
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[3598] | 164 | { |
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| 165 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
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| 170 | */ |
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[3597] | 171 | void Light::draw() |
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| 172 | { |
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[3602] | 173 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 174 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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[3597] | 175 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 176 | } |
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| 177 | |
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[3598] | 178 | /** |
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| 179 | \brief Prints out some nice formated debug information about the Light |
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| 180 | */ |
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[3600] | 181 | void Light::debug(void) const |
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[3597] | 182 | { |
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| 183 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 184 | PRINT(0)(" GL-state: "); |
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| 185 | GLboolean param; |
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| 186 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 187 | if (param) |
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| 188 | PRINT(0)("ON\n"); |
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| 189 | else |
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| 190 | PRINT(0)("OFF\n"); |
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| 191 | |
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| 192 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 193 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 194 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 195 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 196 | } |
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| 197 | |
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| 198 | |
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| 199 | /****************** |
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| 200 | ** LIGHT-MANAGER ** |
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| 201 | ******************/ |
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| 202 | /** |
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[3436] | 203 | \brief standard constructor for a Light |
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[3245] | 204 | */ |
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[3597] | 205 | LightManager::LightManager () |
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[3365] | 206 | { |
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[3597] | 207 | this->setClassName ("LightManager"); |
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[1853] | 208 | |
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[3437] | 209 | glEnable (GL_LIGHTING); |
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[3440] | 210 | this->setAmbientColor(.3, .3, .3); |
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[3597] | 211 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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[3437] | 212 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 213 | lights[i] = NULL; |
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[3438] | 214 | this->currentLight = NULL; |
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[3436] | 215 | } |
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[1853] | 216 | |
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[3245] | 217 | /** |
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| 218 | \brief standard deconstructor |
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[3446] | 219 | |
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| 220 | first disables Lighting |
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[3598] | 221 | |
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[3446] | 222 | then deletes the rest of the allocated memory |
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| 223 | and in the end sets the singleton Reference to zero. |
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[3245] | 224 | */ |
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[3597] | 225 | LightManager::~LightManager () |
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[3436] | 226 | { |
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| 227 | glDisable(GL_LIGHTING); |
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[3437] | 228 | |
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[3597] | 229 | // this will be done either by worldEntity, or by pNode as each light is one of them |
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| 230 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 231 | // this->deleteLight(i); |
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[3437] | 232 | delete lights; |
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[3597] | 233 | LightManager::singletonRef = NULL; |
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[3436] | 234 | } |
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[1853] | 235 | |
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[3438] | 236 | /** |
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| 237 | \brief singleton-Reference to the Light-class |
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| 238 | */ |
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[3597] | 239 | LightManager* LightManager::singletonRef = NULL; |
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[3437] | 240 | |
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[3436] | 241 | /** |
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[3437] | 242 | \returns The Instance of the Lights |
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| 243 | */ |
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[3597] | 244 | LightManager* LightManager::getInstance(void) |
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[3437] | 245 | { |
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[3597] | 246 | if (!singletonRef) |
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| 247 | LightManager::singletonRef = new LightManager(); |
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| 248 | return singletonRef; |
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[3437] | 249 | } |
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| 250 | |
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| 251 | /** |
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[3436] | 252 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
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| 253 | */ |
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[3597] | 254 | void LightManager::initLight(int lightNumber) |
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[3436] | 255 | { |
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[3597] | 256 | lights[lightNumber] = new Light(lightNumber); |
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[3436] | 257 | } |
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[1853] | 258 | |
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[3437] | 259 | /** |
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| 260 | \brief Adds a new Light, by selecting the First free slot. |
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| 261 | |
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| 262 | if no slot is free error |
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| 263 | */ |
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[3597] | 264 | int LightManager::addLight(void) |
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[3437] | 265 | { |
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| 266 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 267 | if (!this->lights[i]) |
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| 268 | return addLight(i); |
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| 269 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 270 | return -1; |
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| 271 | } |
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| 272 | |
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| 273 | /** |
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| 274 | \brief Adds a new Light |
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| 275 | \param lightNumber The number of the light to add. |
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| 276 | |
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| 277 | if the Number is not free: warn, automatically choose another slot. |
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| 278 | */ |
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[3597] | 279 | int LightManager::addLight(int lightNumber) |
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[3437] | 280 | { |
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| 281 | if (this->lights[lightNumber]) |
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| 282 | { |
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| 283 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
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| 284 | return this->addLight(); |
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| 285 | } |
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[3597] | 286 | this->initLight(lightNumber); |
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[3437] | 287 | this->currentLight = this->lights[lightNumber]; |
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| 288 | return lightNumber; |
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| 289 | } |
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| 290 | |
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| 291 | /** |
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| 292 | \brief select the light to work with |
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| 293 | \param lightNumber the light to work with |
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| 294 | */ |
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[3597] | 295 | void LightManager::editLightNumber(int lightNumber) |
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[3437] | 296 | { |
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[3438] | 297 | if (!this->currentLight) |
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| 298 | { |
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[3597] | 299 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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[3438] | 300 | return; |
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| 301 | } |
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[3437] | 302 | this->currentLight = lights[lightNumber]; |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | \brief Delete the current Light |
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| 307 | */ |
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[3597] | 308 | void LightManager::deleteLight(void) |
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[3437] | 309 | { |
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[3438] | 310 | if (!this->currentLight) |
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| 311 | { |
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[3597] | 312 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
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[3438] | 313 | return; |
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| 314 | } |
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| 315 | |
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[3598] | 316 | this->deleteLight(this->currentLight->getLightNumber()); |
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[3437] | 317 | } |
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| 318 | |
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| 319 | /** |
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| 320 | \brief delete light. |
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[3446] | 321 | \param lightNumber the number of the light to delete |
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[3437] | 322 | */ |
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[3597] | 323 | void LightManager::deleteLight(int lightNumber) |
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[3437] | 324 | { |
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| 325 | if (this->lights[lightNumber]) |
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| 326 | { |
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[3597] | 327 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
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[3437] | 328 | delete this->lights[lightNumber]; |
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| 329 | this->lights[lightNumber] = NULL; |
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| 330 | } |
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| 331 | } |
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| 332 | |
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[3598] | 333 | /** |
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| 334 | \brief draws all the Lights in their appropriate position |
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| 335 | */ |
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| 336 | void LightManager::draw() |
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| 337 | { |
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| 338 | glMatrixMode(GL_MODELVIEW); |
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| 339 | glLoadIdentity(); |
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[3602] | 340 | PRINTF(4)("Drawing the Lights\n"); |
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| 341 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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[3598] | 342 | if (this->lights[i]) |
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[3602] | 343 | lights[i]->draw(); |
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[3598] | 344 | } |
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| 345 | |
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| 346 | |
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| 347 | |
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[3436] | 348 | // set Attributes |
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[3245] | 349 | /** |
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[3597] | 350 | \brief sets the ambient Color of the Scene |
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| 351 | \param r red |
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| 352 | \param g green |
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| 353 | \param b blue |
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[3436] | 354 | */ |
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[3597] | 355 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 356 | { |
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[3597] | 357 | this->ambientColor[0] = r; |
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| 358 | this->ambientColor[1] = g; |
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| 359 | this->ambientColor[2] = b; |
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| 360 | this->ambientColor[3] = 1.0; |
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[3245] | 361 | |
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[3597] | 362 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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[3437] | 363 | } |
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[3436] | 364 | |
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[3598] | 365 | /** |
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| 366 | \brief sets The Position of the currently selected Light |
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| 367 | \param position the new Position |
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| 368 | */ |
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[3597] | 369 | void LightManager::setPosition(Vector position) |
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[3437] | 370 | { |
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[3597] | 371 | this->currentLight->setPosition(position); |
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[3436] | 372 | } |
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[3598] | 373 | |
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| 374 | /** |
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| 375 | \brief Sets a Position for the currently selected Light. |
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| 376 | \param x the x-coordinate |
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| 377 | \param y the y-coordinate |
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| 378 | \param z the z-coordinate |
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| 379 | */ |
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[3597] | 380 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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[3436] | 381 | { |
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[3599] | 382 | if (!this->currentLight) |
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| 383 | { |
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| 384 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 385 | return; |
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| 386 | } |
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[3597] | 387 | this->currentLight->setPosition(x, y, z); |
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[3436] | 388 | } |
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[3598] | 389 | |
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| 390 | /** |
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| 391 | \brief sets an emitting Diffuse color of the currently selected Light |
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| 392 | \param r red |
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| 393 | \param g green |
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| 394 | \param b blue |
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| 395 | */ |
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[3597] | 396 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 397 | { |
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[3599] | 398 | if (!this->currentLight) |
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| 399 | { |
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| 400 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 401 | return; |
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| 402 | } |
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[3597] | 403 | this->currentLight->setDiffuseColor(r,g,b); |
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[3436] | 404 | } |
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[3598] | 405 | |
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| 406 | /** |
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| 407 | \brief sets an emitting Specular color of the currently selected Light |
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| 408 | \param r red |
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| 409 | \param g green |
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| 410 | \param b blue |
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| 411 | */ |
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[3597] | 412 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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[3441] | 413 | { |
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[3599] | 414 | if (!this->currentLight) |
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| 415 | { |
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| 416 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 417 | return; |
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| 418 | } |
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[3597] | 419 | this->currentLight->setSpecularColor(r, g, b); |
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[3441] | 420 | } |
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[3598] | 421 | |
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| 422 | /** |
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| 423 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
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| 424 | \param constantAttenuation The Constant Attenuation of the Light |
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| 425 | \param linearAttenuation The Linear Attenuation of the Light |
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| 426 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 427 | */ |
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[3597] | 428 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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[3440] | 429 | { |
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[3599] | 430 | if (!this->currentLight) |
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| 431 | { |
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| 432 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 433 | return; |
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| 434 | } |
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[3597] | 435 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
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[3440] | 436 | } |
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[3598] | 437 | |
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| 438 | |
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| 439 | /** |
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| 440 | \brief stets the direction of the Spot Light. |
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| 441 | \param direction The direction of the Spot Light. |
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| 442 | */ |
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[3597] | 443 | void LightManager::setSpotDirection(Vector direction) |
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[3453] | 444 | { |
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[3599] | 445 | if (!this->currentLight) |
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| 446 | { |
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| 447 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 448 | return; |
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| 449 | } |
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[3597] | 450 | this->currentLight->setSpotDirection(direction); |
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[3453] | 451 | } |
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[3598] | 452 | |
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| 453 | /** |
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| 454 | \brief sets the cutoff angle of the Light. |
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| 455 | \param cutoff The cutoff angle. |
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| 456 | */ |
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[3597] | 457 | void LightManager::setSpotCutoff(GLfloat cutoff) |
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[3453] | 458 | { |
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[3599] | 459 | if (!this->currentLight) |
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| 460 | { |
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| 461 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 462 | return; |
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| 463 | } |
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[3597] | 464 | this->currentLight->setSpotCutoff(cutoff); |
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[3453] | 465 | } |
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| 466 | |
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[3436] | 467 | // get Attributes |
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| 468 | /** |
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| 469 | \returns the Position of the Light |
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| 470 | */ |
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[3600] | 471 | Vector LightManager::getPosition(void) const |
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[3436] | 472 | { |
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[3438] | 473 | if (!this->currentLight) |
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| 474 | { |
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[3599] | 475 | PRINTF(2)("no Light defined yet\n"); |
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[3438] | 476 | return Vector(.0, .0, .0); |
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| 477 | } |
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| 478 | else |
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[3598] | 479 | return this->currentLight->getPosition(); |
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[3436] | 480 | } |
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[3442] | 481 | |
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| 482 | /** |
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[3598] | 483 | \returns the Position of Light |
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| 484 | \param lightNumber lightnumber |
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| 485 | */ |
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[3600] | 486 | Vector LightManager::getPosition(int lightNumber) const |
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[3598] | 487 | { |
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| 488 | if (!this->lights[lightNumber]) |
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[3599] | 489 | { |
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| 490 | PRINTF(2)("no Light defined yet\n"); |
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| 491 | return Vector(.0,.0,.0); |
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| 492 | } |
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[3598] | 493 | else |
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| 494 | return this->lights[lightNumber]->getPosition(); |
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| 495 | } |
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| 496 | |
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[3600] | 497 | /** |
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| 498 | \returns a pointer to a Light |
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| 499 | \param lightNumber The light to request the pointer from |
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| 500 | */ |
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| 501 | Light* LightManager::getLight(int lightNumber) const |
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| 502 | { |
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| 503 | return this->lights[lightNumber]; |
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| 504 | } |
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[3598] | 505 | |
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| 506 | /** |
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[3442] | 507 | \brief outputs debug information about the Class and its lights |
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| 508 | */ |
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[3600] | 509 | void LightManager::debug(void) const |
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[3442] | 510 | { |
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| 511 | PRINT(0)("=================================\n"); |
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| 512 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 513 | PRINT(0)("=================================\n"); |
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[3597] | 514 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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[3442] | 515 | if (this->currentLight) |
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[3598] | 516 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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[3442] | 517 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 518 | PRINT(0)("=== Lights ===\n"); |
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| 519 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 520 | if (this->lights[i]) |
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| 521 | { |
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[3597] | 522 | this->lights[i]->debug(); |
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[3442] | 523 | } |
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| 524 | PRINT(0)("--------------------------------\n"); |
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| 525 | } |
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