[1853] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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[3436] | 14 | main-programmer: Benjamin Grauer |
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[1855] | 15 | co-programmer: ... |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
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[1853] | 19 | |
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[3436] | 20 | #include "light.h" |
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[1853] | 21 | |
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[3436] | 22 | #include "glincl.h" |
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[3608] | 23 | #include "vector.h" |
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[4381] | 24 | #include "debug.h" |
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[1853] | 25 | |
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[1856] | 26 | using namespace std; |
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[1853] | 27 | |
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[3437] | 28 | //! Definition of the Lights |
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| 29 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
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[1856] | 30 | |
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[3598] | 31 | |
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| 32 | /** |
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| 33 | \param lightNumber the Light Number to initiate |
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| 34 | */ |
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[3597] | 35 | Light::Light(int lightNumber) |
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| 36 | { |
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[4320] | 37 | this->setClassID(CL_LIGHT, "Light"); |
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[3602] | 38 | char tmpName[7]; |
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| 39 | sprintf(tmpName, "Light%d", lightNumber); |
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| 40 | this->setName(tmpName); |
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| 41 | |
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[3597] | 42 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
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| 43 | // enable The light |
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| 44 | glEnable(lightsV[lightNumber]); // postSpawn |
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| 45 | |
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| 46 | // set values (defaults) |
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| 47 | this->lightNumber = lightNumber; |
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| 48 | this->setPosition(0.0, 0.0, 0.0); |
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| 49 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 50 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 51 | } |
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[3437] | 52 | |
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[4471] | 53 | |
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[3598] | 54 | /** |
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| 55 | \brief destroys a Light |
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| 56 | */ |
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[3597] | 57 | Light::~Light(void) |
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| 58 | { |
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| 59 | glDisable(lightsV[this->lightNumber]); |
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| 60 | } |
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| 61 | |
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[4471] | 62 | |
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[3245] | 63 | /** |
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[3597] | 64 | \brief Sets a Position for the Light. |
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| 65 | \param position The new position of the Light. |
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| 66 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
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| 67 | */ |
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| 68 | void Light::setPosition(Vector position) |
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| 69 | { |
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| 70 | this->lightPosition[0] = position.x; |
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| 71 | this->lightPosition[1] = position.y; |
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| 72 | this->lightPosition[2] = position.z; |
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| 73 | this->lightPosition[3] = 0.0; |
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| 74 | |
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[3809] | 75 | this->setAbsCoor(position); |
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[3598] | 76 | |
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| 77 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
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[3597] | 78 | } |
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| 79 | |
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[4471] | 80 | |
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[3597] | 81 | /** |
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[3598] | 82 | \brief Sets a Position of this Light. |
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[3597] | 83 | \param x the x-coordinate |
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| 84 | \param y the y-coordinate |
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| 85 | \param z the z-coordinate |
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| 86 | */ |
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| 87 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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| 88 | { |
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[3598] | 89 | this->setPosition(Vector(x, y, z)); |
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[3597] | 90 | } |
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| 91 | |
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[4471] | 92 | |
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[3597] | 93 | /** |
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[3598] | 94 | \brief sets an emitting Diffuse color of this Light |
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[3597] | 95 | \param r red |
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| 96 | \param g green |
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| 97 | \param b blue |
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| 98 | */ |
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| 99 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 100 | { |
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| 101 | this->diffuseColor[0] = r; |
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| 102 | this->diffuseColor[1] = g; |
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| 103 | this->diffuseColor[2] = b; |
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| 104 | this->diffuseColor[3] = 1.0; |
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| 105 | |
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[3598] | 106 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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[3597] | 107 | } |
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| 108 | |
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[4471] | 109 | |
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[3597] | 110 | /** |
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[3598] | 111 | \brief sets an emitting Specular color of this Light |
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[3597] | 112 | \param r red |
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| 113 | \param g green |
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| 114 | \param b blue |
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| 115 | */ |
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| 116 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 117 | { |
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| 118 | this->specularColor[0] = r; |
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| 119 | this->specularColor[1] = g; |
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| 120 | this->specularColor[2] = b; |
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| 121 | this->specularColor[3] = 1.0; |
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| 122 | |
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[3598] | 123 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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[3597] | 124 | } |
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| 125 | |
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[4471] | 126 | |
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[3597] | 127 | /** |
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| 128 | \brief Sets the AttenuationType of this Light Source |
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[3598] | 129 | \param constantAttenuation The Constant Attenuation of the Light |
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| 130 | \param linearAttenuation The Linear Attenuation of the Light |
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| 131 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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[3597] | 132 | */ |
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| 133 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 134 | { |
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| 135 | this->constantAttenuation = constantAttenuation; |
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| 136 | this->linearAttenuation = linearAttenuation; |
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| 137 | this->quadraticAttenuation = quadraticAttenuation; |
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| 138 | |
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| 139 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 140 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 141 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 142 | } |
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| 143 | |
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[4471] | 144 | |
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[3597] | 145 | /** |
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| 146 | \brief stets the direction of the Spot Light. |
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| 147 | \param direction The direction of the Spot Light. |
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| 148 | */ |
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| 149 | void Light::setSpotDirection(Vector direction) |
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| 150 | { |
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| 151 | this->spotDirection[0] = direction.x; |
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| 152 | this->spotDirection[1] = direction.y; |
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| 153 | this->spotDirection[2] = direction.z; |
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| 154 | |
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| 155 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 156 | } |
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| 157 | |
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[4471] | 158 | |
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[3597] | 159 | /** |
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| 160 | \brief sets the cutoff angle of the Light. |
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| 161 | \param cutoff The cutoff angle. |
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| 162 | */ |
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| 163 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 164 | { |
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| 165 | this->spotCutoff = cutoff; |
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| 166 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 167 | } |
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| 168 | |
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[4471] | 169 | |
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[3598] | 170 | /** |
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| 171 | \returns the Position of the Light |
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| 172 | */ |
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[3600] | 173 | Vector Light::getPosition() const |
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[3598] | 174 | { |
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| 175 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 176 | } |
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| 177 | |
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[4471] | 178 | |
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[3598] | 179 | /** |
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| 180 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
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| 181 | */ |
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[3597] | 182 | void Light::draw() |
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| 183 | { |
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[3602] | 184 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 185 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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[3597] | 186 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 187 | } |
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| 188 | |
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[4471] | 189 | |
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[3598] | 190 | /** |
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| 191 | \brief Prints out some nice formated debug information about the Light |
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| 192 | */ |
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[3600] | 193 | void Light::debug(void) const |
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[3597] | 194 | { |
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| 195 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 196 | PRINT(0)(" GL-state: "); |
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| 197 | GLboolean param; |
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| 198 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 199 | if (param) |
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| 200 | PRINT(0)("ON\n"); |
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| 201 | else |
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| 202 | PRINT(0)("OFF\n"); |
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| 203 | |
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| 204 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 205 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 206 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 207 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | /****************** |
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| 212 | ** LIGHT-MANAGER ** |
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| 213 | ******************/ |
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| 214 | /** |
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[3436] | 215 | \brief standard constructor for a Light |
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[3245] | 216 | */ |
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[3597] | 217 | LightManager::LightManager () |
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[3365] | 218 | { |
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[4320] | 219 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
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[1853] | 220 | |
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[3437] | 221 | glEnable (GL_LIGHTING); |
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[3440] | 222 | this->setAmbientColor(.3, .3, .3); |
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[3597] | 223 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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[3437] | 224 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 225 | lights[i] = NULL; |
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[3438] | 226 | this->currentLight = NULL; |
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[3436] | 227 | } |
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[1853] | 228 | |
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[3245] | 229 | /** |
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| 230 | \brief standard deconstructor |
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[3446] | 231 | |
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| 232 | first disables Lighting |
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[3598] | 233 | |
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[3446] | 234 | then deletes the rest of the allocated memory |
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| 235 | and in the end sets the singleton Reference to zero. |
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[3245] | 236 | */ |
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[3597] | 237 | LightManager::~LightManager () |
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[3436] | 238 | { |
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| 239 | glDisable(GL_LIGHTING); |
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[3437] | 240 | |
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[3597] | 241 | // this will be done either by worldEntity, or by pNode as each light is one of them |
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| 242 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 243 | // this->deleteLight(i); |
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[3437] | 244 | delete lights; |
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[3597] | 245 | LightManager::singletonRef = NULL; |
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[3436] | 246 | } |
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[1853] | 247 | |
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[4471] | 248 | |
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[3438] | 249 | /** |
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| 250 | \brief singleton-Reference to the Light-class |
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| 251 | */ |
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[3597] | 252 | LightManager* LightManager::singletonRef = NULL; |
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[3437] | 253 | |
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[4471] | 254 | |
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[3436] | 255 | /** |
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[3437] | 256 | \returns The Instance of the Lights |
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| 257 | */ |
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[3597] | 258 | LightManager* LightManager::getInstance(void) |
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[3437] | 259 | { |
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[3597] | 260 | if (!singletonRef) |
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| 261 | LightManager::singletonRef = new LightManager(); |
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| 262 | return singletonRef; |
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[3437] | 263 | } |
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| 264 | |
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[4471] | 265 | |
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[3437] | 266 | /** |
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[3436] | 267 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
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| 268 | */ |
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[3597] | 269 | void LightManager::initLight(int lightNumber) |
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[3436] | 270 | { |
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[3597] | 271 | lights[lightNumber] = new Light(lightNumber); |
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[3436] | 272 | } |
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[1853] | 273 | |
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[4471] | 274 | |
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[3437] | 275 | /** |
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| 276 | \brief Adds a new Light, by selecting the First free slot. |
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| 277 | |
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| 278 | if no slot is free error |
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| 279 | */ |
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[3597] | 280 | int LightManager::addLight(void) |
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[3437] | 281 | { |
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| 282 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 283 | if (!this->lights[i]) |
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| 284 | return addLight(i); |
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| 285 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 286 | return -1; |
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| 287 | } |
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| 288 | |
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[4471] | 289 | |
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[3437] | 290 | /** |
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| 291 | \brief Adds a new Light |
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| 292 | \param lightNumber The number of the light to add. |
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| 293 | |
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| 294 | if the Number is not free: warn, automatically choose another slot. |
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| 295 | */ |
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[3597] | 296 | int LightManager::addLight(int lightNumber) |
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[3437] | 297 | { |
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| 298 | if (this->lights[lightNumber]) |
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| 299 | { |
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| 300 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
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| 301 | return this->addLight(); |
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| 302 | } |
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[3597] | 303 | this->initLight(lightNumber); |
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[3437] | 304 | this->currentLight = this->lights[lightNumber]; |
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| 305 | return lightNumber; |
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| 306 | } |
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| 307 | |
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[4471] | 308 | |
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[3437] | 309 | /** |
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| 310 | \brief select the light to work with |
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| 311 | \param lightNumber the light to work with |
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| 312 | */ |
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[3597] | 313 | void LightManager::editLightNumber(int lightNumber) |
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[3437] | 314 | { |
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[3438] | 315 | if (!this->currentLight) |
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| 316 | { |
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[3597] | 317 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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[3438] | 318 | return; |
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| 319 | } |
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[3437] | 320 | this->currentLight = lights[lightNumber]; |
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| 321 | } |
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| 322 | |
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[4471] | 323 | |
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[3437] | 324 | /** |
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| 325 | \brief Delete the current Light |
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| 326 | */ |
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[3597] | 327 | void LightManager::deleteLight(void) |
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[3437] | 328 | { |
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[3438] | 329 | if (!this->currentLight) |
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| 330 | { |
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[3597] | 331 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
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[3438] | 332 | return; |
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| 333 | } |
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| 334 | |
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[3598] | 335 | this->deleteLight(this->currentLight->getLightNumber()); |
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[3437] | 336 | } |
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| 337 | |
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[4471] | 338 | |
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[3437] | 339 | /** |
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| 340 | \brief delete light. |
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[3446] | 341 | \param lightNumber the number of the light to delete |
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[3437] | 342 | */ |
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[3597] | 343 | void LightManager::deleteLight(int lightNumber) |
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[3437] | 344 | { |
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| 345 | if (this->lights[lightNumber]) |
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| 346 | { |
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[3597] | 347 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
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[3437] | 348 | delete this->lights[lightNumber]; |
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| 349 | this->lights[lightNumber] = NULL; |
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| 350 | } |
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| 351 | } |
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| 352 | |
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[4471] | 353 | |
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[3598] | 354 | /** |
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| 355 | \brief draws all the Lights in their appropriate position |
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| 356 | */ |
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| 357 | void LightManager::draw() |
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| 358 | { |
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| 359 | glMatrixMode(GL_MODELVIEW); |
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| 360 | glLoadIdentity(); |
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[3602] | 361 | PRINTF(4)("Drawing the Lights\n"); |
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| 362 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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[3598] | 363 | if (this->lights[i]) |
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[3602] | 364 | lights[i]->draw(); |
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[3598] | 365 | } |
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| 366 | |
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| 367 | |
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| 368 | |
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[3436] | 369 | // set Attributes |
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[3245] | 370 | /** |
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[3597] | 371 | \brief sets the ambient Color of the Scene |
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| 372 | \param r red |
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| 373 | \param g green |
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| 374 | \param b blue |
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[3436] | 375 | */ |
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[3597] | 376 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 377 | { |
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[3597] | 378 | this->ambientColor[0] = r; |
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| 379 | this->ambientColor[1] = g; |
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| 380 | this->ambientColor[2] = b; |
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| 381 | this->ambientColor[3] = 1.0; |
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[3245] | 382 | |
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[3597] | 383 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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[3437] | 384 | } |
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[3436] | 385 | |
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[4471] | 386 | |
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[3598] | 387 | /** |
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| 388 | \brief sets The Position of the currently selected Light |
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| 389 | \param position the new Position |
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| 390 | */ |
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[3597] | 391 | void LightManager::setPosition(Vector position) |
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[3437] | 392 | { |
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[3597] | 393 | this->currentLight->setPosition(position); |
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[3436] | 394 | } |
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[3598] | 395 | |
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[4471] | 396 | |
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[3598] | 397 | /** |
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| 398 | \brief Sets a Position for the currently selected Light. |
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| 399 | \param x the x-coordinate |
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| 400 | \param y the y-coordinate |
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| 401 | \param z the z-coordinate |
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| 402 | */ |
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[3597] | 403 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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[3436] | 404 | { |
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[3599] | 405 | if (!this->currentLight) |
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| 406 | { |
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| 407 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 408 | return; |
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| 409 | } |
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[3597] | 410 | this->currentLight->setPosition(x, y, z); |
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[3436] | 411 | } |
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[3598] | 412 | |
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[4471] | 413 | |
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[3598] | 414 | /** |
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| 415 | \brief sets an emitting Diffuse color of the currently selected Light |
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| 416 | \param r red |
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| 417 | \param g green |
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| 418 | \param b blue |
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| 419 | */ |
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[3597] | 420 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 421 | { |
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[3599] | 422 | if (!this->currentLight) |
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| 423 | { |
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| 424 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 425 | return; |
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| 426 | } |
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[3597] | 427 | this->currentLight->setDiffuseColor(r,g,b); |
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[3436] | 428 | } |
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[3598] | 429 | |
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[4471] | 430 | |
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[3598] | 431 | /** |
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| 432 | \brief sets an emitting Specular color of the currently selected Light |
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| 433 | \param r red |
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| 434 | \param g green |
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| 435 | \param b blue |
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| 436 | */ |
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[3597] | 437 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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[3441] | 438 | { |
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[3599] | 439 | if (!this->currentLight) |
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| 440 | { |
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| 441 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 442 | return; |
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| 443 | } |
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[3597] | 444 | this->currentLight->setSpecularColor(r, g, b); |
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[3441] | 445 | } |
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[3598] | 446 | |
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[4471] | 447 | |
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[3598] | 448 | /** |
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| 449 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
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| 450 | \param constantAttenuation The Constant Attenuation of the Light |
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| 451 | \param linearAttenuation The Linear Attenuation of the Light |
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| 452 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 453 | */ |
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[3597] | 454 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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[3440] | 455 | { |
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[3599] | 456 | if (!this->currentLight) |
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| 457 | { |
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| 458 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 459 | return; |
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| 460 | } |
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[3597] | 461 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
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[3440] | 462 | } |
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[3598] | 463 | |
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| 464 | |
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| 465 | /** |
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| 466 | \brief stets the direction of the Spot Light. |
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| 467 | \param direction The direction of the Spot Light. |
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| 468 | */ |
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[3597] | 469 | void LightManager::setSpotDirection(Vector direction) |
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[3453] | 470 | { |
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[3599] | 471 | if (!this->currentLight) |
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| 472 | { |
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| 473 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 474 | return; |
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| 475 | } |
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[3597] | 476 | this->currentLight->setSpotDirection(direction); |
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[3453] | 477 | } |
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[3598] | 478 | |
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[4471] | 479 | |
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[3598] | 480 | /** |
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| 481 | \brief sets the cutoff angle of the Light. |
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| 482 | \param cutoff The cutoff angle. |
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| 483 | */ |
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[3597] | 484 | void LightManager::setSpotCutoff(GLfloat cutoff) |
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[3453] | 485 | { |
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[3599] | 486 | if (!this->currentLight) |
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| 487 | { |
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| 488 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 489 | return; |
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| 490 | } |
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[3597] | 491 | this->currentLight->setSpotCutoff(cutoff); |
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[3453] | 492 | } |
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| 493 | |
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[4471] | 494 | |
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[3436] | 495 | // get Attributes |
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| 496 | /** |
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| 497 | \returns the Position of the Light |
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| 498 | */ |
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[3600] | 499 | Vector LightManager::getPosition(void) const |
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[3436] | 500 | { |
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[3438] | 501 | if (!this->currentLight) |
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| 502 | { |
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[3599] | 503 | PRINTF(2)("no Light defined yet\n"); |
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[3438] | 504 | return Vector(.0, .0, .0); |
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| 505 | } |
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| 506 | else |
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[3598] | 507 | return this->currentLight->getPosition(); |
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[3436] | 508 | } |
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[3442] | 509 | |
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[4471] | 510 | |
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[3442] | 511 | /** |
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[3598] | 512 | \returns the Position of Light |
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| 513 | \param lightNumber lightnumber |
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| 514 | */ |
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[3600] | 515 | Vector LightManager::getPosition(int lightNumber) const |
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[3598] | 516 | { |
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| 517 | if (!this->lights[lightNumber]) |
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[3599] | 518 | { |
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| 519 | PRINTF(2)("no Light defined yet\n"); |
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| 520 | return Vector(.0,.0,.0); |
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| 521 | } |
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[3598] | 522 | else |
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| 523 | return this->lights[lightNumber]->getPosition(); |
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| 524 | } |
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| 525 | |
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[4471] | 526 | |
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[3600] | 527 | /** |
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| 528 | \returns a pointer to a Light |
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| 529 | \param lightNumber The light to request the pointer from |
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| 530 | */ |
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| 531 | Light* LightManager::getLight(int lightNumber) const |
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| 532 | { |
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| 533 | return this->lights[lightNumber]; |
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| 534 | } |
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[3598] | 535 | |
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[4471] | 536 | |
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[3598] | 537 | /** |
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[3442] | 538 | \brief outputs debug information about the Class and its lights |
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| 539 | */ |
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[3600] | 540 | void LightManager::debug(void) const |
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[3442] | 541 | { |
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| 542 | PRINT(0)("=================================\n"); |
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| 543 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 544 | PRINT(0)("=================================\n"); |
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[3597] | 545 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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[3442] | 546 | if (this->currentLight) |
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[3598] | 547 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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[3442] | 548 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 549 | PRINT(0)("=== Lights ===\n"); |
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| 550 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 551 | if (this->lights[i]) |
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| 552 | { |
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[3597] | 553 | this->lights[i]->debug(); |
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[3442] | 554 | } |
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| 555 | PRINT(0)("--------------------------------\n"); |
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| 556 | } |
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