[1853] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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[3436] | 14 | main-programmer: Benjamin Grauer |
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[1855] | 15 | co-programmer: ... |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
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[1853] | 19 | |
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[3436] | 20 | #include "light.h" |
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[1853] | 21 | |
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[3436] | 22 | #include "glincl.h" |
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[3608] | 23 | #include "vector.h" |
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[4381] | 24 | #include "debug.h" |
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[1853] | 25 | |
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[1856] | 26 | using namespace std; |
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[1853] | 27 | |
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[3437] | 28 | //! Definition of the Lights |
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| 29 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
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[1856] | 30 | |
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[3598] | 31 | |
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| 32 | /** |
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| 33 | \param lightNumber the Light Number to initiate |
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| 34 | */ |
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[3597] | 35 | Light::Light(int lightNumber) |
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| 36 | { |
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[4320] | 37 | this->setClassID(CL_LIGHT, "Light"); |
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[4597] | 38 | char tmpName[10]; |
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| 39 | sprintf(tmpName, "Light[%d]", lightNumber); |
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[3602] | 40 | this->setName(tmpName); |
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| 41 | |
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[3597] | 42 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
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| 43 | // enable The light |
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| 44 | glEnable(lightsV[lightNumber]); // postSpawn |
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[4597] | 45 | |
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[3597] | 46 | // set values (defaults) |
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| 47 | this->lightNumber = lightNumber; |
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| 48 | this->setPosition(0.0, 0.0, 0.0); |
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| 49 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 50 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 51 | } |
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[3437] | 52 | |
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[4471] | 53 | |
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[3598] | 54 | /** |
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| 55 | \brief destroys a Light |
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| 56 | */ |
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[3597] | 57 | Light::~Light(void) |
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| 58 | { |
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| 59 | glDisable(lightsV[this->lightNumber]); |
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| 60 | } |
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| 61 | |
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[4471] | 62 | |
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[3245] | 63 | /** |
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[3597] | 64 | \brief Sets a Position for the Light. |
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| 65 | \param position The new position of the Light. |
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| 66 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
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| 67 | */ |
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| 68 | void Light::setPosition(Vector position) |
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| 69 | { |
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| 70 | this->lightPosition[0] = position.x; |
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| 71 | this->lightPosition[1] = position.y; |
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| 72 | this->lightPosition[2] = position.z; |
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| 73 | this->lightPosition[3] = 0.0; |
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| 74 | |
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[3809] | 75 | this->setAbsCoor(position); |
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[3598] | 76 | |
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| 77 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
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[3597] | 78 | } |
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| 79 | |
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[4471] | 80 | |
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[3597] | 81 | /** |
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[3598] | 82 | \brief Sets a Position of this Light. |
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[3597] | 83 | \param x the x-coordinate |
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| 84 | \param y the y-coordinate |
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| 85 | \param z the z-coordinate |
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| 86 | */ |
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| 87 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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| 88 | { |
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[3598] | 89 | this->setPosition(Vector(x, y, z)); |
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[3597] | 90 | } |
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| 91 | |
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[4471] | 92 | |
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[3597] | 93 | /** |
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[3598] | 94 | \brief sets an emitting Diffuse color of this Light |
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[3597] | 95 | \param r red |
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| 96 | \param g green |
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| 97 | \param b blue |
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| 98 | */ |
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| 99 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 100 | { |
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| 101 | this->diffuseColor[0] = r; |
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| 102 | this->diffuseColor[1] = g; |
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| 103 | this->diffuseColor[2] = b; |
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| 104 | this->diffuseColor[3] = 1.0; |
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| 105 | |
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[3598] | 106 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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[3597] | 107 | } |
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| 108 | |
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[4471] | 109 | |
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[3597] | 110 | /** |
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[3598] | 111 | \brief sets an emitting Specular color of this Light |
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[3597] | 112 | \param r red |
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| 113 | \param g green |
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| 114 | \param b blue |
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| 115 | */ |
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| 116 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 117 | { |
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| 118 | this->specularColor[0] = r; |
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| 119 | this->specularColor[1] = g; |
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| 120 | this->specularColor[2] = b; |
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| 121 | this->specularColor[3] = 1.0; |
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| 122 | |
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[3598] | 123 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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[3597] | 124 | } |
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| 125 | |
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[4471] | 126 | |
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[3597] | 127 | /** |
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| 128 | \brief Sets the AttenuationType of this Light Source |
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[3598] | 129 | \param constantAttenuation The Constant Attenuation of the Light |
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| 130 | \param linearAttenuation The Linear Attenuation of the Light |
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| 131 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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[3597] | 132 | */ |
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| 133 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 134 | { |
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| 135 | this->constantAttenuation = constantAttenuation; |
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| 136 | this->linearAttenuation = linearAttenuation; |
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| 137 | this->quadraticAttenuation = quadraticAttenuation; |
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| 138 | |
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| 139 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 140 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 141 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 142 | } |
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| 143 | |
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[4471] | 144 | |
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[3597] | 145 | /** |
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| 146 | \brief stets the direction of the Spot Light. |
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| 147 | \param direction The direction of the Spot Light. |
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| 148 | */ |
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| 149 | void Light::setSpotDirection(Vector direction) |
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| 150 | { |
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| 151 | this->spotDirection[0] = direction.x; |
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| 152 | this->spotDirection[1] = direction.y; |
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| 153 | this->spotDirection[2] = direction.z; |
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| 154 | |
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| 155 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 156 | } |
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| 157 | |
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[4471] | 158 | |
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[3597] | 159 | /** |
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| 160 | \brief sets the cutoff angle of the Light. |
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| 161 | \param cutoff The cutoff angle. |
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| 162 | */ |
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| 163 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 164 | { |
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| 165 | this->spotCutoff = cutoff; |
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| 166 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 167 | } |
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| 168 | |
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[4471] | 169 | |
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[3598] | 170 | /** |
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| 171 | \returns the Position of the Light |
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| 172 | */ |
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[3600] | 173 | Vector Light::getPosition() const |
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[3598] | 174 | { |
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| 175 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 176 | } |
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| 177 | |
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[4471] | 178 | |
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[3598] | 179 | /** |
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| 180 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
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[4597] | 181 | */ |
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[3597] | 182 | void Light::draw() |
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| 183 | { |
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[3602] | 184 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 185 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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[3597] | 186 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 187 | } |
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| 188 | |
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[4471] | 189 | |
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[3598] | 190 | /** |
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| 191 | \brief Prints out some nice formated debug information about the Light |
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| 192 | */ |
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[3600] | 193 | void Light::debug(void) const |
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[3597] | 194 | { |
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| 195 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 196 | PRINT(0)(" GL-state: "); |
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[4597] | 197 | GLboolean param; |
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[3597] | 198 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 199 | if (param) |
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| 200 | PRINT(0)("ON\n"); |
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| 201 | else |
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| 202 | PRINT(0)("OFF\n"); |
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[4597] | 203 | |
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[3597] | 204 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
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| 205 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 206 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 207 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | /****************** |
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| 212 | ** LIGHT-MANAGER ** |
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| 213 | ******************/ |
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| 214 | /** |
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[3436] | 215 | \brief standard constructor for a Light |
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[3245] | 216 | */ |
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[4597] | 217 | LightManager::LightManager () |
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[3365] | 218 | { |
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[4320] | 219 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
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[1853] | 220 | |
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[3437] | 221 | glEnable (GL_LIGHTING); |
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[3440] | 222 | this->setAmbientColor(.3, .3, .3); |
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[3597] | 223 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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[3437] | 224 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 225 | lights[i] = NULL; |
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[3438] | 226 | this->currentLight = NULL; |
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[3436] | 227 | } |
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[1853] | 228 | |
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[3245] | 229 | /** |
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| 230 | \brief standard deconstructor |
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[4597] | 231 | |
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[3446] | 232 | first disables Lighting |
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[3598] | 233 | |
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[3446] | 234 | then deletes the rest of the allocated memory |
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| 235 | and in the end sets the singleton Reference to zero. |
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[3245] | 236 | */ |
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[4597] | 237 | LightManager::~LightManager () |
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[3436] | 238 | { |
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| 239 | glDisable(GL_LIGHTING); |
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[4597] | 240 | |
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[3597] | 241 | // this will be done either by worldEntity, or by pNode as each light is one of them |
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| 242 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 243 | // this->deleteLight(i); |
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[3437] | 244 | delete lights; |
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[3597] | 245 | LightManager::singletonRef = NULL; |
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[3436] | 246 | } |
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[1853] | 247 | |
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[4471] | 248 | |
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[3438] | 249 | /** |
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| 250 | \brief singleton-Reference to the Light-class |
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| 251 | */ |
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[3597] | 252 | LightManager* LightManager::singletonRef = NULL; |
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[3437] | 253 | |
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[3436] | 254 | /** |
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| 255 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
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| 256 | */ |
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[3597] | 257 | void LightManager::initLight(int lightNumber) |
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[3436] | 258 | { |
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[3597] | 259 | lights[lightNumber] = new Light(lightNumber); |
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[3436] | 260 | } |
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[1853] | 261 | |
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[4471] | 262 | |
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[3437] | 263 | /** |
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| 264 | \brief Adds a new Light, by selecting the First free slot. |
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| 265 | |
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| 266 | if no slot is free error |
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| 267 | */ |
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[3597] | 268 | int LightManager::addLight(void) |
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[3437] | 269 | { |
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| 270 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 271 | if (!this->lights[i]) |
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[4597] | 272 | return addLight(i); |
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[3437] | 273 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 274 | return -1; |
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| 275 | } |
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| 276 | |
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[4471] | 277 | |
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[3437] | 278 | /** |
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| 279 | \brief Adds a new Light |
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| 280 | \param lightNumber The number of the light to add. |
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| 281 | |
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| 282 | if the Number is not free: warn, automatically choose another slot. |
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| 283 | */ |
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[3597] | 284 | int LightManager::addLight(int lightNumber) |
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[3437] | 285 | { |
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| 286 | if (this->lights[lightNumber]) |
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| 287 | { |
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| 288 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
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| 289 | return this->addLight(); |
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| 290 | } |
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[3597] | 291 | this->initLight(lightNumber); |
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[3437] | 292 | this->currentLight = this->lights[lightNumber]; |
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| 293 | return lightNumber; |
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| 294 | } |
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| 295 | |
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[4471] | 296 | |
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[3437] | 297 | /** |
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| 298 | \brief select the light to work with |
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| 299 | \param lightNumber the light to work with |
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| 300 | */ |
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[3597] | 301 | void LightManager::editLightNumber(int lightNumber) |
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[3437] | 302 | { |
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[3438] | 303 | if (!this->currentLight) |
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[4597] | 304 | { |
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[3597] | 305 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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[3438] | 306 | return; |
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| 307 | } |
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[3437] | 308 | this->currentLight = lights[lightNumber]; |
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| 309 | } |
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| 310 | |
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[4471] | 311 | |
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[3437] | 312 | /** |
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| 313 | \brief Delete the current Light |
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| 314 | */ |
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[3597] | 315 | void LightManager::deleteLight(void) |
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[3437] | 316 | { |
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[3438] | 317 | if (!this->currentLight) |
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[4597] | 318 | { |
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[3597] | 319 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
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[3438] | 320 | return; |
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| 321 | } |
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| 322 | |
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[3598] | 323 | this->deleteLight(this->currentLight->getLightNumber()); |
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[3437] | 324 | } |
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| 325 | |
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[4471] | 326 | |
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[3437] | 327 | /** |
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| 328 | \brief delete light. |
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[3446] | 329 | \param lightNumber the number of the light to delete |
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[3437] | 330 | */ |
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[3597] | 331 | void LightManager::deleteLight(int lightNumber) |
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[3437] | 332 | { |
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| 333 | if (this->lights[lightNumber]) |
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| 334 | { |
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[3597] | 335 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
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[3437] | 336 | delete this->lights[lightNumber]; |
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| 337 | this->lights[lightNumber] = NULL; |
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| 338 | } |
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| 339 | } |
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| 340 | |
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[4471] | 341 | |
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[3598] | 342 | /** |
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| 343 | \brief draws all the Lights in their appropriate position |
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| 344 | */ |
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| 345 | void LightManager::draw() |
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| 346 | { |
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| 347 | glMatrixMode(GL_MODELVIEW); |
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| 348 | glLoadIdentity(); |
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[3602] | 349 | PRINTF(4)("Drawing the Lights\n"); |
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| 350 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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[3598] | 351 | if (this->lights[i]) |
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[3602] | 352 | lights[i]->draw(); |
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[3598] | 353 | } |
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| 354 | |
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| 355 | |
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| 356 | |
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[3436] | 357 | // set Attributes |
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[3245] | 358 | /** |
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[3597] | 359 | \brief sets the ambient Color of the Scene |
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| 360 | \param r red |
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| 361 | \param g green |
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| 362 | \param b blue |
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[3436] | 363 | */ |
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[3597] | 364 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 365 | { |
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[3597] | 366 | this->ambientColor[0] = r; |
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| 367 | this->ambientColor[1] = g; |
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| 368 | this->ambientColor[2] = b; |
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| 369 | this->ambientColor[3] = 1.0; |
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[3245] | 370 | |
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[3597] | 371 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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[3437] | 372 | } |
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[3436] | 373 | |
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[4471] | 374 | |
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[3598] | 375 | /** |
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| 376 | \brief sets The Position of the currently selected Light |
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| 377 | \param position the new Position |
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| 378 | */ |
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[3597] | 379 | void LightManager::setPosition(Vector position) |
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[3437] | 380 | { |
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[3597] | 381 | this->currentLight->setPosition(position); |
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[3436] | 382 | } |
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[3598] | 383 | |
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[4471] | 384 | |
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[3598] | 385 | /** |
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| 386 | \brief Sets a Position for the currently selected Light. |
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| 387 | \param x the x-coordinate |
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| 388 | \param y the y-coordinate |
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| 389 | \param z the z-coordinate |
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| 390 | */ |
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[3597] | 391 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
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[3436] | 392 | { |
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[3599] | 393 | if (!this->currentLight) |
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[4597] | 394 | { |
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[3599] | 395 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 396 | return; |
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| 397 | } |
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[3597] | 398 | this->currentLight->setPosition(x, y, z); |
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[3436] | 399 | } |
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[3598] | 400 | |
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[4471] | 401 | |
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[3598] | 402 | /** |
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| 403 | \brief sets an emitting Diffuse color of the currently selected Light |
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| 404 | \param r red |
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| 405 | \param g green |
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| 406 | \param b blue |
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| 407 | */ |
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[3597] | 408 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 409 | { |
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[3599] | 410 | if (!this->currentLight) |
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[4597] | 411 | { |
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[3599] | 412 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 413 | return; |
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| 414 | } |
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[3597] | 415 | this->currentLight->setDiffuseColor(r,g,b); |
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[3436] | 416 | } |
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[3598] | 417 | |
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[4471] | 418 | |
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[3598] | 419 | /** |
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| 420 | \brief sets an emitting Specular color of the currently selected Light |
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| 421 | \param r red |
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| 422 | \param g green |
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| 423 | \param b blue |
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| 424 | */ |
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[3597] | 425 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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[3441] | 426 | { |
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[3599] | 427 | if (!this->currentLight) |
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[4597] | 428 | { |
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[3599] | 429 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 430 | return; |
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| 431 | } |
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[3597] | 432 | this->currentLight->setSpecularColor(r, g, b); |
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[3441] | 433 | } |
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[3598] | 434 | |
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[4471] | 435 | |
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[3598] | 436 | /** |
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| 437 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
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| 438 | \param constantAttenuation The Constant Attenuation of the Light |
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| 439 | \param linearAttenuation The Linear Attenuation of the Light |
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| 440 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 441 | */ |
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[3597] | 442 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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[3440] | 443 | { |
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[3599] | 444 | if (!this->currentLight) |
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[4597] | 445 | { |
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[3599] | 446 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 447 | return; |
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| 448 | } |
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[3597] | 449 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
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[3440] | 450 | } |
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[3598] | 451 | |
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| 452 | |
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| 453 | /** |
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| 454 | \brief stets the direction of the Spot Light. |
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| 455 | \param direction The direction of the Spot Light. |
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| 456 | */ |
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[3597] | 457 | void LightManager::setSpotDirection(Vector direction) |
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[3453] | 458 | { |
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[3599] | 459 | if (!this->currentLight) |
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[4597] | 460 | { |
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[3599] | 461 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 462 | return; |
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| 463 | } |
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[3597] | 464 | this->currentLight->setSpotDirection(direction); |
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[3453] | 465 | } |
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[3598] | 466 | |
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[4471] | 467 | |
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[3598] | 468 | /** |
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| 469 | \brief sets the cutoff angle of the Light. |
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| 470 | \param cutoff The cutoff angle. |
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| 471 | */ |
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[3597] | 472 | void LightManager::setSpotCutoff(GLfloat cutoff) |
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[3453] | 473 | { |
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[3599] | 474 | if (!this->currentLight) |
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[4597] | 475 | { |
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[3599] | 476 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
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| 477 | return; |
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| 478 | } |
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[3597] | 479 | this->currentLight->setSpotCutoff(cutoff); |
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[3453] | 480 | } |
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| 481 | |
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[4471] | 482 | |
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[3436] | 483 | // get Attributes |
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| 484 | /** |
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| 485 | \returns the Position of the Light |
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| 486 | */ |
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[3600] | 487 | Vector LightManager::getPosition(void) const |
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[3436] | 488 | { |
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[3438] | 489 | if (!this->currentLight) |
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[4597] | 490 | { |
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[3599] | 491 | PRINTF(2)("no Light defined yet\n"); |
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[3438] | 492 | return Vector(.0, .0, .0); |
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| 493 | } |
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| 494 | else |
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[3598] | 495 | return this->currentLight->getPosition(); |
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[3436] | 496 | } |
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[3442] | 497 | |
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[4471] | 498 | |
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[3442] | 499 | /** |
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[4597] | 500 | \returns the Position of Light |
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[3598] | 501 | \param lightNumber lightnumber |
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| 502 | */ |
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[3600] | 503 | Vector LightManager::getPosition(int lightNumber) const |
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[3598] | 504 | { |
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| 505 | if (!this->lights[lightNumber]) |
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[3599] | 506 | { |
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| 507 | PRINTF(2)("no Light defined yet\n"); |
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| 508 | return Vector(.0,.0,.0); |
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| 509 | } |
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[3598] | 510 | else |
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| 511 | return this->lights[lightNumber]->getPosition(); |
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| 512 | } |
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| 513 | |
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[4471] | 514 | |
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[3600] | 515 | /** |
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| 516 | \returns a pointer to a Light |
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| 517 | \param lightNumber The light to request the pointer from |
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| 518 | */ |
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| 519 | Light* LightManager::getLight(int lightNumber) const |
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| 520 | { |
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| 521 | return this->lights[lightNumber]; |
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| 522 | } |
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[3598] | 523 | |
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[4471] | 524 | |
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[3598] | 525 | /** |
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[3442] | 526 | \brief outputs debug information about the Class and its lights |
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| 527 | */ |
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[3600] | 528 | void LightManager::debug(void) const |
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[3442] | 529 | { |
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| 530 | PRINT(0)("=================================\n"); |
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| 531 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 532 | PRINT(0)("=================================\n"); |
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[3597] | 533 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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[3442] | 534 | if (this->currentLight) |
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[3598] | 535 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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[3442] | 536 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 537 | PRINT(0)("=== Lights ===\n"); |
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| 538 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 539 | if (this->lights[i]) |
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| 540 | { |
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[4597] | 541 | this->lights[i]->debug(); |
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[3442] | 542 | } |
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| 543 | PRINT(0)("--------------------------------\n"); |
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| 544 | } |
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