[1853] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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[3436] | 14 | main-programmer: Benjamin Grauer |
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[1855] | 15 | co-programmer: ... |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
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[1853] | 19 | |
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[3436] | 20 | #include "light.h" |
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[1853] | 21 | |
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[3436] | 22 | #include "glincl.h" |
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[3608] | 23 | #include "vector.h" |
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[4381] | 24 | #include "debug.h" |
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[4734] | 25 | #include "tinyxml.h" |
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| 26 | #include "load_param.h" |
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| 27 | #include "factory.h" |
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[1853] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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[4734] | 31 | CREATE_FACTORY(Light); |
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| 32 | |
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[4738] | 33 | //! Definition of the Lights and their Names |
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[4734] | 34 | int lightsV[] = |
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| 35 | { |
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| 36 | GL_LIGHT0, |
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| 37 | GL_LIGHT1, |
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| 38 | GL_LIGHT2, |
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| 39 | GL_LIGHT3, |
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| 40 | GL_LIGHT4, |
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| 41 | GL_LIGHT5, |
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| 42 | GL_LIGHT6, |
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| 43 | GL_LIGHT7 |
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| 44 | }; |
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[1856] | 45 | |
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[3598] | 46 | /** |
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[4734] | 47 | * \param root The XML-element to load the Light from |
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[4738] | 48 | |
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| 49 | \todo what to do, if no Light-Slots are open anymore ??? |
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[4734] | 50 | */ |
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| 51 | Light::Light(const TiXmlElement* root) |
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| 52 | { |
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[4738] | 53 | PRINTF(4)("initializing Light number %d.\n", this->lightNumber); |
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| 54 | |
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[4736] | 55 | this->lightNumber = LightManager::getInstance()->registerLight(this); |
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| 56 | |
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| 57 | this->setClassID(CL_LIGHT, "Light"); |
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| 58 | char tmpName[10]; |
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| 59 | sprintf(tmpName, "Light[%d]", this->lightNumber); |
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| 60 | this->setName(tmpName); |
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| 61 | |
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| 62 | // enable The light |
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| 63 | glEnable(lightsV[this->lightNumber]); // postSpawn |
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| 64 | |
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| 65 | // set values (defaults) |
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| 66 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 67 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 68 | |
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[4734] | 69 | this->loadParams(root); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | \brief destroys a Light |
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| 74 | */ |
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[4746] | 75 | Light::~Light() |
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[4734] | 76 | { |
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| 77 | glDisable(lightsV[this->lightNumber]); |
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[4736] | 78 | |
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| 79 | LightManager::getInstance()->unregisterLight(this); |
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[4734] | 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | * \param root The XML-element to load the Light from |
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| 84 | */ |
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| 85 | void Light::loadParams(const TiXmlElement* root) |
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[3597] | 86 | { |
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[4734] | 87 | static_cast<PNode*>(this)->loadParams(root); |
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| 88 | |
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| 89 | LoadParam<Light>(root, "diffuse-color", this, &Light::setDiffuseColor) |
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| 90 | .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); |
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| 91 | |
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| 92 | LoadParam<Light>(root, "specular-color", this, &Light::setSpecularColor) |
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| 93 | .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); |
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| 94 | |
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[4738] | 95 | LoadParam<Light>(root, "attenuation", this, &Light::setAttenuation) |
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| 96 | .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); |
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| 97 | |
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[4734] | 98 | LoadParam<Light>(root, "spot-direction", this, &Light::setSpotDirection) |
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| 99 | .describe("sets the Direction of the Spot"); |
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| 100 | |
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| 101 | LoadParam<Light>(root, "spot-cutoff", this, &Light::setSpotCutoff) |
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| 102 | .describe("the cuttoff of the Spotlight"); |
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[3597] | 103 | } |
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| 104 | |
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[3245] | 105 | /** |
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[3598] | 106 | \brief sets an emitting Diffuse color of this Light |
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[3597] | 107 | \param r red |
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| 108 | \param g green |
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| 109 | \param b blue |
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| 110 | */ |
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| 111 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 112 | { |
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| 113 | this->diffuseColor[0] = r; |
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| 114 | this->diffuseColor[1] = g; |
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| 115 | this->diffuseColor[2] = b; |
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| 116 | this->diffuseColor[3] = 1.0; |
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| 117 | |
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[3598] | 118 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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[3597] | 119 | } |
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| 120 | |
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| 121 | /** |
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[3598] | 122 | \brief sets an emitting Specular color of this Light |
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[3597] | 123 | \param r red |
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| 124 | \param g green |
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| 125 | \param b blue |
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| 126 | */ |
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| 127 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 128 | { |
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| 129 | this->specularColor[0] = r; |
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| 130 | this->specularColor[1] = g; |
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| 131 | this->specularColor[2] = b; |
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| 132 | this->specularColor[3] = 1.0; |
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| 133 | |
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[3598] | 134 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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[3597] | 135 | } |
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| 136 | |
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[4471] | 137 | |
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[3597] | 138 | /** |
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| 139 | \brief Sets the AttenuationType of this Light Source |
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[3598] | 140 | \param constantAttenuation The Constant Attenuation of the Light |
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| 141 | \param linearAttenuation The Linear Attenuation of the Light |
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| 142 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
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[3597] | 143 | */ |
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| 144 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 145 | { |
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| 146 | this->constantAttenuation = constantAttenuation; |
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| 147 | this->linearAttenuation = linearAttenuation; |
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| 148 | this->quadraticAttenuation = quadraticAttenuation; |
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| 149 | |
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| 150 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 151 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 152 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 153 | } |
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| 154 | |
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[4471] | 155 | |
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[3597] | 156 | /** |
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| 157 | \brief stets the direction of the Spot Light. |
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| 158 | \param direction The direction of the Spot Light. |
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| 159 | */ |
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[4734] | 160 | void Light::setSpotDirection(const Vector& direction) |
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[3597] | 161 | { |
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| 162 | this->spotDirection[0] = direction.x; |
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| 163 | this->spotDirection[1] = direction.y; |
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| 164 | this->spotDirection[2] = direction.z; |
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| 165 | |
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| 166 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 167 | } |
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| 168 | |
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[4471] | 169 | |
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[3597] | 170 | /** |
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| 171 | \brief sets the cutoff angle of the Light. |
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| 172 | \param cutoff The cutoff angle. |
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| 173 | */ |
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| 174 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 175 | { |
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| 176 | this->spotCutoff = cutoff; |
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| 177 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 178 | } |
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| 179 | |
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[3598] | 180 | /** |
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| 181 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
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[4597] | 182 | */ |
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[4746] | 183 | void Light::draw() const |
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[3597] | 184 | { |
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[3602] | 185 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 186 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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[3597] | 187 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 188 | } |
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| 189 | |
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[4471] | 190 | |
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[3598] | 191 | /** |
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| 192 | \brief Prints out some nice formated debug information about the Light |
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| 193 | */ |
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[4746] | 194 | void Light::debug() const |
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[3597] | 195 | { |
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| 196 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 197 | PRINT(0)(" GL-state: "); |
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[4597] | 198 | GLboolean param; |
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[3597] | 199 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 200 | if (param) |
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| 201 | PRINT(0)("ON\n"); |
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| 202 | else |
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| 203 | PRINT(0)("OFF\n"); |
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[4597] | 204 | |
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[3597] | 205 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 206 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 207 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | /****************** |
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| 212 | ** LIGHT-MANAGER ** |
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| 213 | ******************/ |
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| 214 | /** |
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[3436] | 215 | \brief standard constructor for a Light |
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[3245] | 216 | */ |
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[4597] | 217 | LightManager::LightManager () |
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[3365] | 218 | { |
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[4320] | 219 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
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[1853] | 220 | |
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[3437] | 221 | glEnable (GL_LIGHTING); |
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[3440] | 222 | this->setAmbientColor(.3, .3, .3); |
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[3597] | 223 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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[3437] | 224 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 225 | lights[i] = NULL; |
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[3438] | 226 | this->currentLight = NULL; |
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[3436] | 227 | } |
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[1853] | 228 | |
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[3245] | 229 | /** |
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| 230 | \brief standard deconstructor |
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[4597] | 231 | |
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[3446] | 232 | first disables Lighting |
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[3598] | 233 | |
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[3446] | 234 | then deletes the rest of the allocated memory |
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| 235 | and in the end sets the singleton Reference to zero. |
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[3245] | 236 | */ |
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[4597] | 237 | LightManager::~LightManager () |
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[3436] | 238 | { |
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| 239 | glDisable(GL_LIGHTING); |
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[4739] | 240 | this->setAmbientColor(.0,.0,.0); |
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[4597] | 241 | |
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[4737] | 242 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 243 | if (this->lights[i]) |
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| 244 | delete lights[i]; |
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[3437] | 245 | delete lights; |
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[3597] | 246 | LightManager::singletonRef = NULL; |
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[3436] | 247 | } |
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[1853] | 248 | |
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[3438] | 249 | /** |
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| 250 | \brief singleton-Reference to the Light-class |
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| 251 | */ |
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[3597] | 252 | LightManager* LightManager::singletonRef = NULL; |
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[3437] | 253 | |
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[3436] | 254 | /** |
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[4735] | 255 | \param root the XML-element to load the LightManager's settings from |
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| 256 | */ |
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| 257 | void LightManager::loadParams(const TiXmlElement* root) |
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| 258 | { |
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| 259 | LoadParam<LightManager>(root, "Lights", this, &LightManager::loadLights) |
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| 260 | .describe("an XML-Element to load lights from."); |
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[4471] | 261 | |
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[4735] | 262 | LoadParam<LightManager>(root, "ambient-color", this, &LightManager::setAmbientColor) |
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| 263 | .describe("sets the ambient Color of the Environmental Light"); |
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| 264 | } |
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| 265 | |
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[3437] | 266 | /** |
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[4735] | 267 | \param root The XML-element to load Lights from |
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| 268 | */ |
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| 269 | void LightManager::loadLights(const TiXmlElement* root) |
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| 270 | { |
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| 271 | const TiXmlElement* element = root->FirstChildElement(); |
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| 272 | |
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| 273 | while (element != NULL) |
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| 274 | { |
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| 275 | Factory::getFirst()->fabricate(element); |
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| 276 | |
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| 277 | element = element->NextSiblingElement(); |
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| 278 | } |
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| 279 | } |
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| 280 | |
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[3436] | 281 | // set Attributes |
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[3245] | 282 | /** |
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[3597] | 283 | \brief sets the ambient Color of the Scene |
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| 284 | \param r red |
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| 285 | \param g green |
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| 286 | \param b blue |
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[3436] | 287 | */ |
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[3597] | 288 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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[3436] | 289 | { |
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[3597] | 290 | this->ambientColor[0] = r; |
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| 291 | this->ambientColor[1] = g; |
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| 292 | this->ambientColor[2] = b; |
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| 293 | this->ambientColor[3] = 1.0; |
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[3245] | 294 | |
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[3597] | 295 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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[3437] | 296 | } |
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[3436] | 297 | |
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[4738] | 298 | /** |
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| 299 | \param light the Light to register to the LightManager |
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| 300 | |
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| 301 | This is done explicitely by the constructor of a Light |
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| 302 | */ |
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[4736] | 303 | int LightManager::registerLight(Light* light) |
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[3436] | 304 | { |
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[4736] | 305 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 306 | if (!this->lights[i]) |
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| 307 | { |
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| 308 | this->lights[i]=light; |
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| 309 | return i; |
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| 310 | } |
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| 311 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 312 | return -1; |
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[3436] | 313 | } |
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[3598] | 314 | |
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[4738] | 315 | /** |
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| 316 | \param light The light to unregister from the LightManager |
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| 317 | |
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| 318 | This is done every time a Light is destroyed explicitely by the Light-destructor |
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| 319 | */ |
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[4736] | 320 | void LightManager::unregisterLight(Light* light) |
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[3441] | 321 | { |
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[4736] | 322 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 323 | { |
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| 324 | if (this->lights[i] == light) |
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[4597] | 325 | { |
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[4737] | 326 | this->lights[i] = NULL; |
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| 327 | return; |
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[3599] | 328 | } |
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[4736] | 329 | } |
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| 330 | PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); |
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| 331 | return; |
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[3441] | 332 | } |
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[3598] | 333 | |
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| 334 | /** |
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[4736] | 335 | \brief draws all the Lights in their appropriate position |
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| 336 | */ |
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| 337 | void LightManager::draw() const |
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[3440] | 338 | { |
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[4736] | 339 | glMatrixMode(GL_MODELVIEW); |
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| 340 | glLoadIdentity(); |
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| 341 | PRINTF(4)("Drawing the Lights\n"); |
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| 342 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 343 | if (this->lights[i]) |
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| 344 | lights[i]->draw(); |
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[3440] | 345 | } |
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[3598] | 346 | |
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| 347 | /** |
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[3442] | 348 | \brief outputs debug information about the Class and its lights |
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| 349 | */ |
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[4746] | 350 | void LightManager::debug() const |
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[3442] | 351 | { |
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| 352 | PRINT(0)("=================================\n"); |
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| 353 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 354 | PRINT(0)("=================================\n"); |
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[3597] | 355 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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[3442] | 356 | if (this->currentLight) |
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[3598] | 357 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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[3442] | 358 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 359 | PRINT(0)("=== Lights ===\n"); |
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| 360 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 361 | if (this->lights[i]) |
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| 362 | { |
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[4597] | 363 | this->lights[i]->debug(); |
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[3442] | 364 | } |
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[4738] | 365 | PRINT(0)("-----------------------------LM-\n"); |
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[3442] | 366 | } |
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