1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Benjamin Grauer |
---|
15 | co-programmer: ... |
---|
16 | */ |
---|
17 | |
---|
18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
---|
19 | |
---|
20 | #include "light.h" |
---|
21 | |
---|
22 | #include "glincl.h" |
---|
23 | #include "vector.h" |
---|
24 | #include "debug.h" |
---|
25 | |
---|
26 | using namespace std; |
---|
27 | |
---|
28 | //! Definition of the Lights |
---|
29 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
---|
30 | |
---|
31 | |
---|
32 | /** |
---|
33 | \param lightNumber the Light Number to initiate |
---|
34 | */ |
---|
35 | Light::Light(int lightNumber) |
---|
36 | { |
---|
37 | this->setClassID(CL_LIGHT, "Light"); |
---|
38 | char tmpName[10]; |
---|
39 | sprintf(tmpName, "Light[%d]", lightNumber); |
---|
40 | this->setName(tmpName); |
---|
41 | |
---|
42 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
---|
43 | // enable The light |
---|
44 | glEnable(lightsV[lightNumber]); // postSpawn |
---|
45 | |
---|
46 | // set values (defaults) |
---|
47 | this->lightNumber = lightNumber; |
---|
48 | this->setPosition(0.0, 0.0, 0.0); |
---|
49 | this->setDiffuseColor(1.0, 1.0, 1.0); |
---|
50 | this->setSpecularColor(1.0, 1.0, 1.0); |
---|
51 | } |
---|
52 | |
---|
53 | |
---|
54 | /** |
---|
55 | \brief destroys a Light |
---|
56 | */ |
---|
57 | Light::~Light(void) |
---|
58 | { |
---|
59 | glDisable(lightsV[this->lightNumber]); |
---|
60 | } |
---|
61 | |
---|
62 | |
---|
63 | /** |
---|
64 | \brief Sets a Position for the Light. |
---|
65 | \param position The new position of the Light. |
---|
66 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
---|
67 | */ |
---|
68 | void Light::setPosition(Vector position) |
---|
69 | { |
---|
70 | this->lightPosition[0] = position.x; |
---|
71 | this->lightPosition[1] = position.y; |
---|
72 | this->lightPosition[2] = position.z; |
---|
73 | this->lightPosition[3] = 0.0; |
---|
74 | |
---|
75 | this->setAbsCoor(position); |
---|
76 | |
---|
77 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
---|
78 | } |
---|
79 | |
---|
80 | |
---|
81 | /** |
---|
82 | \brief Sets a Position of this Light. |
---|
83 | \param x the x-coordinate |
---|
84 | \param y the y-coordinate |
---|
85 | \param z the z-coordinate |
---|
86 | */ |
---|
87 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
---|
88 | { |
---|
89 | this->setPosition(Vector(x, y, z)); |
---|
90 | } |
---|
91 | |
---|
92 | |
---|
93 | /** |
---|
94 | \brief sets an emitting Diffuse color of this Light |
---|
95 | \param r red |
---|
96 | \param g green |
---|
97 | \param b blue |
---|
98 | */ |
---|
99 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
---|
100 | { |
---|
101 | this->diffuseColor[0] = r; |
---|
102 | this->diffuseColor[1] = g; |
---|
103 | this->diffuseColor[2] = b; |
---|
104 | this->diffuseColor[3] = 1.0; |
---|
105 | |
---|
106 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
---|
107 | } |
---|
108 | |
---|
109 | |
---|
110 | /** |
---|
111 | \brief sets an emitting Specular color of this Light |
---|
112 | \param r red |
---|
113 | \param g green |
---|
114 | \param b blue |
---|
115 | */ |
---|
116 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
---|
117 | { |
---|
118 | this->specularColor[0] = r; |
---|
119 | this->specularColor[1] = g; |
---|
120 | this->specularColor[2] = b; |
---|
121 | this->specularColor[3] = 1.0; |
---|
122 | |
---|
123 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
---|
124 | } |
---|
125 | |
---|
126 | |
---|
127 | /** |
---|
128 | \brief Sets the AttenuationType of this Light Source |
---|
129 | \param constantAttenuation The Constant Attenuation of the Light |
---|
130 | \param linearAttenuation The Linear Attenuation of the Light |
---|
131 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
---|
132 | */ |
---|
133 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
---|
134 | { |
---|
135 | this->constantAttenuation = constantAttenuation; |
---|
136 | this->linearAttenuation = linearAttenuation; |
---|
137 | this->quadraticAttenuation = quadraticAttenuation; |
---|
138 | |
---|
139 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
---|
140 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
---|
141 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
---|
142 | } |
---|
143 | |
---|
144 | |
---|
145 | /** |
---|
146 | \brief stets the direction of the Spot Light. |
---|
147 | \param direction The direction of the Spot Light. |
---|
148 | */ |
---|
149 | void Light::setSpotDirection(Vector direction) |
---|
150 | { |
---|
151 | this->spotDirection[0] = direction.x; |
---|
152 | this->spotDirection[1] = direction.y; |
---|
153 | this->spotDirection[2] = direction.z; |
---|
154 | |
---|
155 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | /** |
---|
160 | \brief sets the cutoff angle of the Light. |
---|
161 | \param cutoff The cutoff angle. |
---|
162 | */ |
---|
163 | void Light::setSpotCutoff(GLfloat cutoff) |
---|
164 | { |
---|
165 | this->spotCutoff = cutoff; |
---|
166 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
---|
167 | } |
---|
168 | |
---|
169 | |
---|
170 | /** |
---|
171 | \returns the Position of the Light |
---|
172 | */ |
---|
173 | Vector Light::getPosition() const |
---|
174 | { |
---|
175 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
---|
176 | } |
---|
177 | |
---|
178 | |
---|
179 | /** |
---|
180 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
---|
181 | */ |
---|
182 | void Light::draw() |
---|
183 | { |
---|
184 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
---|
185 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
---|
186 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
---|
187 | } |
---|
188 | |
---|
189 | |
---|
190 | /** |
---|
191 | \brief Prints out some nice formated debug information about the Light |
---|
192 | */ |
---|
193 | void Light::debug(void) const |
---|
194 | { |
---|
195 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
---|
196 | PRINT(0)(" GL-state: "); |
---|
197 | GLboolean param; |
---|
198 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
---|
199 | if (param) |
---|
200 | PRINT(0)("ON\n"); |
---|
201 | else |
---|
202 | PRINT(0)("OFF\n"); |
---|
203 | |
---|
204 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
---|
205 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
---|
206 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
---|
207 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
---|
208 | } |
---|
209 | |
---|
210 | |
---|
211 | /****************** |
---|
212 | ** LIGHT-MANAGER ** |
---|
213 | ******************/ |
---|
214 | /** |
---|
215 | \brief standard constructor for a Light |
---|
216 | */ |
---|
217 | LightManager::LightManager () |
---|
218 | { |
---|
219 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
---|
220 | |
---|
221 | glEnable (GL_LIGHTING); |
---|
222 | this->setAmbientColor(.3, .3, .3); |
---|
223 | this->lights = new Light*[NUMBEROFLIGHTS]; |
---|
224 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
225 | lights[i] = NULL; |
---|
226 | this->currentLight = NULL; |
---|
227 | } |
---|
228 | |
---|
229 | /** |
---|
230 | \brief standard deconstructor |
---|
231 | |
---|
232 | first disables Lighting |
---|
233 | |
---|
234 | then deletes the rest of the allocated memory |
---|
235 | and in the end sets the singleton Reference to zero. |
---|
236 | */ |
---|
237 | LightManager::~LightManager () |
---|
238 | { |
---|
239 | glDisable(GL_LIGHTING); |
---|
240 | |
---|
241 | // this will be done either by worldEntity, or by pNode as each light is one of them |
---|
242 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
243 | // this->deleteLight(i); |
---|
244 | delete lights; |
---|
245 | LightManager::singletonRef = NULL; |
---|
246 | } |
---|
247 | |
---|
248 | |
---|
249 | /** |
---|
250 | \brief singleton-Reference to the Light-class |
---|
251 | */ |
---|
252 | LightManager* LightManager::singletonRef = NULL; |
---|
253 | |
---|
254 | /** |
---|
255 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
---|
256 | */ |
---|
257 | void LightManager::initLight(int lightNumber) |
---|
258 | { |
---|
259 | lights[lightNumber] = new Light(lightNumber); |
---|
260 | } |
---|
261 | |
---|
262 | |
---|
263 | /** |
---|
264 | \brief Adds a new Light, by selecting the First free slot. |
---|
265 | |
---|
266 | if no slot is free error |
---|
267 | */ |
---|
268 | int LightManager::addLight(void) |
---|
269 | { |
---|
270 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
271 | if (!this->lights[i]) |
---|
272 | return addLight(i); |
---|
273 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
---|
274 | return -1; |
---|
275 | } |
---|
276 | |
---|
277 | |
---|
278 | /** |
---|
279 | \brief Adds a new Light |
---|
280 | \param lightNumber The number of the light to add. |
---|
281 | |
---|
282 | if the Number is not free: warn, automatically choose another slot. |
---|
283 | */ |
---|
284 | int LightManager::addLight(int lightNumber) |
---|
285 | { |
---|
286 | if (this->lights[lightNumber]) |
---|
287 | { |
---|
288 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
---|
289 | return this->addLight(); |
---|
290 | } |
---|
291 | this->initLight(lightNumber); |
---|
292 | this->currentLight = this->lights[lightNumber]; |
---|
293 | return lightNumber; |
---|
294 | } |
---|
295 | |
---|
296 | |
---|
297 | /** |
---|
298 | \brief select the light to work with |
---|
299 | \param lightNumber the light to work with |
---|
300 | */ |
---|
301 | void LightManager::editLightNumber(int lightNumber) |
---|
302 | { |
---|
303 | if (!this->currentLight) |
---|
304 | { |
---|
305 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
306 | return; |
---|
307 | } |
---|
308 | this->currentLight = lights[lightNumber]; |
---|
309 | } |
---|
310 | |
---|
311 | |
---|
312 | /** |
---|
313 | \brief Delete the current Light |
---|
314 | */ |
---|
315 | void LightManager::deleteLight(void) |
---|
316 | { |
---|
317 | if (!this->currentLight) |
---|
318 | { |
---|
319 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
---|
320 | return; |
---|
321 | } |
---|
322 | |
---|
323 | this->deleteLight(this->currentLight->getLightNumber()); |
---|
324 | } |
---|
325 | |
---|
326 | |
---|
327 | /** |
---|
328 | \brief delete light. |
---|
329 | \param lightNumber the number of the light to delete |
---|
330 | */ |
---|
331 | void LightManager::deleteLight(int lightNumber) |
---|
332 | { |
---|
333 | if (this->lights[lightNumber]) |
---|
334 | { |
---|
335 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
---|
336 | delete this->lights[lightNumber]; |
---|
337 | this->lights[lightNumber] = NULL; |
---|
338 | } |
---|
339 | } |
---|
340 | |
---|
341 | |
---|
342 | /** |
---|
343 | \brief draws all the Lights in their appropriate position |
---|
344 | */ |
---|
345 | void LightManager::draw() |
---|
346 | { |
---|
347 | glMatrixMode(GL_MODELVIEW); |
---|
348 | glLoadIdentity(); |
---|
349 | PRINTF(4)("Drawing the Lights\n"); |
---|
350 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
351 | if (this->lights[i]) |
---|
352 | lights[i]->draw(); |
---|
353 | } |
---|
354 | |
---|
355 | |
---|
356 | |
---|
357 | // set Attributes |
---|
358 | /** |
---|
359 | \brief sets the ambient Color of the Scene |
---|
360 | \param r red |
---|
361 | \param g green |
---|
362 | \param b blue |
---|
363 | */ |
---|
364 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
---|
365 | { |
---|
366 | this->ambientColor[0] = r; |
---|
367 | this->ambientColor[1] = g; |
---|
368 | this->ambientColor[2] = b; |
---|
369 | this->ambientColor[3] = 1.0; |
---|
370 | |
---|
371 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
---|
372 | } |
---|
373 | |
---|
374 | |
---|
375 | /** |
---|
376 | \brief sets The Position of the currently selected Light |
---|
377 | \param position the new Position |
---|
378 | */ |
---|
379 | void LightManager::setPosition(Vector position) |
---|
380 | { |
---|
381 | this->currentLight->setPosition(position); |
---|
382 | } |
---|
383 | |
---|
384 | |
---|
385 | /** |
---|
386 | \brief Sets a Position for the currently selected Light. |
---|
387 | \param x the x-coordinate |
---|
388 | \param y the y-coordinate |
---|
389 | \param z the z-coordinate |
---|
390 | */ |
---|
391 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
---|
392 | { |
---|
393 | if (!this->currentLight) |
---|
394 | { |
---|
395 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
396 | return; |
---|
397 | } |
---|
398 | this->currentLight->setPosition(x, y, z); |
---|
399 | } |
---|
400 | |
---|
401 | |
---|
402 | /** |
---|
403 | \brief sets an emitting Diffuse color of the currently selected Light |
---|
404 | \param r red |
---|
405 | \param g green |
---|
406 | \param b blue |
---|
407 | */ |
---|
408 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
---|
409 | { |
---|
410 | if (!this->currentLight) |
---|
411 | { |
---|
412 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
413 | return; |
---|
414 | } |
---|
415 | this->currentLight->setDiffuseColor(r,g,b); |
---|
416 | } |
---|
417 | |
---|
418 | |
---|
419 | /** |
---|
420 | \brief sets an emitting Specular color of the currently selected Light |
---|
421 | \param r red |
---|
422 | \param g green |
---|
423 | \param b blue |
---|
424 | */ |
---|
425 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
---|
426 | { |
---|
427 | if (!this->currentLight) |
---|
428 | { |
---|
429 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
430 | return; |
---|
431 | } |
---|
432 | this->currentLight->setSpecularColor(r, g, b); |
---|
433 | } |
---|
434 | |
---|
435 | |
---|
436 | /** |
---|
437 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
---|
438 | \param constantAttenuation The Constant Attenuation of the Light |
---|
439 | \param linearAttenuation The Linear Attenuation of the Light |
---|
440 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
---|
441 | */ |
---|
442 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
---|
443 | { |
---|
444 | if (!this->currentLight) |
---|
445 | { |
---|
446 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
447 | return; |
---|
448 | } |
---|
449 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
---|
450 | } |
---|
451 | |
---|
452 | |
---|
453 | /** |
---|
454 | \brief stets the direction of the Spot Light. |
---|
455 | \param direction The direction of the Spot Light. |
---|
456 | */ |
---|
457 | void LightManager::setSpotDirection(Vector direction) |
---|
458 | { |
---|
459 | if (!this->currentLight) |
---|
460 | { |
---|
461 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
462 | return; |
---|
463 | } |
---|
464 | this->currentLight->setSpotDirection(direction); |
---|
465 | } |
---|
466 | |
---|
467 | |
---|
468 | /** |
---|
469 | \brief sets the cutoff angle of the Light. |
---|
470 | \param cutoff The cutoff angle. |
---|
471 | */ |
---|
472 | void LightManager::setSpotCutoff(GLfloat cutoff) |
---|
473 | { |
---|
474 | if (!this->currentLight) |
---|
475 | { |
---|
476 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
477 | return; |
---|
478 | } |
---|
479 | this->currentLight->setSpotCutoff(cutoff); |
---|
480 | } |
---|
481 | |
---|
482 | |
---|
483 | // get Attributes |
---|
484 | /** |
---|
485 | \returns the Position of the Light |
---|
486 | */ |
---|
487 | Vector LightManager::getPosition(void) const |
---|
488 | { |
---|
489 | if (!this->currentLight) |
---|
490 | { |
---|
491 | PRINTF(2)("no Light defined yet\n"); |
---|
492 | return Vector(.0, .0, .0); |
---|
493 | } |
---|
494 | else |
---|
495 | return this->currentLight->getPosition(); |
---|
496 | } |
---|
497 | |
---|
498 | |
---|
499 | /** |
---|
500 | \returns the Position of Light |
---|
501 | \param lightNumber lightnumber |
---|
502 | */ |
---|
503 | Vector LightManager::getPosition(int lightNumber) const |
---|
504 | { |
---|
505 | if (!this->lights[lightNumber]) |
---|
506 | { |
---|
507 | PRINTF(2)("no Light defined yet\n"); |
---|
508 | return Vector(.0,.0,.0); |
---|
509 | } |
---|
510 | else |
---|
511 | return this->lights[lightNumber]->getPosition(); |
---|
512 | } |
---|
513 | |
---|
514 | |
---|
515 | /** |
---|
516 | \returns a pointer to a Light |
---|
517 | \param lightNumber The light to request the pointer from |
---|
518 | */ |
---|
519 | Light* LightManager::getLight(int lightNumber) const |
---|
520 | { |
---|
521 | return this->lights[lightNumber]; |
---|
522 | } |
---|
523 | |
---|
524 | |
---|
525 | /** |
---|
526 | \brief outputs debug information about the Class and its lights |
---|
527 | */ |
---|
528 | void LightManager::debug(void) const |
---|
529 | { |
---|
530 | PRINT(0)("=================================\n"); |
---|
531 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
---|
532 | PRINT(0)("=================================\n"); |
---|
533 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
---|
534 | if (this->currentLight) |
---|
535 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
---|
536 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
---|
537 | PRINT(0)("=== Lights ===\n"); |
---|
538 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
539 | if (this->lights[i]) |
---|
540 | { |
---|
541 | this->lights[i]->debug(); |
---|
542 | } |
---|
543 | PRINT(0)("--------------------------------\n"); |
---|
544 | } |
---|