1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_emitter.h" |
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19 | |
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20 | #include "particle_system.h" |
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21 | #include "particle_engine.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | /** |
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27 | \brief standard constructor |
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28 | */ |
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29 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, |
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30 | float velocity) |
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31 | { |
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32 | this->setClassName ("ParticleEmitter"); |
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33 | this->direction = direction; |
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34 | this->setSpread(angle); |
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35 | this->setEmissionRate(emissionRate); |
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36 | this->setVelocity(velocity); |
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37 | |
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38 | this->saveTime = 0.0; |
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39 | |
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40 | ParticleEngine::getInstance()->addEmitter(this); |
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41 | } |
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42 | |
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43 | |
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44 | |
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45 | /** |
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46 | \brief standard destructor |
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47 | |
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48 | */ |
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49 | ParticleEmitter::~ParticleEmitter () |
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50 | { |
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51 | ParticleEngine::getInstance()->removeEmitter(this); |
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52 | |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | \brief this start the emitter |
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58 | */ |
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59 | void ParticleEmitter::start() {} |
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60 | |
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61 | |
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62 | /** |
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63 | \brief this stops the emitter |
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64 | */ |
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65 | void ParticleEmitter::stop() {} |
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66 | |
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67 | |
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68 | |
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69 | |
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70 | /* these are Animation interfaces: so you can change spec values as you want */ |
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71 | |
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72 | /** |
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73 | \brief set the emission rate |
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74 | \param sets the number of particles emitted per second |
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75 | |
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76 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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77 | you may want to use the animation class |
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78 | */ |
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79 | void ParticleEmitter::setEmissionRate(float emissionRate) |
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80 | { |
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81 | this->emissionRate = emissionRate; |
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82 | } |
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83 | |
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84 | /** |
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85 | \brief set the angle of the emitter |
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86 | \param angle around the direction in which there are particles to be emitted |
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87 | \param randomAngle A random spread-angle, the +- randomness of this option |
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88 | |
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89 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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90 | you may want to use the animation class |
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91 | */ |
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92 | void ParticleEmitter::setSpread(float angle, float randomAngle) |
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93 | { |
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94 | this->angle = angle; |
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95 | this->randomAngle = randomAngle; |
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96 | } |
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97 | |
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98 | /** |
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99 | \brief sets the velocity of all particles emitted |
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100 | \param velocity The starting velocity of the emitted particles |
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101 | \param random A random starting velocity, the +- randomness of this option |
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102 | |
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103 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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104 | you may want to use the animation class |
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105 | */ |
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106 | void ParticleEmitter::setVelocity(float velocity, float randomVelocity) |
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107 | { |
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108 | this->velocity = velocity; |
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109 | this->randomVelocity = randomVelocity; |
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110 | } |
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111 | |
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112 | /** |
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113 | \brief this set the time to life of a particle, after which it will die |
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114 | \param the time to live in seconds |
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115 | |
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116 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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117 | you may want to use the animation class |
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118 | */ |
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119 | |
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120 | void ParticleEmitter::tick(float dt, ParticleSystem* system) |
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121 | { |
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122 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) |
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123 | { |
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124 | // saving the time |
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125 | float count = (dt+this->saveTime) * this->emissionRate; |
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126 | this->saveTime = modff(count, &count) / this->emissionRate; |
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127 | PRINTF(5)("emitting %f particles, saving %f seconds for the next round\n", count, this->saveTime); |
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128 | |
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129 | if (likely(count > 0)) |
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130 | { |
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131 | Vector inheritVelocity = this->getVelocity() * system->inheritSpeed; |
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132 | for (int i = 0; i < count; i++) |
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133 | // emmits from EMITTER_DOT, |
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134 | { |
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135 | Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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136 | randDir.normalize(); |
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137 | randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); |
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138 | Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; |
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139 | |
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140 | // this should spread the Particles evenly. if the Emitter is moved around quickly |
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141 | Vector equalSpread = this->getVelocity() * random()/RAND_MAX * dt; |
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142 | |
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143 | system->addParticle(this->getAbsCoor() - equalSpread, velocityV); |
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144 | } |
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145 | } |
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146 | } |
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147 | } |
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148 | |
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149 | /** |
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150 | \brief outputs some nice debug information |
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151 | */ |
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152 | void ParticleEmitter::debug(void) |
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153 | { |
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154 | |
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155 | } |
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