1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_engine.h" |
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19 | |
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20 | #include "particle_system.h" |
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21 | #include "particle_emitter.h" |
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22 | |
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23 | #include "list.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | /** |
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28 | \brief standard constructor |
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29 | */ |
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30 | ParticleEngine::ParticleEngine () |
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31 | { |
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32 | this->setClassName ("ParticleEngine"); |
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33 | |
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34 | this->systemList = new tList<ParticleSystem>; |
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35 | this->emitterList = new tList<ParticleEmitter>; |
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36 | this->connectionList = new tList<ParticleConnection>; |
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37 | } |
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38 | |
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39 | /** |
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40 | \brief the singleton reference to this class |
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41 | */ |
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42 | ParticleEngine* ParticleEngine::singletonRef = NULL; |
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43 | |
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44 | /** |
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45 | \returns a Pointer to this Class |
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46 | */ |
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47 | ParticleEngine* ParticleEngine::getInstance(void) |
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48 | { |
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49 | if (!ParticleEngine::singletonRef) |
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50 | ParticleEngine::singletonRef = new ParticleEngine(); |
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51 | return ParticleEngine::singletonRef; |
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52 | } |
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53 | |
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54 | /** |
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55 | \brief deletes all the system, emitters, connections and Lists |
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56 | */ |
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57 | ParticleEngine::~ParticleEngine () |
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58 | { |
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59 | // delete all remaining systems |
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60 | tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); |
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61 | ParticleSystem* tmpSys = sysIt->nextElement(); |
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62 | while(tmpSys) |
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63 | { |
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64 | delete tmpSys; |
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65 | tmpSys = sysIt->nextElement(); |
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66 | } |
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67 | delete sysIt; |
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68 | delete this->systemList; |
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69 | |
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70 | // delete all remaining emitters |
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71 | tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); |
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72 | ParticleEmitter* tmpEmit = emitIt->nextElement(); |
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73 | while(tmpEmit) |
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74 | { |
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75 | delete tmpEmit; |
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76 | tmpEmit = emitIt->nextElement(); |
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77 | } |
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78 | delete emitIt; |
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79 | delete this->emitterList; |
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80 | |
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81 | // there should be no more Connections |
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82 | if (this->connectionList->getSize() == 0) |
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83 | delete this->connectionList; |
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84 | else |
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85 | PRINTF(2)("The Connection List is not empty. This should not happen.\n"); |
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86 | |
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87 | ParticleEngine::singletonRef = NULL; |
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88 | } |
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89 | |
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90 | /** |
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91 | \brief Adds a System to the System list. |
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92 | |
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93 | this is done automatically when creating a ParticleSystem |
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94 | */ |
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95 | void ParticleEngine::addSystem(ParticleSystem* system) |
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96 | { |
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97 | this->systemList->add(system); |
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98 | } |
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99 | |
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100 | /** |
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101 | \brief Adds an emitter to the emitterList |
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102 | |
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103 | this is done automatically when creating a ParticleEmitter |
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104 | */ |
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105 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) |
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106 | { |
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107 | this->emitterList->add(emitter); |
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108 | } |
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109 | |
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110 | /** |
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111 | \brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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112 | \param emitter the Emitter to connect to the System |
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113 | \param system the System to connect to the Emitter |
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114 | */ |
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115 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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116 | { |
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117 | // look, if we have already added this connection |
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118 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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119 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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120 | while(tmpConnection) |
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121 | { |
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122 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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123 | { |
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124 | PRINTF(2)("Connection between Emitter and System already added\n"); |
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125 | delete tmpConIt; |
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126 | return; |
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127 | } |
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128 | |
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129 | tmpConnection = tmpConIt->nextElement(); |
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130 | } |
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131 | delete tmpConIt; |
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132 | |
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133 | |
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134 | |
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135 | ParticleConnection* tmpCon = new ParticleConnection; |
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136 | tmpCon->emitter = emitter; |
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137 | tmpCon->system = system; |
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138 | |
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139 | this->connectionList->add(tmpCon); |
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140 | } |
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141 | |
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142 | /** |
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143 | \brief Removes a system from the systemList and also removes all Connections to the System |
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144 | \param system The ParticleSystem to delete |
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145 | */ |
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146 | bool ParticleEngine::removeSystem(ParticleSystem* system) |
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147 | { |
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148 | // remove any connections, that have this system within |
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149 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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150 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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151 | while(tmpConnection) |
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152 | { |
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153 | if (tmpConnection->system == system) |
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154 | this->breakConnection(tmpConnection); |
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155 | tmpConnection = tmpConIt->nextElement(); |
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156 | } |
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157 | delete tmpConIt; |
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158 | |
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159 | // remove the System from the systemList. |
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160 | this->systemList->remove(system); |
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161 | } |
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162 | |
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163 | /** |
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164 | \brief removes an emitter from the emitterList and also from all Connections it is attached to. |
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165 | \param emitter the ParticleEmitter to remove. |
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166 | */ |
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167 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) |
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168 | { |
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169 | // remove any connections, that have this emitter within |
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170 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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171 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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172 | while(tmpConnection) |
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173 | { |
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174 | if (tmpConnection->emitter == emitter) |
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175 | this->breakConnection(tmpConnection); |
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176 | tmpConnection = tmpConIt->nextElement(); |
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177 | } |
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178 | delete tmpConIt; |
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179 | |
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180 | // remove the emitter from the emitterList |
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181 | this->emitterList->remove(emitter); |
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182 | } |
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183 | |
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184 | /** |
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185 | \brief removes a Connection between an Emitter and a System |
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186 | \param emitter The emitter of the connection to remove |
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187 | \param system The system of the connection to remove |
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188 | \returns true, if the connection was broken, false if the conntection was not found |
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189 | |
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190 | only if both system and emitter are in the connection the Connection will be broken |
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191 | */ |
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192 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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193 | { |
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194 | // look, if we have already added this connection |
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195 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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196 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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197 | while(tmpConnection) |
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198 | { |
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199 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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200 | { |
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201 | this->breakConnection(tmpConnection); |
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202 | delete tmpConIt; |
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203 | return true; |
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204 | } |
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205 | tmpConnection = tmpConIt->nextElement(); |
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206 | } |
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207 | delete tmpConIt; |
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208 | return false; |
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209 | } |
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210 | |
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211 | /** |
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212 | \brief removes a Connection between an Emitter and a System |
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213 | \param connection the connection to remove |
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214 | |
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215 | \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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216 | */ |
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217 | bool ParticleEngine::breakConnection(ParticleConnection* connection) |
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218 | { |
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219 | this->connectionList->remove(connection); |
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220 | return true; |
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221 | } |
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222 | |
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223 | |
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224 | /** |
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225 | \brief this function ticks all the ParticleSystems, so an animation will flow |
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226 | \param dt passed since last tick |
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227 | */ |
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228 | void ParticleEngine::tick(float dt) |
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229 | { |
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230 | // add new Particles to each System connected to an Emitter. |
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231 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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232 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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233 | while(tmpConnection) |
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234 | { |
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235 | tmpConnection->emitter->tick(dt, tmpConnection->system); |
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236 | tmpConnection = tmpConIt->nextElement(); |
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237 | } |
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238 | delete tmpConIt; |
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239 | |
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240 | |
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241 | // ticks all the ParticleSystems |
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242 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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243 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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244 | while(tmpSys) |
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245 | { |
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246 | tmpSys->tick(dt); |
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247 | tmpSys = tmpIt->nextElement(); |
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248 | } |
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249 | delete tmpIt; |
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250 | } |
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251 | |
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252 | /** |
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253 | \brief draws all the systems and their Particles. |
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254 | */ |
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255 | void ParticleEngine::draw(void) |
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256 | { |
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257 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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258 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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259 | while(tmpSys) |
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260 | { |
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261 | tmpSys->draw(); |
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262 | tmpSys = tmpIt->nextElement(); |
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263 | } |
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264 | delete tmpIt; |
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265 | |
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266 | } |
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267 | |
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268 | /** |
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269 | \brief outputs some nice debug information |
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270 | */ |
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271 | void ParticleEngine::debug(void) |
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272 | { |
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273 | PRINT(0)("+-----------------------------------+\n"); |
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274 | PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); |
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275 | PRINT(0)("+-----------------------------------+\n"); |
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276 | PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); |
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277 | PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", |
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278 | this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); |
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279 | if (this->connectionList->getSize() > 0) |
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280 | { |
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281 | PRINT(0)(" Connections:\n"); |
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282 | PRINT(0)(" -----------------------------------\n"); |
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283 | |
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284 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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285 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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286 | while(tmpConnection) |
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287 | { |
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288 | PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); |
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289 | tmpConnection = tmpConIt->nextElement(); |
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290 | } |
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291 | delete tmpConIt; |
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292 | } |
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293 | if (this->systemList->getSize() > 0) |
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294 | { |
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295 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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296 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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297 | while(tmpSys) |
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298 | { |
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299 | tmpSys->debug(); |
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300 | tmpSys = tmpIt->nextElement(); |
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301 | } |
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302 | delete tmpIt; |
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303 | } |
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304 | |
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305 | PRINT(0)("+--------------------------------PE-+\n"); |
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306 | |
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307 | } |
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