1 | /*! |
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2 | \file particle_engine.h |
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3 | \brief Definition of the ParticleEngine |
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4 | */ |
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5 | |
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6 | #ifndef _PARTICLE_ENGINE_H |
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7 | #define _PARTICLE_ENGINE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "particle_system.h" |
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11 | #include "particle_emitter.h" |
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12 | |
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13 | // FORWARD DEFINITION |
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14 | template<class T> class tList; |
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15 | class ParticleSystem; |
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16 | class ParticleEmitter; |
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17 | |
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18 | struct ParticleConnection |
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19 | { |
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20 | ParticleEmitter* emitter; //!< The emitter to emit system from. |
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21 | ParticleSystem* system; //!< The Particles emitted from emitter. |
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22 | }; |
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23 | |
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24 | //! A default singleton class. |
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25 | class ParticleEngine : public BaseObject { |
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26 | |
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27 | public: |
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28 | static ParticleEngine* getInstance(void); |
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29 | virtual ~ParticleEngine(void); |
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30 | |
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31 | void tick(float dt); |
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32 | void draw(float dt); |
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33 | |
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34 | void addSystem(ParticleSystem* system); |
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35 | void addEmitter(ParticleEmitter* emitter); |
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36 | void addConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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37 | |
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38 | bool removeSystem(ParticleSystem* system); |
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39 | bool removeEmitter(ParticleEmitter* emitter); |
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40 | bool breakConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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41 | bool breakConnection(ParticleConnection* connection); |
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42 | |
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43 | void debug(); |
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44 | |
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45 | private: |
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46 | ParticleEngine(void); |
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47 | static ParticleEngine* singletonRef; |
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48 | |
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49 | tList<ParticleSystem>* systemList; |
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50 | tList<ParticleEmitter>* emitterList; |
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51 | |
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52 | tList<ParticleConnection>* connectionList; |
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53 | }; |
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54 | |
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55 | #endif /* _PARTICLE_ENGINE_H */ |
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