1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_system.h" |
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19 | |
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20 | #include "particle_emitter.h" |
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21 | #include "particle_engine.h" |
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22 | #include "compiler.h" |
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23 | #include "material.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | /** |
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28 | \brief standard constructor |
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29 | \param count the Count of particles in the System |
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30 | \param type The Type of the ParticleSystem |
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31 | |
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32 | \todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
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35 | { |
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36 | this->setClassName ("ParticleSystem"); |
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37 | this->name = NULL; |
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38 | this->maxCount = maxCount; |
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39 | this->count = 0; |
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40 | this->particleType = type; |
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41 | this->particles = NULL; |
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42 | this->setConserve(.8); |
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43 | this->setLifeSpan(.1); |
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44 | this->setInheritSpeed(0); |
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45 | this->glID = NULL; |
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46 | this->setRadius(1.0, 1.0, 0.0); |
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47 | this->setType(PARTICLE_SPRITE, 1); |
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48 | ParticleEngine::getInstance()->addSystem(this); |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | \brief standard deconstructor |
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54 | */ |
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55 | ParticleSystem::~ParticleSystem() |
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56 | { |
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57 | // delete what has to be deleted here |
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58 | ParticleEngine::getInstance()->removeSystem(this); |
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59 | } |
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60 | |
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61 | /** |
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62 | \brief sets the Name of the Particle System |
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63 | \param name the Name of the System |
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64 | */ |
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65 | void ParticleSystem::setName(const char* name) |
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66 | { |
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67 | if (this->name) |
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68 | delete this->name; |
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69 | this->name = new char[strlen(name)+1]; |
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70 | strcpy(this->name, name); |
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71 | } |
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72 | |
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73 | /** |
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74 | \returns the Name of the ParticleSystem |
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75 | */ |
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76 | const char* ParticleSystem::getName(void) const |
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77 | { |
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78 | return this->name; |
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79 | } |
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80 | |
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81 | /** |
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82 | \todo this will be different |
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83 | */ |
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84 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
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85 | { |
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86 | this->particleType = particleType; |
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87 | this->dialectCount = count; |
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88 | if (glID != NULL) |
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89 | delete glID; |
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90 | |
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91 | glID = new GLuint[count]; |
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92 | for (int i = 0; i< count; i++) |
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93 | glID[i] = 0; |
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94 | |
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95 | glID[0] = glGenLists(count); |
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96 | |
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97 | material = new Material("transperencyMap"); |
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98 | material->setDiffuseMap("pictures/radialTransparency.png"); |
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99 | // material->setTransparency(.5); |
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100 | |
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101 | glNewList(glID[0], GL_COMPILE); |
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102 | glBegin(GL_TRIANGLE_STRIP); |
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103 | glTexCoord2f(1, 1); |
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104 | glVertex3f(0.0, .5, .5); |
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105 | glTexCoord2f(1, 0); |
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106 | glVertex3f(0.0, -.5, .5); |
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107 | glTexCoord2f(0, 1); |
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108 | glVertex3f(0.0, .5, -.5); |
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109 | glTexCoord2f(0, 0); |
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110 | glVertex3f(0.0, -.5, -.5); |
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111 | glEnd(); |
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112 | glEndList(); |
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113 | } |
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114 | |
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115 | // setting properties |
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116 | void ParticleSystem::setMaterial(Material* material) |
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117 | { |
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118 | this->material = material; |
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119 | } |
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120 | |
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121 | |
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122 | |
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123 | /** |
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124 | \brief how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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125 | \param value a Value between zero and one |
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126 | |
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127 | |
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128 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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129 | you may want to use the animation class |
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130 | */ |
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131 | void ParticleSystem::setInheritSpeed(float value) |
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132 | { |
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133 | if (unlikely(value > 1.0)) |
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134 | this->inheritSpeed = 1; |
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135 | else if (unlikely(value < 0.0)) |
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136 | this->inheritSpeed = 0; |
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137 | else |
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138 | this->inheritSpeed = value; |
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139 | } |
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140 | |
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141 | /** |
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142 | \brief Sets the lifespan of newly created particles |
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143 | */ |
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144 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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145 | { |
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146 | this->lifeSpan = lifeSpan; |
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147 | this->randomLifeSpan = randomLifeSpan; |
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148 | } |
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149 | |
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150 | /** |
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151 | \brief sets the radius of newly created particles |
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152 | */ |
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153 | void ParticleSystem::setRadius(float startRadius, float endRadius, float randomStartRadius, float randomEndRadius) |
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154 | { |
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155 | this->startRadius = startRadius; |
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156 | this->endRadius = endRadius; |
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157 | this->randomStartRadius = randomStartRadius; |
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158 | this->randomEndRadius = randomEndRadius; |
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159 | } |
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160 | |
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161 | /** |
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162 | \brief sets the conserve Factor of newly created particles |
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163 | */ |
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164 | void ParticleSystem::setConserve(float conserve) |
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165 | { |
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166 | if (conserve > 1.0) |
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167 | this->conserve = 1.0; |
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168 | else if (conserve < 0.0) |
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169 | this->conserve = 0.0; |
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170 | else |
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171 | this->conserve = conserve; |
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172 | } |
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173 | |
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174 | /** |
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175 | \brief ticks the system. |
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176 | \param dt the time to tick all the Particles of the System |
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177 | |
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178 | this is used to get all the particles some motion |
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179 | */ |
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180 | void ParticleSystem::tick(float dt) |
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181 | { |
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182 | Particle* tickPart = particles; // the particle to Tick |
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183 | Particle* prevPart = NULL; // |
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184 | while (likely(tickPart != NULL)) |
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185 | { |
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186 | tickPart->position = tickPart->position + tickPart->velocity; |
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187 | tickPart->radius += tickPart->radiusIt * dt; |
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188 | |
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189 | // many more to come |
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190 | |
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191 | |
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192 | if (this->conserve < 1.0) |
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193 | tickPart->velocity = tickPart->velocity * this->conserve; |
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194 | // find out if we have to delete tickPart |
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195 | if ((tickPart->timeToLive -= dt) <= 0) |
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196 | { |
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197 | // remove the particle from the list |
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198 | if (likely(prevPart != NULL)) |
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199 | { |
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200 | prevPart->next = tickPart->next; |
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201 | delete tickPart; |
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202 | tickPart = prevPart->next; |
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203 | } |
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204 | else |
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205 | { |
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206 | prevPart = NULL; |
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207 | this->particles = tickPart->next; |
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208 | delete tickPart; |
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209 | tickPart = this->particles; |
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210 | } |
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211 | --this->count; |
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212 | } |
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213 | else |
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214 | { |
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215 | prevPart = tickPart; |
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216 | tickPart = tickPart->next; |
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217 | } |
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218 | } |
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219 | } |
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220 | |
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221 | /** |
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222 | \brief draws all the Particles of this System |
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223 | */ |
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224 | void ParticleSystem::draw(void) |
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225 | { |
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226 | // material->select(); |
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227 | |
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228 | |
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229 | glMatrixMode(GL_MODELVIEW); |
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230 | // glDisable(GL_LIGHTING); |
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231 | material->select(); |
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232 | glDisable(GL_DEPTH_TEST); |
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233 | Particle* drawPart = particles; |
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234 | if (likely(drawPart != NULL)) |
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235 | { |
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236 | //draw in DOT mode |
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237 | // glBegin(GL_POINTS); |
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238 | while (likely(drawPart != NULL)) |
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239 | { |
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240 | glPushMatrix(); |
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241 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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242 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
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243 | glCallList(*this->glID); |
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244 | |
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245 | //glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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246 | drawPart = drawPart->next; |
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247 | glPopMatrix(); |
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248 | } |
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249 | // glEnd(); |
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250 | } |
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251 | // glEnable(GL_LIGHTING); |
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252 | glEnable(GL_DEPTH_TEST); |
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253 | } |
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254 | |
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255 | /** |
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256 | \brief adds a new Particle to the System |
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257 | \param position the position where the particle gets emitted. |
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258 | \param velocity the Starting velocity of the particle. |
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259 | \param data some more data given by the emitter |
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260 | */ |
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261 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, unsigned int data) |
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262 | { |
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263 | if (this->count <= this->maxCount) |
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264 | { |
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265 | // if it is the first Particle |
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266 | if (unlikely(particles == NULL)) |
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267 | { |
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268 | this->particles = new Particle; |
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269 | this->particles->next = NULL; |
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270 | } |
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271 | // filling the List from the beginning |
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272 | else |
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273 | { |
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274 | Particle* tmpPart = new Particle; |
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275 | tmpPart->next = this->particles; |
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276 | this->particles = tmpPart; |
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277 | } |
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278 | |
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279 | particles->timeToLive = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
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280 | particles->position = position; |
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281 | particles->velocity = velocity; |
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282 | |
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283 | // particle->rotation = ; //! \todo rotation is once again something to be done. |
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284 | particles->mass = this->initialMass + (rand()/RAND_MAX -.5)* this->randomInitialMass; |
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285 | particles->radius = this->startRadius + (rand()/RAND_MAX-.5)*this->randomStartRadius; |
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286 | |
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287 | particles->radiusIt = (this->endRadius + (rand()/RAND_MAX-.5)*this->randomEndRadius - particles->radius) / particles->timeToLive; |
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288 | |
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289 | ++this->count; |
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290 | } |
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291 | else |
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292 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
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293 | } |
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294 | |
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295 | /** |
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296 | \brief outputs some nice debug information |
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297 | */ |
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298 | void ParticleSystem::debug(void) |
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299 | { |
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300 | PRINT(0)(" ParticleSystem %s\n", this->name); |
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301 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
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302 | } |
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