1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_system.h" |
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19 | |
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20 | #include "particle_emitter.h" |
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21 | #include "particle_engine.h" |
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22 | #include "compiler.h" |
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23 | #include "material.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | /** |
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28 | \brief standard constructor |
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29 | \param count the Count of particles in the System |
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30 | \param type The Type of the ParticleSystem |
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31 | |
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32 | \todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
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35 | { |
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36 | this->setClassName ("ParticleSystem"); |
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37 | this->material = NULL; |
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38 | this->name = NULL; |
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39 | this->maxCount = maxCount; |
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40 | this->count = 0; |
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41 | this->particles = NULL; |
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42 | this->deadList = NULL; |
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43 | this->setConserve(1); |
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44 | this->setLifeSpan(1); |
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45 | this->setInheritSpeed(0); |
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46 | this->glID = NULL; |
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47 | this->setRadius(1.0, 1.0, 0.0); |
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48 | this->setType(type, 1); |
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49 | ParticleEngine::getInstance()->addSystem(this); |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | \brief standard deconstructor |
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55 | */ |
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56 | ParticleSystem::~ParticleSystem() |
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57 | { |
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58 | // delete what has to be deleted here |
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59 | ParticleEngine::getInstance()->removeSystem(this); |
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60 | |
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61 | // deleting all the living Particles |
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62 | while (this->particles) |
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63 | { |
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64 | Particle* tmpDelPart = this->particles; |
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65 | this->particles = this->particles->next; |
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66 | delete tmpDelPart; |
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67 | } |
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68 | |
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69 | // deleting all the dead particles |
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70 | while (this->deadList) |
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71 | { |
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72 | Particle* tmpDelPart = this->deadList; |
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73 | this->deadList = this->deadList->next; |
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74 | delete tmpDelPart; |
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75 | } |
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76 | |
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77 | if (this->material) |
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78 | delete this->material; |
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79 | } |
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80 | |
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81 | /** |
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82 | \brief sets the Name of the Particle System |
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83 | \param name the Name of the System |
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84 | */ |
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85 | void ParticleSystem::setName(const char* name) |
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86 | { |
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87 | if (this->name) |
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88 | delete this->name; |
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89 | this->name = new char[strlen(name)+1]; |
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90 | strcpy(this->name, name); |
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91 | } |
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92 | |
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93 | /** |
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94 | \returns the Name of the ParticleSystem |
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95 | */ |
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96 | const char* ParticleSystem::getName(void) const |
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97 | { |
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98 | return this->name; |
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99 | } |
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100 | |
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101 | /** |
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102 | \todo this will be different |
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103 | */ |
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104 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
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105 | { |
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106 | this->particleType = particleType; |
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107 | this->dialectCount = count; |
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108 | if (glID != NULL) |
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109 | delete glID; |
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110 | |
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111 | glID = new GLuint[count]; |
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112 | for (int i = 0; i< count; i++) |
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113 | glID[i] = 0; |
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114 | |
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115 | glID[0] = glGenLists(count); |
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116 | |
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117 | material = new Material("transperencyMap"); |
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118 | material->setDiffuseMap("pictures/radialTransparency.png"); |
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119 | // material->setTransparency(.5); |
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120 | |
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121 | glNewList(glID[0], GL_COMPILE); |
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122 | glBegin(GL_TRIANGLE_STRIP); |
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123 | glTexCoord2f(1, 1); |
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124 | glVertex3f(0.0, .5, .5); |
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125 | glTexCoord2f(1, 0); |
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126 | glVertex3f(0.0, -.5, .5); |
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127 | glTexCoord2f(0, 1); |
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128 | glVertex3f(0.0, .5, -.5); |
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129 | glTexCoord2f(0, 0); |
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130 | glVertex3f(0.0, -.5, -.5); |
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131 | glEnd(); |
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132 | glEndList(); |
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133 | } |
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134 | |
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135 | // setting properties |
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136 | void ParticleSystem::setMaterial(Material* material) |
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137 | { |
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138 | this->material = material; |
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139 | } |
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140 | |
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141 | |
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142 | |
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143 | /** |
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144 | \brief how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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145 | \param value a Value between zero and one |
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146 | |
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147 | |
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148 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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149 | you may want to use the animation class |
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150 | */ |
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151 | void ParticleSystem::setInheritSpeed(float value) |
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152 | { |
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153 | if (unlikely(value > 1.0)) |
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154 | this->inheritSpeed = 1; |
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155 | else if (unlikely(value < 0.0)) |
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156 | this->inheritSpeed = 0; |
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157 | else |
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158 | this->inheritSpeed = value; |
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159 | } |
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160 | |
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161 | /** |
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162 | \brief Sets the lifespan of newly created particles |
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163 | */ |
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164 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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165 | { |
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166 | this->lifeSpan = lifeSpan; |
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167 | this->randomLifeSpan = randomLifeSpan; |
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168 | } |
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169 | |
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170 | /** |
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171 | \brief sets the radius of newly created particles |
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172 | */ |
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173 | void ParticleSystem::setRadius(float startRadius, float endRadius, float randomStartRadius, float randomEndRadius) |
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174 | { |
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175 | this->startRadius = startRadius; |
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176 | this->endRadius = endRadius; |
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177 | this->randomStartRadius = randomStartRadius; |
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178 | this->randomEndRadius = randomEndRadius; |
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179 | } |
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180 | |
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181 | /** |
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182 | \brief sets the conserve Factor of newly created particles |
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183 | */ |
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184 | void ParticleSystem::setConserve(float conserve) |
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185 | { |
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186 | if (conserve > 1.0) |
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187 | this->conserve = 1.0; |
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188 | else if (conserve < 0.0) |
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189 | this->conserve = 0.0; |
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190 | else |
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191 | this->conserve = conserve; |
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192 | } |
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193 | |
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194 | /** |
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195 | \brief ticks the system. |
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196 | \param dt the time to tick all the Particles of the System |
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197 | |
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198 | this is used to get all the particles some motion |
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199 | */ |
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200 | void ParticleSystem::tick(float dt) |
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201 | { |
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202 | Particle* tickPart = particles; // the particle to Tick |
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203 | Particle* prevPart = NULL; // |
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204 | while (likely(tickPart != NULL)) |
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205 | { |
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206 | tickPart->position = tickPart->position + tickPart->velocity; |
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207 | tickPart->radius += tickPart->radiusIt * dt; |
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208 | |
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209 | // many more to come |
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210 | |
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211 | |
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212 | if (this->conserve < 1.0) |
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213 | tickPart->velocity = tickPart->velocity * this->conserve; |
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214 | // find out if we have to delete tickPart |
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215 | if ((tickPart->timeToLive -= dt) <= 0) |
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216 | { |
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217 | // remove the particle from the list |
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218 | if (likely(prevPart != NULL)) |
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219 | { |
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220 | prevPart->next = tickPart->next; |
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221 | tickPart->next = this->deadList; |
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222 | this->deadList = tickPart; |
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223 | tickPart = prevPart->next; |
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224 | } |
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225 | else |
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226 | { |
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227 | prevPart = NULL; |
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228 | this->particles = tickPart->next; |
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229 | tickPart->next = this->deadList; |
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230 | this->deadList = tickPart; |
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231 | tickPart = this->particles; |
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232 | } |
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233 | --this->count; |
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234 | } |
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235 | else |
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236 | { |
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237 | prevPart = tickPart; |
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238 | tickPart = tickPart->next; |
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239 | } |
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240 | } |
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241 | } |
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242 | |
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243 | /** |
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244 | \brief draws all the Particles of this System |
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245 | \param the time passed in seconds (since the last draw) |
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246 | */ |
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247 | void ParticleSystem::draw(float dt) |
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248 | { |
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249 | glPushAttrib(GL_ENABLE_BIT); |
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250 | // material->select(); |
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251 | Particle* drawPart = particles; |
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252 | |
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253 | switch (this->particleType) |
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254 | { |
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255 | case PARTICLE_SPRITE: |
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256 | glMatrixMode(GL_MODELVIEW); |
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257 | // glDisable(GL_LIGHTING); |
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258 | material->select(); |
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259 | glDisable(GL_DEPTH_TEST); |
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260 | while (likely(drawPart != NULL)) |
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261 | { |
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262 | glPushMatrix(); |
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263 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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264 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
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265 | glCallList(*this->glID); |
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266 | |
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267 | //glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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268 | drawPart = drawPart->next; |
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269 | glPopMatrix(); |
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270 | } |
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271 | // glEnd(); |
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272 | |
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273 | // glEnable(GL_LIGHTING); |
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274 | |
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275 | glEnable(GL_DEPTH_TEST); |
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276 | break; |
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277 | default: |
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278 | |
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279 | case PARTICLE_SPARK: |
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280 | glEnable(GL_LINE_SMOOTH); |
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281 | glBegin(GL_LINES); |
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282 | while (likely(drawPart != NULL)) |
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283 | { |
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284 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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285 | glVertex3f(drawPart->position.x - drawPart->velocity.x, |
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286 | drawPart->position.y - drawPart->velocity.y, |
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287 | drawPart->position.z - drawPart->velocity.z); |
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288 | drawPart = drawPart->next; |
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289 | } |
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290 | glEnd(); |
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291 | break; |
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292 | |
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293 | case PARTICLE_DOT: |
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294 | glBegin(GL_POINTS); |
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295 | while (likely(drawPart != NULL)) |
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296 | { |
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297 | glLineWidth(drawPart->radius); |
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298 | |
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299 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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300 | drawPart = drawPart->next; |
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301 | } |
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302 | glEnd(); |
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303 | break; |
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304 | } |
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305 | glPopAttrib(); |
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306 | } |
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307 | |
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308 | /** |
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309 | \brief adds a new Particle to the System |
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310 | \param position the position where the particle gets emitted. |
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311 | \param velocity the Starting velocity of the particle. |
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312 | \param data some more data given by the emitter |
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313 | */ |
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314 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, unsigned int data) |
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315 | { |
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316 | if (this->count <= this->maxCount) |
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317 | { |
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318 | // if it is the first Particle |
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319 | if (unlikely(particles == NULL)) |
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320 | { |
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321 | if (likely(deadList != NULL)) |
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322 | { |
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323 | this->particles = this->deadList; |
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324 | deadList = deadList->next; |
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325 | } |
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326 | else |
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327 | { |
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328 | PRINTF(5)("Generating new Particle\n"); |
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329 | this->particles = new Particle; |
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330 | } |
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331 | this->particles->next = NULL; |
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332 | } |
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333 | // filling the List from the beginning |
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334 | else |
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335 | { |
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336 | Particle* tmpPart; |
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337 | if (likely(deadList != NULL)) |
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338 | { |
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339 | tmpPart = this->deadList; |
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340 | deadList = deadList->next; |
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341 | } |
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342 | else |
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343 | { |
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344 | PRINTF(5)("Generating new Particle\n"); |
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345 | tmpPart = new Particle; |
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346 | } |
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347 | tmpPart->next = this->particles; |
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348 | this->particles = tmpPart; |
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349 | } |
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350 | |
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351 | particles->timeToLive = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
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352 | particles->position = position; |
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353 | particles->velocity = velocity; |
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354 | |
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355 | // particle->rotation = ; //! \todo rotation is once again something to be done. |
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356 | particles->mass = this->initialMass + (rand()/RAND_MAX -.5)* this->randomInitialMass; |
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357 | particles->radius = this->startRadius + (rand()/RAND_MAX-.5)*this->randomStartRadius; |
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358 | |
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359 | particles->radiusIt = (this->endRadius + (rand()/RAND_MAX-.5)*this->randomEndRadius - particles->radius) / particles->timeToLive; |
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360 | |
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361 | ++this->count; |
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362 | } |
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363 | else |
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364 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
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365 | } |
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366 | |
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367 | /** |
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368 | \brief outputs some nice debug information |
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369 | */ |
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370 | void ParticleSystem::debug(void) |
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371 | { |
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372 | PRINT(0)(" ParticleSystem %s\n", this->name); |
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373 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
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374 | if (deadList) |
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375 | { |
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376 | PRINT(0)(" - ParticleDeadList is used: "); |
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377 | int i = 1; |
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378 | Particle* tmpPart = this->deadList; |
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379 | while (tmpPart = tmpPart->next) ++i; |
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380 | PRINT(0)("count: %d\n", i); |
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381 | } |
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382 | } |
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