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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/render2D/element_2d.cc @ 4845

Last change on this file since 4845 was 4843, checked in by bensch, 20 years ago

orxonox/trunk: included libORXquadtree.a

File size: 1.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "element_2d.h"
19#include "render_2d.h"
20
21#include "graphics_engine.h"
22#include "p_node.h"
23
24using namespace std;
25
26
27/**
28 * standard constructor
29 * @todo this constructor is not jet implemented - do it
30*/
31Element2D::Element2D ()
32{
33   this->setClassID(CL_ELEMENT_2D, "Element2D");
34
35   Render2D::getInstance()->registerElement2D(this);
36}
37
38/**
39 * standard deconstructor
40*/
41Element2D::~Element2D ()
42{
43  // delete what has to be deleted here
44  Render2D::getInstance()->unregisterElement2D(this);
45}
46
47
48/**
49 * this sets the position of the Element on the screen.
50 */
51void Element2D::positioning()
52{
53  // setting the Position of this ELEM2D.
54  Vector pos;
55  if (this->bindNode)
56  {
57    GLdouble x = this->bindNode->getAbsCoor().x;
58    GLdouble y = this->bindNode->getAbsCoor().y;
59    GLdouble z = this->bindNode->getAbsCoor().z;
60    GLdouble projectPos[3];
61    gluProject(x, y, z, GraphicsEngine::modMat, GraphicsEngine::projMat, GraphicsEngine::viewPort, projectPos, projectPos+1, projectPos+2);
62    pos.x = projectPos[0] + this->position2D[0];
63    pos.y = GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->position2D[1];
64    pos.z = projectPos[2];
65  }
66  else
67  {
68    pos.x = this->position2D[0];
69    pos.y = this->position2D[1];
70    pos.z = 0;
71  }
72
73  glPushMatrix();
74}
75
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