1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "element_2d.h" |
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19 | #include "render_2d.h" |
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20 | |
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21 | #include "graphics_engine.h" |
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22 | #include "p_node.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | |
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27 | /** |
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28 | * standard constructor |
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29 | * @todo this constructor is not jet implemented - do it |
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30 | */ |
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31 | Element2D::Element2D () |
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32 | { |
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33 | this->init(); |
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34 | } |
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35 | |
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36 | /** |
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37 | * standard deconstructor |
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38 | */ |
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39 | Element2D::~Element2D () |
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40 | { |
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41 | // delete what has to be deleted here |
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42 | Render2D::getInstance()->unregisterElement2D(this); |
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43 | } |
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44 | |
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45 | |
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46 | void Element2D::init() |
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47 | { |
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48 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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49 | |
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50 | this->setPosition2D(0,0); |
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51 | this->setAlignment(E2D_ALIGN_CENTER); |
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52 | |
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53 | Render2D::getInstance()->registerElement2D(this); |
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54 | } |
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55 | |
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56 | /** |
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57 | * this sets the position of the Element on the screen. |
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58 | * Use this in the your tick function, if you want the element to be automatically positioned. |
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59 | */ |
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60 | void Element2D::positioning() |
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61 | { |
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62 | |
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63 | // setting the Position of this 2D-Element. |
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64 | if (this->alignment == E2D_ALIGN_SCREEN_CENTER) |
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65 | { |
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66 | absPos2D.x = GraphicsEngine::getInstance()->getResolutionX()/2 + this->relPos2D[0]; |
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67 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY()/2 + this->relPos2D[1]; |
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68 | absPos2D.depth = 0; |
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69 | } |
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70 | else if (this->bindNode) |
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71 | { |
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72 | GLdouble projectPos[3]; |
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73 | gluProject(this->bindNode->getAbsCoor().x, |
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74 | this->bindNode->getAbsCoor().y, |
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75 | this->bindNode->getAbsCoor().z, |
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76 | GraphicsEngine::modMat, |
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77 | GraphicsEngine::projMat, |
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78 | GraphicsEngine::viewPort, |
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79 | projectPos, |
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80 | projectPos+1, |
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81 | projectPos+2); |
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82 | absPos2D.x = projectPos[0] + this->relPos2D[0]; |
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83 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relPos2D[1]; |
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84 | absPos2D.depth = projectPos[2]; |
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85 | } |
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86 | else |
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87 | { |
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88 | absPos2D.x = this->relPos2D[0]; |
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89 | absPos2D.y = this->relPos2D[1]; |
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90 | absPos2D.depth = 0; |
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91 | } |
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92 | } |
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93 | |
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94 | /** |
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95 | * ticks the 2d-Element |
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96 | * @param dt the time elapsed since the last tick |
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97 | */ |
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98 | void Element2D::tick(float dt) |
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99 | { |
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100 | this->positioning(); |
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101 | } |
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