1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "element_2d.h" |
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19 | #include "render_2d.h" |
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20 | |
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21 | #include "graphics_engine.h" |
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22 | #include "p_node.h" |
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23 | #include "load_param.h" |
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24 | #include "tinyxml.h" |
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25 | #include "class_list.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | * @todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | Element2D::Element2D () |
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35 | { |
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36 | this->init(); |
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37 | } |
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38 | |
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39 | /** |
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40 | * standard deconstructor |
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41 | */ |
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42 | Element2D::~Element2D () |
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43 | { |
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44 | // delete what has to be deleted here |
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45 | Render2D::getInstance()->unregisterElement2D(this); |
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46 | } |
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47 | |
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48 | |
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49 | /** |
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50 | * initializes a Element2D |
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51 | */ |
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52 | void Element2D::init() |
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53 | { |
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54 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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55 | |
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56 | this->setVisibility(true); |
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57 | this->setPosition2D(0,0); |
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58 | this->setAlignment(E2D_ALIGN_NONE); |
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59 | this->layer = E2D_TOP; |
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60 | |
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61 | Render2D::getInstance()->registerElement2D(this); |
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62 | } |
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63 | |
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64 | /** |
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65 | * Loads the Parameters of an Element2D from... |
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66 | * @param root The XML-element to load from |
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67 | */ |
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68 | void Element2D::loadParams(const TiXmlElement* root) |
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69 | { |
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70 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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71 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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72 | |
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73 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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74 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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75 | |
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76 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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77 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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78 | |
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79 | LoadParam<Element2D>(root, "2d-position", this, &Element2D::setPosition2D) |
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80 | .describe("the _relative_ position (away from alignment) this 2d-element shows"); |
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81 | |
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82 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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83 | .describe("if the Element is visible or not"); |
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84 | } |
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85 | |
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86 | /** |
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87 | * sets the alignment of the 2D-element in form of a String |
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88 | * @param alignment the alignment @see loadParams |
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89 | */ |
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90 | void Element2D::setAlignment(const char* alignment) |
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91 | { |
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92 | if (!strcmp(alignment, "center")) |
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93 | this->setAlignment(E2D_ALIGN_CENTER); |
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94 | else if (!strcmp(alignment, "left")) |
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95 | this->setAlignment(E2D_ALIGN_LEFT); |
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96 | else if (!strcmp(alignment, "right")) |
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97 | this->setAlignment(E2D_ALIGN_RIGHT); |
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98 | else if (!strcmp(alignment, "screen-center")) |
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99 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * moves a Element to another layer |
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105 | * @param layer the Layer this is drawn on |
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106 | */ |
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107 | void Element2D::setLayer(E2D_LAYER layer) |
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108 | { |
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109 | Render2D::getInstance()->moveToLayer(this, layer); |
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110 | this->layer = layer; |
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111 | } |
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112 | |
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113 | /** |
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114 | * sets the layer onto which this 2D-element is projected to. |
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115 | * @param layer the layer @see loadParams |
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116 | */ |
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117 | void Element2D::setLayer(const char* layer) |
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118 | { |
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119 | if (!strcmp(layer, "top")) |
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120 | this->setLayer(E2D_TOP); |
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121 | else if (!strcmp(layer, "medium")) |
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122 | this->setLayer(E2D_MEDIUM); |
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123 | else if (!strcmp(layer, "bottom")) |
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124 | this->setLayer(E2D_BOTTOM); |
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125 | else if (!strcmp(layer, "below-all")) |
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126 | this->setLayer(E2D_BELOW_ALL); |
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127 | } |
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128 | |
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129 | |
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130 | /** |
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131 | * sets a node, this 2D-Element should be shown upon |
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132 | * @param bindNode the name of the Node (should be existing) |
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133 | */ |
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134 | void Element2D::setBindNode(const char* bindNode) |
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135 | { |
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136 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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137 | if (tmpBindNode != NULL) |
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138 | this->bindNode = tmpBindNode; |
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139 | } |
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140 | |
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141 | /** |
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142 | * this sets the position of the Element on the screen. |
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143 | * Use this in the your tick function, if you want the element to be automatically positioned. |
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144 | */ |
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145 | void Element2D::positioning() |
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146 | { |
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147 | // setting the Position of this 2D-Element. |
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148 | if (this->alignment == E2D_ALIGN_SCREEN_CENTER) |
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149 | { |
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150 | absPos2D.x = GraphicsEngine::getInstance()->getResolutionX()/2 + this->relPos2D[0]; |
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151 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY()/2 + this->relPos2D[1]; |
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152 | absPos2D.depth = 0; |
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153 | } |
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154 | else if (this->bindNode) |
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155 | { |
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156 | GLdouble projectPos[3]; |
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157 | gluProject(this->bindNode->getAbsCoor().x, |
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158 | this->bindNode->getAbsCoor().y, |
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159 | this->bindNode->getAbsCoor().z, |
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160 | GraphicsEngine::modMat, |
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161 | GraphicsEngine::projMat, |
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162 | GraphicsEngine::viewPort, |
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163 | projectPos, |
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164 | projectPos+1, |
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165 | projectPos+2); |
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166 | absPos2D.x = projectPos[0] + this->relPos2D[0]; |
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167 | absPos2D.y = GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relPos2D[1]; |
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168 | absPos2D.depth = projectPos[2]; |
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169 | } |
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170 | else |
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171 | { |
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172 | absPos2D.x = this->relPos2D[0]; |
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173 | absPos2D.y = this->relPos2D[1]; |
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174 | absPos2D.depth = 0; |
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175 | } |
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176 | } |
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177 | |
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178 | /** |
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179 | * ticks the 2d-Element |
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180 | * @param dt the time elapsed since the last tick |
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181 | */ |
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182 | void Element2D::tick(float dt) |
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183 | { |
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184 | this->positioning(); |
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185 | } |
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