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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/render2D/element_2d.cc @ 4899

Last change on this file since 4899 was 4862, checked in by bensch, 19 years ago

orxonox/trunk: introducing Layers

File size: 4.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "element_2d.h"
19#include "render_2d.h"
20
21#include "graphics_engine.h"
22#include "p_node.h"
23#include "load_param.h"
24#include "tinyxml.h"
25#include "class_list.h"
26
27using namespace std;
28
29
30/**
31 * standard constructor
32 * @todo this constructor is not jet implemented - do it
33*/
34Element2D::Element2D ()
35{
36  this->init();
37}
38
39/**
40 * standard deconstructor
41*/
42Element2D::~Element2D ()
43{
44  // delete what has to be deleted here
45  Render2D::getInstance()->unregisterElement2D(this);
46}
47
48
49/**
50 * initializes a Element2D
51 */
52void Element2D::init()
53{
54  this->setClassID(CL_ELEMENT_2D, "Element2D");
55
56  this->setVisibility(true);
57  this->setPosition2D(0,0);
58  this->setAlignment(E2D_ALIGN_NONE);
59  this->layer = E2D_TOP;
60
61  Render2D::getInstance()->registerElement2D(this);
62}
63
64/**
65 * Loads the Parameters of an Element2D from...
66 * @param root The XML-element to load from
67 */
68void Element2D::loadParams(const TiXmlElement* root)
69{
70  LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment)
71      .describe("loads the alignment: (either: center, left, right or screen-center)");
72
73  LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer)
74      .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)");
75
76  LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode)
77      .describe("sets a node, this 2D-Element should be shown upon (name of the node)");
78
79  LoadParam<Element2D>(root, "2d-position", this, &Element2D::setPosition2D)
80      .describe("the _relative_ position (away from alignment) this 2d-element shows");
81
82  LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility)
83      .describe("if the Element is visible or not");
84}
85
86/**
87 * sets the alignment of the 2D-element in form of a String
88 * @param alignment the alignment @see loadParams
89*/
90void Element2D::setAlignment(const char* alignment)
91{
92  if (!strcmp(alignment, "center"))
93    this->setAlignment(E2D_ALIGN_CENTER);
94  else if (!strcmp(alignment, "left"))
95    this->setAlignment(E2D_ALIGN_LEFT);
96  else if (!strcmp(alignment, "right"))
97    this->setAlignment(E2D_ALIGN_RIGHT);
98  else if (!strcmp(alignment, "screen-center"))
99    this->setAlignment(E2D_ALIGN_SCREEN_CENTER);
100}
101
102
103/**
104 * moves a Element to another layer
105 * @param layer the Layer this is drawn on
106 */
107void Element2D::setLayer(E2D_LAYER layer)
108{
109  Render2D::getInstance()->moveToLayer(this, layer);
110  this->layer = layer;
111}
112
113/**
114 * sets the layer onto which this 2D-element is projected to.
115 * @param layer the layer @see loadParams
116 */
117void Element2D::setLayer(const char* layer)
118{
119  if (!strcmp(layer, "top"))
120    this->setLayer(E2D_TOP);
121  else if (!strcmp(layer, "medium"))
122    this->setLayer(E2D_MEDIUM);
123  else if (!strcmp(layer, "bottom"))
124    this->setLayer(E2D_BOTTOM);
125  else if (!strcmp(layer, "below-all"))
126    this->setLayer(E2D_BELOW_ALL);
127}
128
129
130/**
131 * sets a node, this 2D-Element should be shown upon
132 * @param bindNode the name of the Node (should be existing)
133 */
134void Element2D::setBindNode(const char* bindNode)
135{
136  const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE));
137  if (tmpBindNode != NULL)
138    this->bindNode = tmpBindNode;
139}
140
141/**
142 * this sets the position of the Element on the screen.
143 * Use this in the your tick function, if you want the element to be automatically positioned.
144 */
145void Element2D::positioning()
146{
147  // setting the Position of this 2D-Element.
148  if (this->alignment == E2D_ALIGN_SCREEN_CENTER)
149  {
150    absPos2D.x = GraphicsEngine::getInstance()->getResolutionX()/2 + this->relPos2D[0];
151    absPos2D.y = GraphicsEngine::getInstance()->getResolutionY()/2 + this->relPos2D[1];
152    absPos2D.depth = 0;
153  }
154  else if (this->bindNode)
155  {
156    GLdouble projectPos[3];
157    gluProject(this->bindNode->getAbsCoor().x,
158               this->bindNode->getAbsCoor().y,
159               this->bindNode->getAbsCoor().z,
160               GraphicsEngine::modMat,
161               GraphicsEngine::projMat,
162               GraphicsEngine::viewPort,
163               projectPos,
164               projectPos+1,
165               projectPos+2);
166    absPos2D.x = projectPos[0] + this->relPos2D[0];
167    absPos2D.y = GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relPos2D[1];
168    absPos2D.depth = projectPos[2];
169  }
170  else
171  {
172    absPos2D.x = this->relPos2D[0];
173    absPos2D.y = this->relPos2D[1];
174    absPos2D.depth = 0;
175  }
176}
177
178/**
179 * ticks the 2d-Element
180 * @param dt the time elapsed since the last tick
181 */
182void Element2D::tick(float dt)
183{
184  this->positioning();
185}
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