1 | /*! |
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2 | * @file element_2d.h |
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3 | * @brief Definition of the 2D elements rendered on top through the GraphicsEngine |
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4 | */ |
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5 | |
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6 | #ifndef _ELEMENT_2D_H |
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7 | #define _ELEMENT_2D_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | // FORWARD DECLARATION |
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12 | class PNode; |
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13 | class TiXmlElement; |
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14 | |
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15 | //!< An enumerator defining the Depth of a 2D-element. |
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16 | typedef enum |
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17 | { |
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18 | E2D_BELOW_ALL = 1, //!< Will be rendered below the 3D-scene. @todo make this work. |
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19 | E2D_BOTTOM = 2, //!< Will be rendered on the bottom Layer |
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20 | E2D_MEDIUM = 4, //!< Will be rendered on the medium Layer. |
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21 | E2D_TOP = 8, //!< Will be rendered on top of everything else |
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22 | |
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23 | E2D_LAYER_COUNT = 4 //!< The count of Layers. |
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24 | } E2D_LAYER; |
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25 | #define E2D_DEFAULT_LAYER E2D_TOP |
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26 | #define E2D_ALL_LAYERS E2D_TOP | E2D_MEDIUM | E2D_BOTTOM | E2D_BELOW_ALL |
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27 | |
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28 | typedef enum |
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29 | { |
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30 | E2D_ALIGN_NONE = 0, |
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31 | E2D_ALIGN_LEFT = 1, |
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32 | E2D_ALIGN_RIGHT = 2, |
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33 | E2D_ALIGN_CENTER = 4, |
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34 | E2D_ALIGN_SCREEN_CENTER = 8 |
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35 | } E2D_ALIGNMENT; |
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36 | |
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37 | //! A Struct defining the Position of an Element in 2D-space |
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38 | struct Position2D |
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39 | { |
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40 | float x; //!< The x-coordinate. |
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41 | float y; //!< The y-coordinate. |
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42 | float depth; //!< The distance from the viewing plane. |
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43 | }; |
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44 | |
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45 | //! A class for ... |
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46 | class Element2D : virtual public BaseObject { |
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47 | |
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48 | public: |
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49 | Element2D(); |
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50 | virtual ~Element2D(); |
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51 | |
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52 | void init(); |
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53 | void loadParams(const TiXmlElement* root); |
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54 | |
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55 | /** @param xCoord the xCoordinate @param yCoord the y-Coordinate. These coordinates are Relative */ |
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56 | inline void setPosition2D(int xCoord, int yCoord) { this->relPos2D[0] = xCoord; this->relPos2D[1] = yCoord; }; |
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57 | /** this returns the Absolute Position on the screen set by positioning in the tick-phase */ |
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58 | inline const Position2D& getPosition2D() { return this->absPos2D; }; |
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59 | |
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60 | /** @param alignment the new Alignment of the 2D-Element */ |
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61 | inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; |
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62 | void setAlignment(const char* alignment); |
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63 | |
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64 | void setLayer(E2D_LAYER layer); |
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65 | void setLayer(const char* layer); |
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66 | /** @returns the Layer this Element is drawn to */ |
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67 | inline E2D_LAYER getLayer() { return this->layer; }; |
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68 | |
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69 | /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ |
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70 | inline void setVisibility(bool visible) { this->visible = visible; }; |
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71 | |
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72 | /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ |
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73 | inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; |
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74 | void setBindNode(const char* bindNode); |
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75 | |
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76 | /** @returns the visibility state */ |
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77 | inline bool isVisible() { return this->visible; }; |
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78 | |
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79 | virtual void tick(float dt); |
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80 | virtual void draw() const = NULL; |
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81 | |
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82 | protected: |
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83 | void positioning(); |
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84 | |
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85 | protected: |
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86 | const PNode* bindNode; //!< a node over which to display this 2D-element |
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87 | int relPos2D[2]; //!< X-coord, Y-Coord (relative to the Coordinates of the alignment if given.) |
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88 | Position2D absPos2D; //!< The absolute position of the 2D-Element. |
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89 | |
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90 | E2D_ALIGNMENT alignment; //!< How the Element is aligned around its Position |
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91 | |
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92 | private: |
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93 | bool visible; |
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94 | E2D_LAYER layer; |
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95 | }; |
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96 | |
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97 | |
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98 | #endif /* _ELEMENT_2D_H */ |
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