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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.h @ 4898

Last change on this file since 4898 was 4898, checked in by patrick, 19 years ago

orxonox/trunk: again some very fundamental changes in the tree spawing algorithm. some strange effects left

File size: 762 bytes
Line 
1/*!
2    \file quadtree.h
3  *  Definition of a spatial data separation using quadtree
4
5*/
6
7#ifndef _QUADTREE_H
8#define _QUADTREE_H
9
10
11#include "base_object.h"
12#include "abstract_model.h"
13
14class QuadtreeNode;
15
16//! A class for quadtree separation of the world
17class Quadtree : public BaseObject {
18
19 public:
20  Quadtree(modelInfo* pModelInfo, const int treeDepth);
21  virtual ~Quadtree();
22
23  void drawTree(int depth, int drawMode) const;
24
25 private:
26   QuadtreeNode*                   rootNode;              //!< reference to the root node of the quadtree
27   modelInfo*                      pModelInfo;            //!< reference to the modelInfo of the object
28   int                             treeDepth;             //!< depth of the tree
29};
30
31#endif /* _QUADTREE_H */
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