1 | /*! |
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2 | \file text_engine.h |
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3 | \brief Definition of textEngine, the Font and the Text |
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4 | |
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5 | Text is the text outputed. |
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6 | Font is a class that loads a certain ttf-file with a specific height into memory |
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7 | TextEngine is used to manage the all the different Fonts that might be included |
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8 | |
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9 | for more information see the specific classes. |
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10 | |
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11 | !! IMPORTANT !! When using ttf fonts clear the license issues prior to |
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12 | adding them to orxonox. This is really important, because we do not want |
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13 | to offend anyone. |
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14 | */ |
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15 | |
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16 | #ifndef _TEXT_ENGINE_H |
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17 | #define _TEXT_ENGINE_H |
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18 | |
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19 | |
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20 | #include "glincl.h" |
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21 | #include "SDL_ttf.h" |
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22 | |
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23 | #include "vector.h" |
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24 | #include "base_object.h" |
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25 | |
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26 | // FORWARD DECLARATION |
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27 | class PNode; |
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28 | class Font; |
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29 | template<class T> class tList; |
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30 | |
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31 | //! An enumerator for the text alignment. |
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32 | enum TEXT_ALIGNMENT {TEXT_ALIGN_LEFT, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER, TEXT_ALIGN_SCREEN_CENTER}; |
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33 | |
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34 | /* some default values */ |
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35 | #define FONT_DEFAULT_SIZE 50 //!< default size of the Text |
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36 | #define FONT_DEFAULT_TEXT "orxonox 1234567890" //!< default text to display |
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37 | #define FONT_DEFAULT_COLOR_R 255 //!< default red part (color) of the text |
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38 | #define FONT_DEFAULT_COLOR_G 255 //!< default red green (color) of the text |
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39 | #define FONT_DEFAULT_COLOR_B 255 //!< default red blue (color) of the text |
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40 | #define FONT_NUM_COLORS 256 //!< number of colors. |
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41 | |
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42 | #define FONT_HIGHEST_KNOWN_CHAR 128 //!< The highest character known to the textEngine. |
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43 | |
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44 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_CENTER //!< default alignment |
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45 | #define TEXT_STATIC 0 //!< Static Text |
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46 | #define TEXT_DYNAMIC 1 //!< Dynamic Text |
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47 | /** |
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48 | * STATIC means: a font, that is only one GL-face. |
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49 | ** it is very fast, and can be used for all text |
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50 | ** that does not have to be changed anymore, or if |
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51 | ** the the text should look very nice |
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52 | * DYNAMIC means: a very fast font, that will is build |
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53 | ** from multiple quads. |
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54 | ** Use this type, if you want to create fast changing |
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55 | ** text like a counter. |
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56 | */ |
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57 | |
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58 | |
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59 | //! A Struct to handel Texture Coordinates for quads |
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60 | struct TexCoord |
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61 | { |
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62 | float minU; //!< The minimum U-Coordinate |
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63 | float maxU; //!< The maximum U-Coordinate |
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64 | float minV; //!< The minimum V-Coordinate |
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65 | float maxV; //!< The maximum V-Coordinate |
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66 | }; |
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67 | |
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68 | //! A struct for handling glyphs |
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69 | /** |
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70 | a Glyph is one letter of a certain font |
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71 | */ |
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72 | struct Glyph |
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73 | { |
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74 | // Glyph-specific (size and so on) |
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75 | Uint16 character; //!< The character |
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76 | int minX; //!< The minimum distance from the origin in X |
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77 | int maxX; //!< The maximum distance from the origin in X |
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78 | int minY; //!< The minimum distance from the origin in Y |
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79 | int maxY; //!< The maximum distance from the origin in Y |
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80 | int width; //!< The width of the Glyph |
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81 | int height; //!< The height of the Glyph |
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82 | int bearingX; //!< How much is right of the Origin |
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83 | int bearingY; //!< How much is above the Origin |
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84 | int advance; //!< How big a Glyph would be in monospace-mode |
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85 | |
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86 | // OpenGL-specific |
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87 | // TexCoord texCoord; //!< A Texture Coordinate for this glyph. |
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88 | GLuint displayList; //!< DiplayList to render this Glyph. |
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89 | }; |
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90 | |
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91 | //////////// |
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92 | /// TEXT /// |
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93 | //////////// |
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94 | //! Represents one textElement. |
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95 | class Text : public BaseObject |
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96 | { |
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97 | friend class TextEngine; |
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98 | public: |
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99 | ~Text(void); |
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100 | |
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101 | void setBindNode(PNode* bindNode); |
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102 | |
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103 | void setType(int type); |
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104 | void setText(const char* text); |
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105 | void setPosition(int x, int y); |
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106 | void setAlignment(TEXT_ALIGNMENT alignment); |
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107 | /** \param blending the blending intensity to set (between 0.0 and 1.0) */ |
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108 | inline void setBlending(float blending) {this->blending = blending;} |
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109 | |
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110 | // Static Text |
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111 | void setColor(Uint8 r, Uint8 g, Uint8 b); |
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112 | void setStyle(char* renderStyle); |
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113 | |
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114 | void createTexture(); |
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115 | |
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116 | void draw(void) const; |
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117 | |
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118 | void debug(void) const; |
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119 | |
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120 | private: |
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121 | Text(Font* font, int type = TEXT_DYNAMIC); |
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122 | |
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123 | Font* font; |
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124 | |
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125 | int type; //!< The type of this Font. |
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126 | char* text; //!< The text to display |
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127 | SDL_Color color; //!< The color of the font. |
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128 | TEXT_ALIGNMENT alignment; //!< The aignment of the text. |
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129 | float blending; //!< The blending intensity. |
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130 | // placement in openGL |
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131 | GLuint texture; //!< A GL-texture to hold the text |
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132 | TexCoord texCoord; //!< Texture-coordinates \todo fix this to have a struct |
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133 | SDL_Rect posSize; //!< An SDL-Rectangle representing the position and size of the Text on the screen. |
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134 | |
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135 | PNode* bindNode; //!< A node the Text is bind to. (if NULL thr node will not be bound to anything.) |
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136 | }; |
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137 | |
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138 | //////////// |
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139 | /// FONT /// |
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140 | //////////// |
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141 | //! A class to handle a Font of a certain ttf-File, Size and Color. |
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142 | class Font |
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143 | { |
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144 | friend class Text; |
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145 | public: |
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146 | Font(const char* fontFile, unsigned int fontSize = FONT_DEFAULT_SIZE, |
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147 | Uint8 r = FONT_DEFAULT_COLOR_R, Uint8 g = FONT_DEFAULT_COLOR_G, Uint8 b = FONT_DEFAULT_COLOR_B); |
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148 | virtual ~Font(); |
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149 | |
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150 | // font |
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151 | bool setFont(const char* fontFile); |
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152 | void setSize(unsigned int fontSize); |
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153 | void setFastColor(Uint8 r, Uint8 g, Uint8 b); |
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154 | void setStyle(char* renderStyle); |
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155 | |
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156 | inline Glyph** getGlyphArray(void) {return glyphArray;} |
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157 | inline GLuint getFastTextureID(void) {return fastTextureID;} |
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158 | |
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159 | |
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160 | private: |
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161 | // general purpose |
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162 | GLdouble projMat[16]; //!< The Projection Matrix |
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163 | |
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164 | // information about the Font |
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165 | TTF_Font* font; //!< The font we use for this. |
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166 | char* fontFile; //!< The fontfile from whitch the font was loaded. |
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167 | unsigned int fontSize; //!< The size of the font in pixels. each Font has one size. |
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168 | int renderStyle; //!< The Renderstyle |
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169 | |
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170 | Glyph** glyphArray; //!< An Array of all the Glyphs stored in the Array of Glyphs. |
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171 | GLuint fastTextureID; //!< The fast textureID. |
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172 | SDL_Color fastColor; //!< A Color for the fast Texture. |
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173 | |
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174 | tList<Text>* textList; |
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175 | |
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176 | int getMaxHeight(void); |
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177 | int getMaxAscent(void); |
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178 | int getMaxDescent(void); |
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179 | Glyph* getGlyphMetrics(Uint16 character); |
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180 | |
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181 | GLuint createFastTexture(); |
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182 | |
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183 | void initGlyphs(Uint16 from, Uint16 count); |
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184 | int findOptimalFastTextureSize(void); |
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185 | |
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186 | void debug(void); |
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187 | |
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188 | }; |
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189 | GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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190 | int powerOfTwo(int input); |
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191 | |
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192 | |
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193 | /////////////////// |
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194 | /// TEXT-ENGINE /// |
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195 | /////////////////// |
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196 | //! A singleton Class that operates as a Handler for generating and rendering Text in 2D |
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197 | class TextEngine : public BaseObject |
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198 | { |
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199 | public: |
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200 | static TextEngine* getInstance(void); |
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201 | virtual ~TextEngine(void); |
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202 | |
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203 | Text* createText(const char* fontFile, |
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204 | unsigned int fontSize = FONT_DEFAULT_SIZE, |
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205 | int textType = TEXT_DYNAMIC, |
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206 | Uint8 r = FONT_DEFAULT_COLOR_R, |
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207 | Uint8 g = FONT_DEFAULT_COLOR_G, |
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208 | Uint8 b = FONT_DEFAULT_COLOR_B); |
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209 | |
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210 | void deleteText(Text* text); |
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211 | void flush(void); |
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212 | |
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213 | void draw(void) const; |
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214 | |
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215 | void debug(void) const; |
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216 | |
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217 | private: |
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218 | TextEngine(void); |
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219 | static TextEngine* singletonRef; |
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220 | |
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221 | // general |
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222 | static void enableFonts(void); |
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223 | static void disableFonts(void); |
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224 | static bool checkVersion(void); |
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225 | |
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226 | |
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227 | // tList<Font>* fontList; |
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228 | tList<Text>* textList; |
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229 | |
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230 | }; |
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231 | |
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232 | #endif /* _TEXT_ENGINE_H */ |
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