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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/text_engine.h @ 4764

Last change on this file since 4764 was 4746, checked in by bensch, 19 years ago

orxonox/trunk: changed (void) → ()

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1/*!
2    \file text_engine.h
3    \brief Definition of textEngine, the Font and the Text
4
5    Text is the text outputed.
6    Font is a class that loads a certain ttf-file with a specific height into memory
7    TextEngine is used to manage the all the different Fonts that might be included
8
9    for more information see the specific classes.
10
11    !! IMPORTANT !! When using ttf fonts clear the license issues prior to
12   adding them to orxonox. This is really important, because we do not want
13   to offend anyone.
14*/
15
16#ifndef _TEXT_ENGINE_H
17#define _TEXT_ENGINE_H
18
19
20#include "glincl.h"
21
22#ifdef HAVE_SDL_IMAGE_H
23#include "SDL_ttf.h"
24#else
25#include "SDL/SDL_ttf.h"
26#endif
27
28#include "vector.h"
29#include "base_object.h"
30
31// FORWARD DECLARATION
32class PNode;
33class Font;
34template<class T> class tList;
35
36//! An enumerator for the text alignment.
37 enum TEXT_ALIGNMENT
38{
39  TEXT_ALIGN_LEFT,
40  TEXT_ALIGN_RIGHT,
41  TEXT_ALIGN_CENTER,
42  TEXT_ALIGN_SCREEN_CENTER
43};
44
45/* some default values */
46#define FONT_DEFAULT_SIZE       50                   //!< default size of the Text
47#define FONT_DEFAULT_TEXT       "orxonox 1234567890" //!< default text to display
48#define FONT_DEFAULT_COLOR_R    255                  //!< default red part (color) of the text
49#define FONT_DEFAULT_COLOR_G    255                  //!< default red green (color) of the text
50#define FONT_DEFAULT_COLOR_B    255                  //!< default red blue (color) of the text
51#define FONT_NUM_COLORS         256                  //!< number of colors.
52
53#define FONT_HIGHEST_KNOWN_CHAR 128                  //!< The highest character known to the textEngine.
54
55#define TEXT_DEFAULT_ALIGNMENT  TEXT_ALIGN_CENTER    //!< default alignment
56#define TEXT_STATIC             0                    //!< Static Text
57#define TEXT_DYNAMIC            1                    //!< Dynamic Text
58/**
59 * STATIC means: a font, that is only one GL-face.
60 ** it is very fast, and can be used for all text
61 ** that does not have to be changed anymore, or if
62 ** the the text should look very nice
63 * DYNAMIC means: a very fast font, that will is build
64 ** from multiple quads.
65 ** Use this type, if you want to create fast changing
66 ** text like a counter.
67 */
68
69
70//! A Struct to handel Texture Coordinates for quads
71struct TexCoord
72{
73  float    minU;              //!< The minimum U-Coordinate
74  float    maxU;              //!< The maximum U-Coordinate
75  float    minV;              //!< The minimum V-Coordinate
76  float    maxV;              //!< The maximum V-Coordinate
77};
78
79//! A struct for handling glyphs
80/**
81   a Glyph is one letter of a certain font
82*/
83struct Glyph
84{
85  // Glyph-specific (size and so on)
86  Uint16   character;         //!< The character
87  int      minX;              //!< The minimum distance from the origin in X
88  int      maxX;              //!< The maximum distance from the origin in X
89  int      minY;              //!< The minimum distance from the origin in Y
90  int      maxY;              //!< The maximum distance from the origin in Y
91  int      width;             //!< The width of the Glyph
92  int      height;            //!< The height of the Glyph
93  int      bearingX;          //!< How much is right of the Origin
94  int      bearingY;          //!< How much is above the Origin
95  int      advance;           //!< How big a Glyph would be in monospace-mode
96
97  // OpenGL-specific
98  //  TexCoord texCoord;      //!< A Texture Coordinate for this glyph.
99  GLuint   displayList;       //!< DiplayList to render this Glyph.
100};
101
102////////////
103/// TEXT ///
104////////////
105//! Represents one textElement.
106class Text : public BaseObject
107{
108  friend class TextEngine;
109 public:
110  ~Text();
111
112  void setBindNode(PNode* bindNode);
113
114  void setType(int type);
115  void setText(const char* text);
116  void setPosition(int x, int y);
117  void setAlignment(TEXT_ALIGNMENT alignment);
118  /** \param blending the blending intensity to set (between 0.0 and 1.0) */
119  inline void setBlending(float blending) {this->blending = blending;}
120
121  // Static Text
122  void setColor(Uint8 r, Uint8 g, Uint8 b);
123
124  void createTexture();
125
126  void draw() const;
127
128  void debug() const;
129
130 private:
131  Text(Font* font, int type = TEXT_DYNAMIC);
132
133  static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
134  static int powerOfTwo(int input);
135
136 private:
137  Font*             font;           //!< Font of this text
138
139  int               type;           //!< The type of this Font.
140  char*             text;           //!< The text to display
141  SDL_Color         color;          //!< The color of the font.
142  TEXT_ALIGNMENT    alignment;      //!< The aignment of the text.
143  float             blending;       //!< The blending intensity.
144
145  // placement in openGL
146  GLuint            texture;        //!< A GL-texture to hold the text
147  TexCoord          texCoord;       //!< Texture-coordinates \todo fix this to have a struct
148  SDL_Rect          posSize;        //!< An SDL-Rectangle representing the position and size of the Text on the screen.
149
150  PNode*            bindNode;       //!< A node the Text is bind to. (if NULL thr node will not be bound to anything.)
151};
152
153////////////
154/// FONT ///
155////////////
156//! A class to handle a Font of a certain ttf-File, Size and Color.
157class Font : public BaseObject
158{
159  friend class Text;
160
161 public:
162  Font(const char* fontFile,
163       unsigned int fontSize = FONT_DEFAULT_SIZE,
164       Uint8 r = FONT_DEFAULT_COLOR_R,
165       Uint8 g = FONT_DEFAULT_COLOR_G,
166       Uint8 b = FONT_DEFAULT_COLOR_B);
167
168  virtual ~Font();
169
170  // font
171  bool setFont(const char* fontFile);
172  void setSize(unsigned int fontSize);
173  void setFastColor(Uint8 r, Uint8 g, Uint8 b);
174  void setStyle(const char* renderStyle);
175
176  /** \returns a Pointer to the Array of Glyphs */
177  inline Glyph** getGlyphArray() const {return glyphArray;}
178  /** \returns the texture to the fast-texture */
179  inline GLuint getFastTextureID() const {return fastTextureID;}
180
181 private:
182  int getMaxHeight();
183  int getMaxAscent();
184  int getMaxDescent();
185  Glyph* getGlyphMetrics(Uint16 character);
186
187  GLuint createFastTexture();
188
189  void initGlyphs(Uint16 from, Uint16 count);
190  int findOptimalFastTextureSize();
191
192  void debug();
193
194 private:
195  // general purpose
196  GLdouble      projMat[16];         //!< The Projection Matrix
197
198  // information about the Font
199  TTF_Font*     font;                //!< The font we use for this.
200  char*         fontFile;            //!< The fontfile from whitch the font was loaded.
201  unsigned int  fontSize;            //!< The size of the font in pixels. each Font has one size.
202  int           renderStyle;         //!< The Renderstyle
203
204  Glyph**       glyphArray;          //!< An Array of all the Glyphs stored in the Array of Glyphs.
205  GLuint        fastTextureID;       //!< The fast textureID.
206  SDL_Color     fastColor;           //!< A Color for the fast Texture.
207
208  tList<Text>*  textList;            //!< A list of texts this Font is mapped to.
209};
210
211///////////////////
212/// TEXT-ENGINE ///
213///////////////////
214//! A singleton Class that operates as a Handler for generating and rendering Text in 2D
215class TextEngine : public BaseObject
216{
217 public:
218  virtual ~TextEngine();
219  /** \returns a Pointer to the only object of this Class */
220  inline static TextEngine* getInstance() { if (!singletonRef) singletonRef = new TextEngine();  return singletonRef; };
221
222  Text* createText(const char* fontFile,
223                   unsigned int fontSize = FONT_DEFAULT_SIZE,
224                   int textType = TEXT_DYNAMIC,
225                   Uint8 r = FONT_DEFAULT_COLOR_R,
226                   Uint8 g = FONT_DEFAULT_COLOR_G,
227                   Uint8 b = FONT_DEFAULT_COLOR_B);
228
229  void deleteText(Text* text);
230  void flush();
231
232  void draw() const;
233
234  void debug() const;
235
236 private:
237  TextEngine();
238  static TextEngine* singletonRef;
239
240  // general
241  static void enableFonts();
242  static void disableFonts();
243  static bool checkVersion();
244
245 private:
246  //  tList<Font>* fontList;
247  tList<Text>*       textList;      //!< a list of all texts of the textEngine
248
249};
250
251#endif /* _TEXT_ENGINE_H */
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