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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/text_engine.h @ 4853

Last change on this file since 4853 was 4850, checked in by bensch, 19 years ago

orxonox/trunk: Text is now too a Element2D, and it does not need the TextEngine anymore to draw it.
optimizing…

File size: 7.7 KB
Line 
1/*!
2    \file text_engine.h
3  *  Definition of textEngine, the Font and the Text
4
5    Text is the text outputed.
6    Font is a class that loads a certain ttf-file with a specific height into memory
7    TextEngine is used to manage the all the different Fonts that might be included
8
9    for more information see the specific classes.
10
11    !! IMPORTANT !! When using ttf fonts clear the license issues prior to
12   adding them to orxonox. This is really important, because we do not want
13   to offend anyone.
14*/
15
16#ifndef _TEXT_ENGINE_H
17#define _TEXT_ENGINE_H
18
19
20#include "glincl.h"
21
22#ifdef HAVE_SDL_IMAGE_H
23#include "SDL_ttf.h"
24#else
25#include "SDL/SDL_ttf.h"
26#endif
27
28#include "base_object.h"
29#include "element_2d.h"
30
31#include "vector.h"
32
33// FORWARD DECLARATION
34class PNode;
35class Font;
36template<class T> class tList;
37
38//! An enumerator for the text alignment.
39 enum TEXT_ALIGNMENT
40{
41  TEXT_ALIGN_LEFT,
42  TEXT_ALIGN_RIGHT,
43  TEXT_ALIGN_CENTER,
44  TEXT_ALIGN_SCREEN_CENTER
45};
46
47/* some default values */
48#define FONT_DEFAULT_SIZE       50                   //!< default size of the Text
49#define FONT_DEFAULT_TEXT       "orxonox 1234567890" //!< default text to display
50#define FONT_DEFAULT_COLOR_R    255                  //!< default red part (color) of the text
51#define FONT_DEFAULT_COLOR_G    255                  //!< default red green (color) of the text
52#define FONT_DEFAULT_COLOR_B    255                  //!< default red blue (color) of the text
53#define FONT_NUM_COLORS         256                  //!< number of colors.
54
55#define FONT_HIGHEST_KNOWN_CHAR 128                  //!< The highest character known to the textEngine.
56
57#define TEXT_DEFAULT_ALIGNMENT  TEXT_ALIGN_CENTER    //!< default alignment
58#define TEXT_STATIC             0                    //!< Static Text
59#define TEXT_DYNAMIC            1                    //!< Dynamic Text
60/**
61 * STATIC means: a font, that is only one GL-face.
62 ** it is very fast, and can be used for all text
63 ** that does not have to be changed anymore, or if
64 ** the the text should look very nice
65 * DYNAMIC means: a very fast font, that will is build
66 ** from multiple quads.
67 ** Use this type, if you want to create fast changing
68 ** text like a counter.
69 */
70
71
72//! A Struct to handel Texture Coordinates for quads
73struct TexCoord
74{
75  float    minU;              //!< The minimum U-Coordinate
76  float    maxU;              //!< The maximum U-Coordinate
77  float    minV;              //!< The minimum V-Coordinate
78  float    maxV;              //!< The maximum V-Coordinate
79};
80
81//! A struct for handling glyphs
82/**
83   a Glyph is one letter of a certain font
84*/
85struct Glyph
86{
87  // Glyph-specific (size and so on)
88  Uint16   character;         //!< The character
89  int      minX;              //!< The minimum distance from the origin in X
90  int      maxX;              //!< The maximum distance from the origin in X
91  int      minY;              //!< The minimum distance from the origin in Y
92  int      maxY;              //!< The maximum distance from the origin in Y
93  int      width;             //!< The width of the Glyph
94  int      height;            //!< The height of the Glyph
95  int      bearingX;          //!< How much is right of the Origin
96  int      bearingY;          //!< How much is above the Origin
97  int      advance;           //!< How big a Glyph would be in monospace-mode
98
99  // OpenGL-specific
100  //  TexCoord texCoord;      //!< A Texture Coordinate for this glyph.
101  GLuint   displayList;       //!< DiplayList to render this Glyph.
102};
103
104////////////
105/// TEXT ///
106////////////
107//! Represents one textElement.
108class Text : public Element2D
109{
110  friend class TextEngine;
111 public:
112  ~Text();
113
114  void setType(int type);
115  void setText(const char* text);
116  void setPosition(int x, int y);
117  void setAlignment(TEXT_ALIGNMENT alignment);
118  /** @param blending the blending intensity to set (between 0.0 and 1.0) */
119  inline void setBlending(float blending) {this->blending = blending;}
120
121  // Static Text
122  void setColor(Uint8 r, Uint8 g, Uint8 b);
123
124  void createTexture();
125
126  virtual void draw() const;
127
128  void debug() const;
129
130 private:
131  Text(Font* font, int type = TEXT_DYNAMIC);
132
133  static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
134  static int powerOfTwo(int input);
135
136 private:
137  Font*             font;           //!< Font of this text
138
139  int               type;           //!< The type of this Font.
140  char*             text;           //!< The text to display
141  SDL_Color         color;          //!< The color of the font.
142  TEXT_ALIGNMENT    alignment;      //!< The aignment of the text.
143  float             blending;       //!< The blending intensity.
144
145  // placement in openGL
146  GLuint            texture;        //!< A GL-texture to hold the text
147  TexCoord          texCoord;       //!< Texture-coordinates @todo fix this to have a struct
148  SDL_Rect          posSize;        //!< An SDL-Rectangle representing the position and size of the Text on the screen.
149};
150
151////////////
152/// FONT ///
153////////////
154//! A class to handle a Font of a certain ttf-File, Size and Color.
155class Font : public BaseObject
156{
157  friend class Text;
158
159 public:
160  Font(const char* fontFile,
161       unsigned int fontSize = FONT_DEFAULT_SIZE,
162       Uint8 r = FONT_DEFAULT_COLOR_R,
163       Uint8 g = FONT_DEFAULT_COLOR_G,
164       Uint8 b = FONT_DEFAULT_COLOR_B);
165
166  virtual ~Font();
167
168  // font
169  bool setFont(const char* fontFile);
170  void setSize(unsigned int fontSize);
171  void setFastColor(Uint8 r, Uint8 g, Uint8 b);
172  void setStyle(const char* renderStyle);
173
174  /** @returns a Pointer to the Array of Glyphs */
175  inline Glyph** getGlyphArray() const {return glyphArray;}
176  /** @returns the texture to the fast-texture */
177  inline GLuint getFastTextureID() const {return fastTextureID;}
178
179 private:
180  int getMaxHeight();
181  int getMaxAscent();
182  int getMaxDescent();
183  Glyph* getGlyphMetrics(Uint16 character);
184
185  GLuint createFastTexture();
186
187  void initGlyphs(Uint16 from, Uint16 count);
188  int findOptimalFastTextureSize();
189
190  void debug();
191
192 private:
193  // general purpose
194  GLdouble      projMat[16];         //!< The Projection Matrix
195
196  // information about the Font
197  TTF_Font*     font;                //!< The font we use for this.
198  char*         fontFile;            //!< The fontfile from whitch the font was loaded.
199  unsigned int  fontSize;            //!< The size of the font in pixels. each Font has one size.
200  int           renderStyle;         //!< The Renderstyle
201
202  Glyph**       glyphArray;          //!< An Array of all the Glyphs stored in the Array of Glyphs.
203  GLuint        fastTextureID;       //!< The fast textureID.
204  SDL_Color     fastColor;           //!< A Color for the fast Texture.
205
206  tList<Text>*  textList;            //!< A list of texts this Font is mapped to.
207};
208
209///////////////////
210/// TEXT-ENGINE ///
211///////////////////
212//! A singleton Class that operates as a Handler for generating and rendering Text in 2D
213class TextEngine : public BaseObject
214{
215 public:
216  virtual ~TextEngine();
217  /** @returns a Pointer to the only object of this Class */
218  inline static TextEngine* getInstance() { if (!singletonRef) singletonRef = new TextEngine();  return singletonRef; };
219
220  Text* createText(const char* fontFile,
221                   unsigned int fontSize = FONT_DEFAULT_SIZE,
222                   int textType = TEXT_DYNAMIC,
223                   Uint8 r = FONT_DEFAULT_COLOR_R,
224                   Uint8 g = FONT_DEFAULT_COLOR_G,
225                   Uint8 b = FONT_DEFAULT_COLOR_B);
226
227  void deleteText(Text* text);
228  void flush();
229
230  void draw() const;
231
232  void debug() const;
233
234 private:
235  TextEngine();
236  static TextEngine* singletonRef;
237
238  // general
239  static void enableFonts();
240  static void disableFonts();
241  static bool checkVersion();
242
243 private:
244  //  tList<Font>* fontList;
245  tList<Text>*       textList;      //!< a list of all texts of the textEngine
246
247};
248
249#endif /* _TEXT_ENGINE_H */
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