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source: orxonox.OLD/orxonox/trunk/src/lib/gui/gui_audio.cc @ 4649

Last change on this file since 4649 was 4427, checked in by bensch, 19 years ago

orxonox/trunk: moved the gui to a more usefull directory

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Benjamin Grauer
23
24*/
25
26#include "gui_audio.h"
27
28#include "gui_gtk.h"
29
30/**
31   \brief Creates an Audio-Frame
32*/
33GuiAudio::GuiAudio(void)
34{
35  Frame* audioFrame;        //!< The Frame that holds the audio Options.
36
37  audioFrame = new Frame("Audio-Options:");
38  audioFrame->setGroupName(CONFIG_SECTION_AUDIO);
39  {
40    Box* audioBox;            //!< The Box that holds the audio Options.
41    audioBox = new Box('v');
42    {
43      CheckButton* enableSound; //!< A Ckeckbutton for enabling Sound.
44      Slider* musicVolume;      //!< A Slider for music volume.
45      Slider* effectsVolume;    //!< A Slider for effects volume.
46     
47      enableSound = new CheckButton(CONFIG_NAME_DISABLE_AUDIO);
48      enableSound->setFlagName ("no-sound", 0);
49      enableSound->setDescription("Disables Sound", "Check this to disable Sound in Orxonox");
50      enableSound->setDefaultValue(0);
51      enableSound->saveability();
52      audioBox->fill(enableSound);
53      Label* musicVolumeLabel = new Label(CONFIG_NAME_MUSIC_VOLUME);
54      audioBox->fill(musicVolumeLabel);
55      musicVolume = new Slider("Music Volume", 0, 100);
56      musicVolume->setFlagName("music-volume", "m", 80);
57      musicVolume->setDescription("Sets the volume of the ingame music");
58      musicVolume->saveability();
59      audioBox->fill (musicVolume);
60      Label* effectsVolumeLabel = new Label (CONFIG_NAME_EFFECTS_VOLUME);
61      audioBox->fill (effectsVolumeLabel);
62      effectsVolume = new Slider ("Effects Volume", 0, 100);
63      effectsVolume->setFlagName ("effects-volume", "e", 80);
64      effectsVolume->setDescription("Sets the volune of the ingame SoundEffects");
65      effectsVolume->saveability();
66      audioBox->fill (effectsVolume);
67    }
68    audioFrame->fill(audioBox);
69  }
70  setMainWidget(audioFrame);
71}
72
73/**
74    \brief Destructs the Audio-Stuff
75*/
76GuiAudio::~GuiAudio(void)
77{
78  // nothing to do here.
79}
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