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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "base_object.h" |
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20 | |
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21 | #include "load_param.h" |
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22 | #include "compiler.h" |
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23 | #include "class_list.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | /** |
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29 | * sets the name from a LoadXML-Element |
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30 | * @param root the element to load from |
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31 | */ |
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32 | BaseObject::BaseObject(const TiXmlElement* root) |
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33 | { |
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34 | this->className = NULL; |
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35 | this->classID = CL_BASE_OBJECT; |
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36 | this->finalized = false; |
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37 | |
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38 | this->objectName = NULL; |
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39 | |
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40 | if (root) |
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41 | this->loadParams(root); |
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42 | |
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43 | // ClassList::addToClassList(this, this->classID, "BaseObject"); |
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44 | } |
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45 | |
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46 | /** |
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47 | * standard deconstructor |
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48 | */ |
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49 | BaseObject::~BaseObject () |
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50 | { |
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51 | ClassList::removeFromClassList(this); |
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52 | |
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53 | // delete []this->className; |
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54 | if (this->objectName) |
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55 | delete []this->objectName;} |
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56 | |
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57 | /** |
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58 | * loads parameters |
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59 | * @param root the element to load from |
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60 | */ |
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61 | void BaseObject::loadParams(const TiXmlElement* root) |
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62 | { |
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63 | // name setup |
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64 | LoadParam<BaseObject>(root, "name", this, &BaseObject::setName) |
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65 | .describe("the name of the Object at hand"); |
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66 | } |
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67 | |
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68 | /** |
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69 | * sets the class identifiers |
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70 | * @param id a number for the class from class_id.h enumeration |
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71 | * @param className the class name |
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72 | */ |
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73 | void BaseObject::setClassID(long classID, const char* className) |
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74 | { |
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75 | this->classID |= classID; |
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76 | this->className = className; |
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77 | |
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78 | ClassList::addToClassList(this, classID, className); |
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79 | } |
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80 | |
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81 | /** |
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82 | \brief set the name of the Object |
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83 | */ |
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84 | void BaseObject::setName (const char* objectName) |
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85 | { |
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86 | if (this->objectName) |
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87 | delete []this->objectName; |
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88 | if (objectName) |
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89 | { |
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90 | this->objectName = new char[strlen(objectName)+1]; |
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91 | strcpy(this->objectName, objectName); |
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92 | } |
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93 | else |
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94 | this->objectName = NULL; |
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95 | } |
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96 | |
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97 | |
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98 | /** |
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99 | * checks if the class is a classID |
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100 | * @param classID the Identifier to check for |
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101 | * @returns true if it is, false otherwise |
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102 | */ |
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103 | bool BaseObject::isA (long classID) const |
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104 | { |
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105 | // if classID is a derivable object from a SUPERCLASS |
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106 | if (classID & CL_MASK_SUPER_CLASS) |
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107 | { |
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108 | if( likely(this->classID & classID)) |
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109 | return true; |
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110 | } |
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111 | // if classID is a SubSuperClass, and |
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112 | else if (classID & CL_MASK_SUBSUPER_CLASS) |
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113 | { |
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114 | if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && |
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115 | this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) |
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116 | return true; |
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117 | } |
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118 | // if classID is a LOWLEVEL-class |
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119 | else |
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120 | { |
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121 | if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) |
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122 | return true; |
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123 | } |
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124 | return false; |
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125 | } |
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126 | |
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127 | /** |
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128 | * displays everything this class is |
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129 | */ |
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130 | void BaseObject::whatIs() const |
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131 | { |
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132 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); |
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133 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) |
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134 | PRINT(0)("is a Singleton-Class "); |
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135 | if (this->classID & CL_MASK_SUPER_CLASS) |
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136 | { |
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137 | PRINT(0)(" ->is a derived from the following superclasses:"); |
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138 | if (this->isA(CL_BASE_OBJECT)) |
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139 | PRINT(0)(" =BaseObject="); |
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140 | if (this->isA(CL_PARENT_NODE)) |
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141 | PRINT(0)(" =PNode="); |
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142 | if (this->isA(CL_WORLD_ENTITY)) |
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143 | PRINT(0)(" =WorldEntity="); |
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144 | if (this->isA(CL_PHYSICS_INTERFACE)) |
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145 | PRINT(0)(" =PhysicsInterface="); |
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146 | if (this->isA(CL_EVENT_LISTENER)) |
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147 | PRINT(0)(" =EventListener="); |
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148 | if (this->isA(CL_STORY_ENTITY)) |
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149 | PRINT(0)(" =StoryEntity="); |
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150 | if (this->isA(CL_ELEMENT_2D)) |
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151 | PRINT(0)(" =Element2D="); |
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152 | PRINT(0)("\n"); |
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153 | } |
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154 | // subsuper-classes |
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155 | if (this->classID & CL_MASK_SUBSUPER_CLASS) |
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156 | { |
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157 | PRINT(0)(" ->further derivations: "); |
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158 | if (this->isA(CL_PLAYER)) |
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159 | PRINT(0)(" -Player-"); |
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160 | if (this->isA(CL_NPC)) |
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161 | PRINT(0)(" -NPC-"); |
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162 | if (this->isA(CL_POWER_UP)) |
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163 | PRINT(0)(" -PowerUp-"); |
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164 | if (this->isA(CL_FIELD)) |
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165 | PRINT(0)(" -Field-"); |
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166 | if (this->isA(CL_PROJECTILE)) |
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167 | PRINT(0)(" -Projectile-"); |
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168 | if (this->isA(CL_WEAPON)) |
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169 | PRINT(0)(" -Weapon-"); |
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170 | PRINT(0)("\n"); |
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171 | } |
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172 | } |
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