1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli |
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14 | |
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15 | ADD: Patrick Boenzli B-Spline |
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16 | |
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17 | |
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18 | TODO: |
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19 | local-Time implementation |
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20 | NURBS |
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21 | tList implementation |
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22 | |
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23 | */ |
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24 | |
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25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH |
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26 | |
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27 | #include "curve.h" |
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28 | |
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29 | #include "debug.h" |
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30 | |
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31 | #include <math.h> |
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32 | #include <stdio.h> |
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33 | |
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34 | |
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35 | /** |
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36 | \brief default constructor for a Curve |
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37 | */ |
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38 | Curve::Curve() |
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39 | { |
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40 | nodeCount = 0; |
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41 | firstNode = new PathNode; |
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42 | currentNode = firstNode; |
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43 | |
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44 | firstNode->position = Vector (.0, .0, .0); |
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45 | firstNode->number = 0; |
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46 | firstNode->next = 0; // not sure if this really points to NULL!! |
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47 | } |
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48 | |
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49 | /** |
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50 | \brief adds a new Node to the bezier Curve |
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51 | \param newNode a Vector to the position of the new node |
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52 | */ |
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53 | void Curve::addNode(const Vector& newNode) |
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54 | { |
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55 | if (nodeCount != 0 ) |
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56 | { |
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57 | currentNode = currentNode->next = new PathNode; |
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58 | } |
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59 | currentNode->position = newNode; |
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60 | currentNode->next = 0; |
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61 | currentNode->number = (++nodeCount); |
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62 | this->rebuild(); |
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63 | return; |
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64 | } |
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65 | |
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66 | /** |
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67 | \brief adds a new Node to the bezier Curve |
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68 | \param newNode a Vector to the position of the new node |
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69 | \param insertPosition after the n-th node the new node will be inserted |
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70 | */ |
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71 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) |
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72 | { |
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73 | |
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74 | if (this->nodeCount == 0 || insertPosition > this->nodeCount) |
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75 | return addNode(newNode); |
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76 | |
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77 | if (insertPosition == 0) |
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78 | insertPosition = 1; |
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79 | |
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80 | PathNode* insNode = new PathNode; |
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81 | |
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82 | // relinking |
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83 | PathNode* tmpNode = this->firstNode; |
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84 | if (insertPosition > 1) |
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85 | { |
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86 | while (tmpNode->next->number != insertPosition) |
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87 | tmpNode= tmpNode->next; |
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88 | insNode->next = tmpNode->next; |
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89 | tmpNode->next = insNode; |
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90 | } |
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91 | else |
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92 | { |
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93 | insNode->next = this->firstNode; |
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94 | this->firstNode = insNode; |
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95 | } |
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96 | // renumbering |
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97 | insNode->number = insertPosition; |
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98 | tmpNode = insNode->next; |
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99 | while (tmpNode) |
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100 | { |
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101 | tmpNode->number++; |
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102 | tmpNode = tmpNode->next; |
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103 | } |
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104 | |
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105 | // finished |
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106 | insNode->position = newNode; |
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107 | ++nodeCount; |
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108 | this->rebuild(); |
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109 | return; |
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110 | } |
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111 | |
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112 | /** |
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113 | \brief Finds a Node by its Number, and returns its Position |
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114 | \param nodeToFind the n'th node in the List of nodes |
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115 | \returns A Vector to the Position of the Node. |
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116 | */ |
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117 | Vector Curve::getNode(unsigned int nodeToFind) |
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118 | { |
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119 | if (nodeToFind > this->nodeCount || nodeToFind < 0) |
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120 | return Vector(0,0,0); |
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121 | PathNode* tmpNode = this->firstNode; |
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122 | for (int i = 1; i < nodeToFind; i++) |
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123 | tmpNode = tmpNode->next; |
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124 | return tmpNode->position; |
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125 | } |
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126 | |
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127 | /** |
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128 | \brief Outputs information about the state of this Curve |
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129 | */ |
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130 | void Curve::debug() |
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131 | { |
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132 | printf("<<-------------------------------\n"); |
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133 | printf("Curve Information:\n"); |
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134 | printf("NodeCount: %d\n", this->nodeCount); |
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135 | PathNode* tmpNode = this->firstNode; |
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136 | while (tmpNode) |
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137 | { |
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138 | printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); |
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139 | tmpNode = tmpNode->next; |
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140 | } |
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141 | printf("------------------------------->>\n"); |
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142 | } |
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143 | |
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144 | |
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145 | /////////////////////////////////// |
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146 | /// Bezier Curve ////////////////// |
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147 | /////////////////////////////////// |
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148 | |
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149 | /** |
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150 | \brief Creates a new BezierCurve |
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151 | */ |
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152 | BezierCurve::BezierCurve () |
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153 | { |
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154 | this->derivation = 0; |
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155 | dirCurve = new BezierCurve(1); |
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156 | } |
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157 | |
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158 | /** |
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159 | \brief Creates a new BezierCurve-Derivation-Curve |
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160 | */ |
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161 | BezierCurve::BezierCurve (int derivation) |
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162 | { |
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163 | this->derivation = derivation; |
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164 | dirCurve=NULL; |
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165 | } |
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166 | |
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167 | /** |
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168 | \brief Deletes a BezierCurve. |
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169 | |
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170 | It does this by freeing all the space taken over from the nodes |
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171 | */ |
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172 | BezierCurve::~BezierCurve() |
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173 | { |
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174 | PathNode* tmpNode; |
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175 | currentNode = firstNode; |
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176 | while (tmpNode != 0) |
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177 | { |
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178 | tmpNode = currentNode; |
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179 | currentNode = currentNode->next; |
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180 | delete tmpNode; |
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181 | } |
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182 | if (dirCurve) |
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183 | delete dirCurve; |
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184 | } |
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185 | |
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186 | /** |
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187 | \brief Rebuilds a Curve |
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188 | */ |
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189 | void BezierCurve::rebuild() |
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190 | { |
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191 | PathNode* tmpNode = firstNode; |
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192 | |
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193 | // rebuilding the Curve itself |
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194 | float k=0; |
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195 | float n = nodeCount -1; |
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196 | float binCoef = 1; |
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197 | while(tmpNode) |
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198 | { |
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199 | tmpNode->factor = binCoef; |
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200 | if (tmpNode =tmpNode->next) |
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201 | { |
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202 | binCoef *=(n-k)/(k+1); |
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203 | ++k; |
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204 | } |
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205 | } |
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206 | |
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207 | // rebuilding the Derivation curve |
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208 | if(this->derivation <= 1) |
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209 | { |
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210 | tmpNode = firstNode; |
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211 | delete dirCurve; |
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212 | dirCurve = new BezierCurve(1); |
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213 | while(tmpNode->next) |
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214 | { |
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215 | Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); |
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216 | tmpVector.x*=(float)nodeCount; |
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217 | tmpVector.y*=(float)nodeCount; |
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218 | tmpVector.z*=(float)nodeCount; |
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219 | tmpVector.normalize(); |
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220 | this->dirCurve->addNode(tmpVector); |
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221 | tmpNode = tmpNode->next; |
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222 | } |
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223 | } |
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224 | } |
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225 | |
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226 | /** |
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227 | \brief calculates the Position on the curve |
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228 | \param t The position on the Curve (0<=t<=1) |
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229 | \return the Position on the Path |
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230 | */ |
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231 | Vector BezierCurve::calcPos(float t) |
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232 | { |
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233 | Vector ret = Vector(0.0,0.0,0.0); |
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234 | if (this->nodeCount >= 3) |
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235 | { |
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236 | PathNode* tmpNode = this->firstNode; |
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237 | double factor = pow(1.0-t,nodeCount-1); |
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238 | while(tmpNode) |
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239 | { |
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240 | ret.x += tmpNode->factor * factor * tmpNode->position.x; |
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241 | ret.y += tmpNode->factor * factor * tmpNode->position.y; |
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242 | ret.z += tmpNode->factor * factor * tmpNode->position.z; |
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243 | factor *= t/(1.0-t); // same as pow but much faster. |
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244 | |
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245 | tmpNode = tmpNode->next; |
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246 | } |
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247 | } |
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248 | else if (nodeCount == 2) |
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249 | { |
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250 | ret = this->firstNode->position *(1.0-t); |
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251 | ret = ret + this->firstNode->next->position * t; |
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252 | } |
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253 | else if (nodeCount == 1) |
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254 | ret = this->firstNode->position; |
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255 | return ret; |
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256 | } |
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257 | |
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258 | /** |
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259 | \brief Calulates the direction of the Curve at time t. |
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260 | \param t The time at which to evaluate the curve. |
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261 | \returns The valuated Vector. |
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262 | */ |
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263 | Vector BezierCurve::calcDir (float t) |
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264 | { |
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265 | return this->dirCurve->calcPos(t); |
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266 | } |
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267 | |
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268 | /** |
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269 | \brief Calulates the acceleration (second derivate) of the Curve at time t. |
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270 | \param t The time at which to evaluate the curve. |
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271 | \returns The valuated Vector. |
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272 | */ |
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273 | Vector BezierCurve::calcAcc (float t) |
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274 | { |
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275 | return this->dirCurve->getDirCurve()->calcPos(t); |
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276 | } |
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277 | |
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278 | /** |
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279 | \brief Calculates the Quaternion needed for our rotations |
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280 | \param t The time at which to evaluate the cuve. |
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281 | \returns The evaluated Quaternion. |
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282 | */ |
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283 | Quaternion BezierCurve::calcQuat (float t) |
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284 | { |
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285 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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286 | } |
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287 | |
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288 | |
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289 | /** |
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290 | \brief returns the Position of the point calculated on the Curve |
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291 | \return a Vector to the calculated position |
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292 | */ |
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293 | Vector BezierCurve::getPos() const |
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294 | { |
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295 | return curvePoint; |
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296 | } |
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