[3365] | 1 | |
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[3018] | 2 | /*! |
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| 3 | \file curve.h |
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| 4 | \brief A basic 3D curve framework |
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| 5 | |
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| 6 | Contains classes to handle curves |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _CURVE_H |
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| 10 | #define _CURVE_H |
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| 11 | |
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| 12 | #include "vector.h" |
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| 13 | |
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[3365] | 14 | //! An Enumerator that defines what sort of Curves are availible |
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[3836] | 15 | enum CurveType {CURVE_BEZIER}; |
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[3018] | 16 | |
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[3365] | 17 | |
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| 18 | //! An abstract class to handle curves. Needed for the Tracking system in orxonox. |
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[3019] | 19 | class Curve |
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[3018] | 20 | { |
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[3019] | 21 | protected: |
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[3217] | 22 | int nodeCount; //!< The count of nodes the Curve has. |
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| 23 | Vector curvePoint; //!< The point on the Cureve at a local Time. |
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| 24 | float localTime; //!< If the time of one point is asked more than once the programm will not calculate it again. |
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[3365] | 25 | int derivation; //!< Which derivation of a Curve is this. |
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[3019] | 26 | |
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[3217] | 27 | //! Handles the curve-points (dynamic List) |
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[3018] | 28 | struct PathNode |
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| 29 | { |
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[3217] | 30 | int number; //!< The N-th node of this curve. |
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[3365] | 31 | float factor; //!< Curve specific multiplier factor. |
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| 32 | Vector vFactor; //!< A Vector-factor for multipliing. |
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[3217] | 33 | Vector position; //!< Vector Pointung to this curve-point. |
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| 34 | PathNode* next; //!< Pointer to the next Node. |
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[3018] | 35 | }; |
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| 36 | |
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[3217] | 37 | PathNode* firstNode; //!< First node of the curve. |
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| 38 | PathNode* currentNode; //!< The node we are working with (the Last node). |
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[3018] | 39 | |
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[3588] | 40 | |
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[3365] | 41 | private: |
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| 42 | virtual void rebuild(void) = 0; |
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[3019] | 43 | public: |
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[3588] | 44 | Curve(void); |
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| 45 | |
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[3433] | 46 | Curve* dirCurve; //!< The derivation-curve of this Curve. |
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[3365] | 47 | void addNode(const Vector& newNode); |
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[3433] | 48 | void addNode(const Vector& newNode, unsigned int insertPosition); |
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[3365] | 49 | Vector getNode(unsigned int nodeToFind); |
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| 50 | inline int getNodeCount(void) { return this->nodeCount;} |
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[3019] | 51 | |
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[3365] | 52 | virtual Vector calcPos(float t) = 0; |
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| 53 | virtual Vector calcDir(float t) = 0; |
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[3433] | 54 | virtual Vector calcAcc(float t) = 0; |
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[3365] | 55 | virtual Quaternion calcQuat(float t) = 0; |
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| 56 | |
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[3433] | 57 | // DEBUG |
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| 58 | void debug(void); |
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[3019] | 59 | }; |
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| 60 | |
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[3365] | 61 | //! Class to handle bezier curves in 3-dimesnsional space |
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[3019] | 62 | /** |
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[3365] | 63 | This Curve is good, for Fast Interaction. If you want to change it during the game, go on. |
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| 64 | !!be aware!! BezierCurves only flow through their first and last Node. Their Tangents at those Points a directed to the second and second-last Point. |
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[3019] | 65 | */ |
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| 66 | class BezierCurve : public Curve |
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| 67 | { |
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| 68 | private: |
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[3365] | 69 | void rebuild(void); |
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[3018] | 70 | public: |
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[3365] | 71 | BezierCurve(void); |
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| 72 | BezierCurve(int derivation); |
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[3588] | 73 | virtual ~BezierCurve(void); |
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[3365] | 74 | |
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| 75 | Vector calcPos(float t); |
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| 76 | Vector calcDir(float t); |
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[3433] | 77 | Vector calcAcc(float t); |
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[3365] | 78 | Quaternion calcQuat(float t); |
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[3018] | 79 | |
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[3028] | 80 | |
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[3365] | 81 | Vector getPos(void) const; |
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[3018] | 82 | }; |
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| 83 | |
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| 84 | |
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[3365] | 85 | //! B-Spline |
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| 86 | /** |
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| 87 | class to handle b-spline in 3d space |
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| 88 | */ |
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| 89 | class BSplieCurve : public Curve |
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| 90 | { |
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[3018] | 91 | |
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[3365] | 92 | |
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| 93 | }; |
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| 94 | |
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[3018] | 95 | #endif /* _CURVE_H */ |
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