| 1 | |
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| 2 | /*! |
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| 3 | \file curve.h |
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| 4 | \brief A basic 3D curve framework |
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| 5 | |
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| 6 | Contains classes to handle curves |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _CURVE_H |
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| 10 | #define _CURVE_H |
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| 11 | |
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| 12 | #include "vector.h" |
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| 13 | |
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| 14 | //! An Enumerator that defines what sort of Curves are availible |
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| 15 | enum CurveType {CURVE_BEZIER}; |
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| 16 | |
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| 17 | |
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| 18 | //! An abstract class to handle curves. Needed for the Tracking system in orxonox. |
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| 19 | class Curve |
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| 20 | { |
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| 21 | protected: |
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| 22 | //! Handles the curve-points (dynamic List) |
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| 23 | struct PathNode |
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| 24 | { |
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| 25 | int number; //!< The N-th node of this curve. |
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| 26 | float factor; //!< Curve specific multiplier factor. |
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| 27 | Vector vFactor; //!< A Vector-factor for multipliing. |
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| 28 | Vector position; //!< Vector Pointung to this curve-point. |
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| 29 | PathNode* next; //!< Pointer to the next Node. |
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| 30 | }; |
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| 31 | |
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| 32 | public: |
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| 33 | Curve(void); |
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| 34 | |
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| 35 | void addNode(const Vector& newNode); |
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| 36 | void addNode(const Vector& newNode, unsigned int insertPosition); |
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| 37 | Vector getNode(unsigned int nodeToFind); |
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| 38 | /** \returns the count of nodes in this curve */ |
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| 39 | inline int getNodeCount(void) const { return this->nodeCount; }; |
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| 40 | /** \returns the directional Curve */ |
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| 41 | Curve* getDirCurve(void) const { return this->dirCurve; }; |
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| 42 | |
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| 43 | /** \param t the value on the curve [0-1] \returns Vector to the position */ |
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| 44 | virtual Vector calcPos(float t) = 0; |
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| 45 | /** \param t the value on the curve [0-1] \returns the direction */ |
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| 46 | virtual Vector calcDir(float t) = 0; |
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| 47 | /** \param t the value on the curve [0-1] \returns the acceleration */ |
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| 48 | virtual Vector calcAcc(float t) = 0; |
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| 49 | /** \param t the value on the curve [0-1] \returns quaternion of the rotation */ |
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| 50 | virtual Quaternion calcQuat(float t) = 0; |
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| 51 | |
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| 52 | // DEBUG |
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| 53 | void debug(void); |
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| 54 | |
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| 55 | private: |
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| 56 | /** \brief rebuilds the curve */ |
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| 57 | virtual void rebuild(void) = 0; |
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| 58 | |
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| 59 | protected: |
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| 60 | int nodeCount; //!< The count of nodes the Curve has. |
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| 61 | Vector curvePoint; //!< The point on the Cureve at a local Time. |
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| 62 | float localTime; //!< If the time of one point is asked more than once the programm will not calculate it again. |
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| 63 | int derivation; //!< Which derivation of a Curve is this. |
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| 64 | |
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| 65 | Curve* dirCurve; //!< The derivation-curve of this Curve. |
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| 66 | |
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| 67 | PathNode* firstNode; //!< First node of the curve. |
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| 68 | PathNode* currentNode; //!< The node we are working with (the Last node). |
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| 69 | |
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| 70 | }; |
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| 71 | |
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| 72 | //! Class to handle bezier curves in 3-dimesnsional space |
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| 73 | /** |
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| 74 | This Curve is good, for Fast Interaction. If you want to change it during the game, go on. |
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| 75 | !!be aware!! BezierCurves only flow through their first and last Node. Their Tangents at those Points a directed to the second and second-last Point. |
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| 76 | */ |
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| 77 | class BezierCurve : public Curve |
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| 78 | { |
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| 79 | public: |
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| 80 | BezierCurve(void); |
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| 81 | BezierCurve(int derivation); |
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| 82 | virtual ~BezierCurve(void); |
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| 83 | |
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| 84 | virtual Vector calcPos(float t); |
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| 85 | virtual Vector calcDir(float t); |
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| 86 | virtual Vector calcAcc(float t); |
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| 87 | virtual Quaternion calcQuat(float t); |
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| 88 | |
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| 89 | |
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| 90 | Vector getPos(void) const; |
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| 91 | |
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| 92 | private: |
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| 93 | void rebuild(void); |
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| 94 | }; |
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| 95 | |
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| 96 | |
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| 97 | //! B-Spline |
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| 98 | /** |
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| 99 | class to handle b-spline in 3d space |
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| 100 | */ |
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| 101 | class BSplieCurve : public Curve |
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| 102 | { |
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| 103 | |
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| 104 | |
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| 105 | }; |
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| 106 | |
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| 107 | #endif /* _CURVE_H */ |
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