1 | /*! |
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2 | \file vector.h |
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3 | \brief A basic 3D math framework |
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4 | |
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5 | Contains classes to handle vectors, lines, rotations and planes |
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6 | */ |
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7 | |
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8 | #ifndef _VECTOR_H |
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9 | #define _VECTOR_H |
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10 | |
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11 | #include <math.h> |
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12 | //! PI the circle-constant |
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13 | #define PI 3.14159265359f /* this is not nice... make a math_def file or something */ |
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14 | |
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15 | //! 3D Vector |
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16 | /** |
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17 | Class to handle 3D Vectors |
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18 | */ |
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19 | class Vector { |
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20 | |
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21 | public: |
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22 | |
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23 | float x; //!< The x Coordinate of the Vector. |
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24 | float y; //!< The y Coordinate of the Vector. |
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25 | float z; //!< The z Coordinate of the Vector. |
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26 | |
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27 | Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor |
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28 | Vector () : x(0), y(0), z(0) {} |
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29 | ~Vector () {} |
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30 | |
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31 | Vector operator+ (const Vector& v) const; |
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32 | Vector operator- (const Vector& v) const; |
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33 | float operator* (const Vector& v) const; |
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34 | Vector operator* (float f) const; |
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35 | Vector operator/ (float f) const; |
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36 | inline float dot (const Vector& v) const; |
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37 | Vector cross (const Vector& v) const; |
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38 | void scale(const Vector& v); |
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39 | float len() const; |
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40 | void normalize(); |
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41 | Vector* getNormalized(); |
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42 | Vector abs(); |
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43 | |
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44 | void debug(); |
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45 | }; |
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46 | |
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47 | //float angleDeg (const Vector& v1, const Vector& v2); |
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48 | //float angleRad (const Vector& v1, const Vector& v2); |
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49 | |
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50 | |
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51 | /** |
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52 | \brief add two vectors |
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53 | \param v: the other vector |
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54 | \return the sum of both vectors |
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55 | */ |
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56 | Vector Vector::operator+ (const Vector& v) const |
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57 | { |
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58 | Vector r; |
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59 | |
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60 | r.x = x + v.x; |
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61 | r.y = y + v.y; |
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62 | r.z = z + v.z; |
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63 | |
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64 | return r; |
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65 | } |
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66 | |
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67 | /** |
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68 | \brief subtract a vector from another |
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69 | \param v: the other vector |
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70 | \return the difference between the vectors |
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71 | */ |
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72 | Vector Vector::operator- (const Vector& v) const |
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73 | { |
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74 | Vector r; |
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75 | |
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76 | r.x = x - v.x; |
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77 | r.y = y - v.y; |
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78 | r.z = z - v.z; |
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79 | |
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80 | return r; |
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81 | } |
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82 | |
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83 | /** |
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84 | \brief calculate the dot product of two vectors |
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85 | \param v: the other vector |
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86 | \return the dot product of the vectors |
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87 | */ |
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88 | float Vector::operator* (const Vector& v) const |
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89 | { |
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90 | return x * v.x + y * v.y + z * v.z; |
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91 | } |
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92 | |
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93 | /** |
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94 | \brief multiply a vector with a float |
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95 | \param f: the factor |
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96 | \return the vector multipied by f |
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97 | */ |
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98 | Vector Vector::operator* (float f) const |
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99 | { |
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100 | Vector r; |
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101 | |
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102 | r.x = x * f; |
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103 | r.y = y * f; |
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104 | r.z = z * f; |
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105 | |
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106 | return r; |
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107 | } |
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108 | |
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109 | /** |
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110 | \brief divide a vector with a float |
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111 | \param f: the divisor |
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112 | \return the vector divided by f |
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113 | */ |
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114 | Vector Vector::operator/ (float f) const |
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115 | { |
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116 | Vector r; |
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117 | |
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118 | if( f == 0.0) |
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119 | { |
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120 | // Prevent divide by zero |
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121 | return Vector (0,0,0); |
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122 | } |
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123 | |
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124 | r.x = x / f; |
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125 | r.y = y / f; |
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126 | r.z = z / f; |
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127 | |
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128 | return r; |
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129 | } |
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130 | |
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131 | /** |
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132 | \brief calculate the dot product of two vectors |
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133 | \param v: the other vector |
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134 | \return the dot product of the vectors |
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135 | */ |
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136 | inline float Vector::dot (const Vector& v) const |
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137 | { |
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138 | return x*v.x+y*v.y+z*v.z; |
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139 | } |
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140 | |
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141 | /** |
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142 | \brief calculate the cross product of two vectors |
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143 | \param v: the other vector |
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144 | \return the cross product of the vectors |
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145 | */ |
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146 | Vector Vector::cross (const Vector& v) const |
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147 | { |
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148 | Vector r; |
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149 | |
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150 | r.x = y * v.z - z * v.y; |
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151 | r.y = z * v.x - x * v.z; |
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152 | r.z = x * v.y - y * v.x; |
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153 | |
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154 | return r; |
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155 | } |
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156 | |
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157 | /** |
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158 | \brief normalizes the vector to lenght 1.0 |
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159 | */ |
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160 | void Vector::normalize () |
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161 | { |
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162 | float l = len(); |
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163 | |
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164 | if( l == 0.0) |
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165 | { |
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166 | // Prevent divide by zero |
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167 | return; |
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168 | } |
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169 | |
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170 | x = x / l; |
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171 | y = y / l; |
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172 | z = z / l; |
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173 | } |
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174 | |
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175 | |
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176 | /** |
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177 | \brief returns the voctor normalized to length 1.0 |
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178 | */ |
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179 | |
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180 | Vector* Vector::getNormalized() |
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181 | { |
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182 | float l = len(); |
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183 | if(l != 1.0) |
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184 | { |
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185 | return this; |
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186 | } |
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187 | else if(l == 0.0) |
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188 | { |
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189 | return 0; |
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190 | } |
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191 | |
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192 | Vector *normalizedVector = new Vector(x / l, y /l, z / l); |
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193 | return normalizedVector; |
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194 | } |
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195 | |
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196 | /** |
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197 | \brief scales this Vector with Vector v. |
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198 | \param v the vector to scale this vector with |
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199 | */ |
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200 | void Vector::scale(const Vector& v) |
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201 | { |
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202 | x *= v.x; |
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203 | y *= v.y; |
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204 | z *= v.z; |
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205 | } |
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206 | |
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207 | |
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208 | /** |
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209 | \brief calculates the lenght of the vector |
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210 | \return the lenght of the vector |
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211 | */ |
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212 | float Vector::len () const |
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213 | { |
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214 | return sqrt (x*x+y*y+z*z); |
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215 | } |
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216 | |
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217 | |
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218 | /** |
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219 | \brief Vector is looking in the positive direction on all axes after this |
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220 | */ |
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221 | Vector Vector::abs() |
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222 | { |
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223 | Vector v(fabs(x), fabs(y), fabs(z)); |
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224 | return v; |
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225 | } |
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226 | |
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227 | /** |
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228 | \brief calculate the angle between two vectors in radiances |
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229 | \param v1: a vector |
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230 | \param v2: another vector |
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231 | \return the angle between the vectors in radians |
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232 | */ |
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233 | float angleRad (const Vector& v1, const Vector& v2) |
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234 | { |
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235 | return acos( v1 * v2 / (v1.len() * v2.len())); |
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236 | } |
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237 | |
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238 | |
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239 | /** |
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240 | \brief calculate the angle between two vectors in degrees |
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241 | \param v1: a vector |
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242 | \param v2: another vector |
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243 | \return the angle between the vectors in degrees |
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244 | */ |
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245 | float angleDeg (const Vector& v1, const Vector& v2) |
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246 | { |
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247 | float f; |
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248 | f = acos( v1 * v2 / (v1.len() * v2.len())); |
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249 | return f * 180 / PI; |
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250 | } |
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251 | |
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252 | |
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253 | /** |
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254 | \brief Outputs the values of the Vector |
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255 | */ |
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256 | void Vector::debug(void) |
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257 | { |
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258 | PRINT(0)("Vector Debug information\n"); |
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259 | PRINT(0)("x: %f; y: %f; z: %f", x, y, z); |
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260 | PRINT(3)(" lenght: %f", len()); |
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261 | PRINT(0)("\n"); |
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262 | } |
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263 | |
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264 | |
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265 | #endif /* _VECTOR_H */ |
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