1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_emitter.h" |
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19 | |
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20 | #include "particle_system.h" |
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21 | #include "particle_engine.h" |
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22 | |
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23 | #include "load_param.h" |
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24 | #include "debug.h" |
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25 | #include "stdlibincl.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | CREATE_FACTORY(ParticleEmitter); |
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31 | |
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32 | /** |
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33 | \brief standard constructor |
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34 | */ |
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35 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, |
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36 | float velocity) |
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37 | { |
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38 | this->init(); |
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39 | |
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40 | this->direction = direction; |
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41 | this->setSpread(angle); |
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42 | this->setEmissionRate(emissionRate); |
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43 | this->setEmissionVelocity(velocity); |
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44 | |
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45 | ParticleEngine::getInstance()->addEmitter(this); |
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46 | } |
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47 | |
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48 | /** |
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49 | \brief constructs and loads a ParticleEmitter from a XML-element |
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50 | \param root the XML-element to load from |
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51 | */ |
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52 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) |
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53 | { |
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54 | this->init(); |
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55 | |
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56 | if (root) |
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57 | this->loadParams(root); |
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58 | |
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59 | ParticleEngine::getInstance()->addEmitter(this); |
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60 | } |
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61 | |
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62 | /** |
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63 | \brief standard destructor |
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64 | |
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65 | removes the EmitterSystem from the ParticleEngine |
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66 | */ |
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67 | ParticleEmitter::~ParticleEmitter () |
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68 | { |
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69 | ParticleEngine::getInstance()->removeEmitter(this); |
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70 | } |
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71 | |
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72 | /** |
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73 | \brief initializes default values of a ParitcleEmitter |
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74 | */ |
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75 | void ParticleEmitter::init() |
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76 | { |
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77 | this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); |
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78 | |
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79 | this->type = PARTICLE_EMITTER_DEFAULT_TYPE; |
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80 | this->emitterSize = PARTICLE_EMITTER_DEFAULT_SIZE; |
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81 | this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); |
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82 | this->setEmissionRate(PARTICLE_EMITTER_DEFAULT_EMISSION_RATE); |
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83 | this->setSize(PARTICLE_EMITTER_DEFAULT_SIZE); |
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84 | |
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85 | this->saveTime = 0.0; |
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86 | } |
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87 | |
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88 | /** |
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89 | \brief loads a ParticleEmitter from a XML-element |
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90 | \param root the XML-element to load from |
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91 | */ |
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92 | void ParticleEmitter::loadParams(const TiXmlElement* root) |
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93 | { |
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94 | static_cast<PNode*>(this)->loadParams(root); |
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95 | |
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96 | LoadParam<ParticleEmitter>(root, "type", this, &ParticleEmitter::setType) |
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97 | .describe("What type of emitter is this [dot, plane, cube, sphere]."); |
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98 | |
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99 | LoadParam<ParticleEmitter>(root, "size", this, &ParticleEmitter::setSize) |
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100 | .describe("How big the emitter is (no effect on dot-emitters)"); |
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101 | |
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102 | LoadParam<ParticleEmitter>(root, "rate", this, &ParticleEmitter::setEmissionRate) |
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103 | .describe("How many particles should be emittet from this emitter"); |
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104 | |
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105 | LoadParam<ParticleEmitter>(root, "inherit-speed", this, &ParticleEmitter::setInheritSpeed) |
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106 | .describe("the extent, the speed of the emitter has on the particles"); |
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107 | |
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108 | LoadParam<ParticleEmitter>(root, "emission-velocity", this, &ParticleEmitter::setEmissionVelocity) |
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109 | .describe("How fast the particles are emittet (their initial speed)"); |
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110 | |
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111 | LoadParam<ParticleEmitter>(root, "emission-momentum", this, &ParticleEmitter::setEmissionMomentum) |
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112 | .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); |
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113 | |
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114 | LoadParam<ParticleEmitter>(root, "spread", this, &ParticleEmitter::setSpread) |
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115 | .describe("The angle the particles are emitted from (angle, deviation)"); |
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116 | |
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117 | |
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118 | LoadParam<ParticleEmitter>(root, "emission-direction", this, &ParticleEmitter::setDirection); |
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119 | } |
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120 | |
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121 | /** |
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122 | \brief this start the emitter |
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123 | */ |
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124 | void ParticleEmitter::start() {} |
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125 | |
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126 | |
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127 | /** |
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128 | \brief this stops the emitter |
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129 | */ |
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130 | void ParticleEmitter::stop() {} |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | |
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136 | /** |
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137 | \param type the new Type of this emitter |
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138 | */ |
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139 | void ParticleEmitter::setType(EMITTER_TYPE type) |
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140 | { |
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141 | this->type = type; |
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142 | } |
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143 | |
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144 | /** |
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145 | \brief sets the type of emitter |
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146 | \param type the type as a const char* |
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147 | dot: EMITTER_DOT, plane: EMITTER_PLANE, cube: EMITTER_CUBE, sphere, EMITTER_SPHERE; |
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148 | */ |
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149 | void ParticleEmitter::setType(const char* type) |
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150 | { |
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151 | if (!strcmp(type, "plane")) |
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152 | this->setType(EMITTER_PLANE); |
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153 | else if (!strcmp(type, "cube")) |
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154 | this->setType(EMITTER_CUBE); |
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155 | else if (!strcmp(type, "sphere")) |
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156 | this->setType(EMITTER_SPHERE); |
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157 | else |
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158 | this->setType(EMITTER_DOT); |
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159 | } |
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160 | |
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161 | const char* ParticleEmitter::getTypeC() const |
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162 | { |
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163 | if (this->type == EMITTER_PLANE) |
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164 | return "EMITTER_PLANE"; |
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165 | else if (this->type == EMITTER_CUBE) |
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166 | return "EMITTER_CUBE"; |
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167 | else if (this->type == EMITTER_SPHERE) |
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168 | return "EMITTER_SPHERE"; |
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169 | else |
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170 | return "EMITTER_DOT"; |
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171 | } |
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172 | |
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173 | /** |
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174 | \brief sets a new size to the emitter |
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175 | */ |
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176 | void ParticleEmitter::setSize(float emitterSize) |
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177 | { |
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178 | if (emitterSize > 0.0) |
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179 | this->emitterSize = emitterSize; |
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180 | else |
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181 | emitterSize = 0.0; |
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182 | } |
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183 | |
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184 | /** |
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185 | \brief set the emission rate |
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186 | \param emissionRate: sets the number of particles emitted per second |
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187 | |
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188 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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189 | you may want to use the animation class |
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190 | */ |
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191 | void ParticleEmitter::setEmissionRate(float emissionRate) |
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192 | { |
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193 | if (emissionRate > 0.0) |
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194 | this->emissionRate = emissionRate; |
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195 | else |
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196 | this->emissionRate = 0.0; |
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197 | } |
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198 | |
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199 | /** |
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200 | \brief how much of the speed from the ParticleEmitter should flow onto the ParticleSystem |
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201 | \param value a Value between zero and one |
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202 | |
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203 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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204 | you may want to use the animation class |
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205 | */ |
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206 | void ParticleEmitter::setInheritSpeed(float value) |
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207 | { |
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208 | if (unlikely(value > 1.0)) |
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209 | this->inheritSpeed = 1; |
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210 | else if (unlikely(value < 0.0)) |
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211 | this->inheritSpeed = 0; |
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212 | else |
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213 | this->inheritSpeed = value; |
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214 | } |
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215 | |
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216 | /** |
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217 | \brief set the angle of the emitter |
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218 | \param angle around the direction in which there are particles to be emitted |
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219 | \param randomAngle A random spread-angle, the +- randomness of this option |
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220 | |
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221 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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222 | you may want to use the animation class |
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223 | */ |
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224 | void ParticleEmitter::setSpread(float angle, float randomAngle) |
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225 | { |
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226 | this->angle = angle; |
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227 | this->randomAngle = randomAngle; |
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228 | } |
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229 | |
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230 | /** |
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231 | \brief sets the initial velocity of all particles emitted |
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232 | \param velocity The starting velocity of the emitted particles |
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233 | \param randomVelocity A random starting velocity, the +- randomness of this option |
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234 | |
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235 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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236 | you may want to use the animation class |
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237 | */ |
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238 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) |
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239 | { |
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240 | this->velocity = velocity; |
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241 | this->randomVelocity = randomVelocity; |
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242 | } |
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243 | |
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244 | /** |
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245 | \brief sets the initial Momentum of all particles emitted |
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246 | \param momentum the new Momentum (just a float for being not too complicated). |
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247 | \param randomMomentum variation from the given value. |
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248 | */ |
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249 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) |
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250 | { |
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251 | this->momentum = momentum; |
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252 | this->momentumRandom = randomMomentum; |
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253 | } |
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254 | |
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255 | /** |
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256 | \brief this set the time to life of a particle, after which it will die |
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257 | \param dt: the time to live in seconds |
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258 | \param system: the system into which to emitt |
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259 | |
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260 | if you want to change the value of this variable during emission time (to make it more dynamic) |
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261 | you may want to use the animation class |
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262 | */ |
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263 | void ParticleEmitter::tick(float dt, ParticleSystem* system) |
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264 | { |
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265 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) |
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266 | { |
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267 | // saving the time (particles only partly emitted in this timestep) |
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268 | float count = (dt+this->saveTime) * this->emissionRate; |
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269 | this->saveTime = modff(count, &count) / this->emissionRate; |
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270 | PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); |
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271 | |
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272 | if (likely(count > 0)) |
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273 | { |
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274 | Vector inheritVelocity = this->getVelocity() * this->inheritSpeed; |
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275 | for (int i = 0; i < (int)count; i++) |
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276 | { |
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277 | Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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278 | randDir.normalize(); |
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279 | randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); |
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280 | Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; |
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281 | |
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282 | // this should spread the Particles evenly. if the Emitter is moved around quickly |
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283 | Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; |
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284 | Vector extension; // the Vector for different fields. |
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285 | |
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286 | if (this->type & EMITTER_PLANE) |
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287 | { |
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288 | extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); |
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289 | extension = this->getAbsDir().apply(extension); |
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290 | } |
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291 | else if (this->type & EMITTER_CUBE) |
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292 | { |
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293 | extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; |
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294 | } |
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295 | |
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296 | |
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297 | // ROTATIONAL CALCULATION (this must not be done for all types of particles.) |
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298 | randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); |
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299 | randDir.normalize(); |
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300 | Quaternion orient = Quaternion(M_PI, randDir); |
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301 | Quaternion moment = Quaternion(this->momentum + this->momentumRandom, randDir); |
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302 | |
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303 | system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV, orient, moment); |
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304 | } |
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305 | } |
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306 | } |
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307 | } |
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308 | |
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309 | /** |
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310 | \brief outputs some nice debug information |
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311 | */ |
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312 | void ParticleEmitter::debug() const |
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313 | { |
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314 | PRINT(0)(" Emitter %s\n", this->getName()); |
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315 | PRINT(0)(" EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); |
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316 | PRINT(0)(" Size %f, Type: %s\n", this->getSize(), this->getTypeC()); |
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317 | } |
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