1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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17 | |
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18 | #include "particle_engine.h" |
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19 | |
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20 | #include "particle_system.h" |
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21 | #include "particle_emitter.h" |
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22 | |
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23 | #include "list.h" |
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24 | #include "debug.h" |
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25 | #include "stdlibincl.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | /** |
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30 | \brief standard constructor |
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31 | */ |
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32 | ParticleEngine::ParticleEngine () |
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33 | { |
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34 | this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); |
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35 | this->setName("ParticleEngine"); |
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36 | |
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37 | this->systemList = new tList<ParticleSystem>; |
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38 | this->emitterList = new tList<ParticleEmitter>; |
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39 | this->connectionList = new tList<ParticleConnection>; |
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40 | } |
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41 | |
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42 | /** |
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43 | \brief the singleton reference to this class |
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44 | */ |
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45 | ParticleEngine* ParticleEngine::singletonRef = NULL; |
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46 | |
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47 | /** |
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48 | \brief deletes all the system, emitters, connections and Lists |
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49 | */ |
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50 | ParticleEngine::~ParticleEngine () |
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51 | { |
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52 | // delete all remaining systems |
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53 | tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); |
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54 | ParticleSystem* tmpSys = sysIt->nextElement(); |
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55 | while(tmpSys) |
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56 | { |
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57 | delete tmpSys; |
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58 | tmpSys = sysIt->nextElement(); |
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59 | } |
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60 | delete sysIt; |
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61 | delete this->systemList; |
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62 | |
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63 | // delete all remaining emitters |
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64 | tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); |
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65 | ParticleEmitter* tmpEmit = emitIt->nextElement(); |
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66 | while(tmpEmit) |
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67 | { |
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68 | delete tmpEmit; |
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69 | tmpEmit = emitIt->nextElement(); |
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70 | } |
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71 | delete emitIt; |
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72 | delete this->emitterList; |
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73 | |
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74 | // there should be no more Connections |
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75 | if (this->connectionList->getSize() == 0) |
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76 | delete this->connectionList; |
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77 | else |
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78 | PRINTF(2)("The Connection List is not empty. This should not happen.\n"); |
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79 | |
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80 | ParticleEngine::singletonRef = NULL; |
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81 | } |
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82 | |
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83 | /** |
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84 | \brief Adds a System to the System list. |
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85 | |
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86 | this is done automatically when creating a ParticleSystem |
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87 | */ |
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88 | void ParticleEngine::addSystem(ParticleSystem* system) |
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89 | { |
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90 | this->systemList->add(system); |
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91 | } |
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92 | |
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93 | /** |
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94 | \brief Adds an emitter to the emitterList |
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95 | |
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96 | this is done automatically when creating a ParticleEmitter |
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97 | */ |
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98 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) |
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99 | { |
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100 | this->emitterList->add(emitter); |
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101 | } |
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102 | |
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103 | /** |
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104 | \brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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105 | \param emitter the Emitter to connect to the System |
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106 | \param system the System to connect to the Emitter |
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107 | */ |
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108 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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109 | { |
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110 | // look, if we have already added this connection |
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111 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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112 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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113 | while(tmpConnection) |
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114 | { |
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115 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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116 | { |
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117 | PRINTF(2)("Connection between Emitter and System already added\n"); |
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118 | delete tmpConIt; |
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119 | return; |
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120 | } |
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121 | |
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122 | tmpConnection = tmpConIt->nextElement(); |
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123 | } |
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124 | delete tmpConIt; |
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125 | |
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126 | |
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127 | |
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128 | ParticleConnection* tmpCon = new ParticleConnection; |
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129 | tmpCon->emitter = emitter; |
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130 | tmpCon->system = system; |
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131 | |
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132 | this->connectionList->add(tmpCon); |
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133 | } |
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134 | |
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135 | /** |
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136 | \brief Removes a system from the systemList and also removes all Connections to the System |
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137 | \param system The ParticleSystem to delete |
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138 | */ |
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139 | bool ParticleEngine::removeSystem(ParticleSystem* system) |
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140 | { |
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141 | // remove any connections, that have this system within |
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142 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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143 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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144 | while(tmpConnection) |
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145 | { |
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146 | if (tmpConnection->system == system) |
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147 | this->breakConnection(tmpConnection); |
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148 | tmpConnection = tmpConIt->nextElement(); |
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149 | } |
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150 | delete tmpConIt; |
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151 | |
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152 | // remove the System from the systemList. |
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153 | this->systemList->remove(system); |
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154 | } |
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155 | |
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156 | /** |
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157 | \brief removes an emitter from the emitterList and also from all Connections it is attached to. |
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158 | \param emitter the ParticleEmitter to remove. |
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159 | */ |
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160 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) |
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161 | { |
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162 | // remove any connections, that have this emitter within |
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163 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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164 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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165 | while(tmpConnection) |
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166 | { |
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167 | if (tmpConnection->emitter == emitter) |
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168 | this->breakConnection(tmpConnection); |
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169 | tmpConnection = tmpConIt->nextElement(); |
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170 | } |
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171 | delete tmpConIt; |
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172 | |
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173 | // remove the emitter from the emitterList |
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174 | this->emitterList->remove(emitter); |
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175 | } |
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176 | |
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177 | /** |
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178 | \brief removes a Connection between an Emitter and a System |
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179 | \param emitter The emitter of the connection to remove |
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180 | \param system The system of the connection to remove |
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181 | \returns true, if the connection was broken, false if the conntection was not found |
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182 | |
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183 | only if both system and emitter are in the connection the Connection will be broken |
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184 | */ |
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185 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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186 | { |
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187 | // look, if we have already added this connection |
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188 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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189 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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190 | while(tmpConnection) |
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191 | { |
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192 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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193 | { |
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194 | this->breakConnection(tmpConnection); |
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195 | delete tmpConIt; |
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196 | return true; |
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197 | } |
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198 | tmpConnection = tmpConIt->nextElement(); |
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199 | } |
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200 | delete tmpConIt; |
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201 | return false; |
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202 | } |
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203 | |
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204 | /** |
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205 | \brief removes a Connection between an Emitter and a System |
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206 | \param connection the connection to remove |
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207 | |
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208 | \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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209 | */ |
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210 | bool ParticleEngine::breakConnection(ParticleConnection* connection) |
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211 | { |
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212 | this->connectionList->remove(connection); |
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213 | return true; |
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214 | } |
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215 | |
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216 | |
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217 | /** |
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218 | \brief this function ticks all the ParticleSystems, so an animation will flow |
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219 | \param dt passed since last tick |
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220 | */ |
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221 | void ParticleEngine::tick(float dt) |
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222 | { |
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223 | // ticks all the ParticleSystems |
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224 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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225 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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226 | while(tmpSys) |
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227 | { |
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228 | tmpSys->tick(dt); |
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229 | tmpSys = tmpIt->nextElement(); |
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230 | } |
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231 | delete tmpIt; |
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232 | |
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233 | // add new Particles to each System connected to an Emitter. |
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234 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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235 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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236 | while(tmpConnection) |
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237 | { |
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238 | tmpConnection->emitter->tick(dt, tmpConnection->system); |
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239 | tmpConnection = tmpConIt->nextElement(); |
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240 | } |
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241 | delete tmpConIt; |
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242 | } |
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243 | |
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244 | /** |
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245 | \brief draws all the systems and their Particles. |
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246 | */ |
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247 | void ParticleEngine::draw() const |
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248 | { |
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249 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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250 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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251 | while(tmpSys) |
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252 | { |
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253 | tmpSys->draw(); |
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254 | tmpSys = tmpIt->nextElement(); |
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255 | } |
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256 | delete tmpIt; |
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257 | |
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258 | } |
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259 | |
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260 | /** |
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261 | \param systemName the name of the system to search for |
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262 | \returns the system called by systemName or NULL if not found |
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263 | */ |
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264 | ParticleSystem* ParticleEngine::getSystemByName(const char* systemName) const |
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265 | { |
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266 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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267 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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268 | while(tmpSys) |
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269 | { |
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270 | if (!strcmp(systemName, tmpSys->getName())) |
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271 | { |
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272 | delete tmpIt; |
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273 | return tmpSys; |
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274 | } |
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275 | tmpSys = tmpIt->nextElement(); |
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276 | } |
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277 | delete tmpIt; |
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278 | return NULL; |
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279 | } |
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280 | |
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281 | /** |
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282 | \param number the n-th system to return |
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283 | \returns the system called by number or NULL if not found |
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284 | */ |
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285 | ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const |
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286 | { |
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287 | int count = 0; |
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288 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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289 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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290 | while(tmpSys) |
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291 | { |
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292 | count++; |
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293 | if ( count == number) |
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294 | { |
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295 | delete tmpIt; |
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296 | return tmpSys; |
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297 | } |
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298 | tmpSys = tmpIt->nextElement(); |
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299 | } |
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300 | delete tmpIt; |
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301 | return NULL; |
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302 | } |
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303 | |
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304 | /** |
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305 | \param emitterName the name of the emitter to search for |
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306 | \returns the emitter called by emitterName or NULL if not found |
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307 | */ |
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308 | ParticleEmitter* ParticleEngine::getEmitterByName(const char* emitterName) const |
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309 | { |
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310 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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311 | ParticleEmitter* tmpEmit = tmpIt->nextElement(); |
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312 | while(tmpEmit) |
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313 | { |
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314 | if (!strcmp(emitterName, tmpEmit->getName())) |
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315 | { |
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316 | delete tmpIt; |
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317 | return tmpEmit; |
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318 | } |
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319 | tmpEmit = tmpIt->nextElement(); |
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320 | } |
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321 | delete tmpIt; |
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322 | return NULL; |
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323 | } |
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324 | |
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325 | |
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326 | /** |
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327 | \param number the n-th emitter to return |
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328 | \returns the emitter called by number or NULL if not found |
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329 | */ |
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330 | ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const |
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331 | { |
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332 | int count = 0; |
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333 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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334 | ParticleEmitter* tmpEmit = tmpIt->nextElement(); |
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335 | while(tmpEmit) |
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336 | { |
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337 | count++; |
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338 | if ( count == number) |
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339 | { |
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340 | delete tmpIt; |
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341 | return tmpEmit; |
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342 | } |
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343 | tmpEmit = tmpIt->nextElement(); |
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344 | } |
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345 | delete tmpIt; |
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346 | return NULL; |
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347 | } |
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348 | |
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349 | /** |
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350 | \brief outputs some nice debug information |
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351 | */ |
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352 | void ParticleEngine::debug(void) |
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353 | { |
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354 | PRINT(0)("+-----------------------------------+\n"); |
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355 | PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); |
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356 | PRINT(0)("+-----------------------------------+\n"); |
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357 | PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); |
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358 | PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", |
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359 | this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); |
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360 | if (this->connectionList->getSize() > 0) |
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361 | { |
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362 | PRINT(0)(" Connections:\n"); |
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363 | PRINT(0)(" -----------------------------------\n"); |
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364 | |
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365 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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366 | ParticleConnection* tmpConnection = tmpConIt->nextElement(); |
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367 | while(tmpConnection) |
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368 | { |
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369 | PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); |
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370 | tmpConnection = tmpConIt->nextElement(); |
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371 | } |
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372 | delete tmpConIt; |
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373 | } |
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374 | if (this->systemList->getSize() > 0) |
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375 | { |
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376 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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377 | ParticleSystem* tmpSys = tmpIt->nextElement(); |
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378 | while(tmpSys) |
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379 | { |
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380 | tmpSys->debug(); |
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381 | tmpSys = tmpIt->nextElement(); |
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382 | } |
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383 | delete tmpIt; |
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384 | } |
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385 | |
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386 | PRINT(0)("+--------------------------------PE-+\n"); |
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387 | |
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388 | } |
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