1 | /*! |
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2 | \file particle_engine.h |
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3 | \brief Definition of the ParticleEngine |
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4 | */ |
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5 | |
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6 | #ifndef _PARTICLE_ENGINE_H |
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7 | #define _PARTICLE_ENGINE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "particle_system.h" |
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11 | #include "particle_emitter.h" |
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12 | |
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13 | // FORWARD DEFINITION |
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14 | template<class T> class tList; |
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15 | |
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16 | //! A ParticleConnection enables us to emitt from any emitter into any other particleSystem |
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17 | typedef struct ParticleConnection |
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18 | { |
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19 | ParticleEmitter* emitter; //!< The emitter to emit system from. |
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20 | ParticleSystem* system; //!< The Particles emitted from emitter. |
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21 | }; |
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22 | |
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23 | //! The physicsEngine handles and stores Systems and Emitters. |
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24 | /** |
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25 | It is responsible for driving on the Particles (tick) |
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26 | It draw particles (draw) |
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27 | and it emitts particles into the system |
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28 | */ |
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29 | class ParticleEngine : public BaseObject { |
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30 | |
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31 | public: |
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32 | virtual ~ParticleEngine(void); |
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33 | /** \returns a Pointer to the only object of this Class */ |
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34 | inline static ParticleEngine* getInstance(void) { if (!singletonRef) singletonRef = new ParticleEngine(); return singletonRef; }; |
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35 | |
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36 | void tick(float dt); |
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37 | void draw(void) const; |
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38 | |
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39 | void addSystem(ParticleSystem* system); |
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40 | void addEmitter(ParticleEmitter* emitter); |
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41 | void addConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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42 | |
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43 | bool removeSystem(ParticleSystem* system); |
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44 | bool removeEmitter(ParticleEmitter* emitter); |
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45 | bool breakConnection(ParticleEmitter* emitter, ParticleSystem* system); |
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46 | bool breakConnection(ParticleConnection* connection); |
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47 | |
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48 | ParticleSystem* getSystemByName(const char* systemName) const; |
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49 | ParticleSystem* getSystemByNumber(unsigned int number) const; |
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50 | ParticleEmitter* getEmitterByName(const char* emitterName) const; |
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51 | ParticleEmitter* getEmitterByNumber(unsigned int number) const; |
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52 | |
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53 | void debug(); |
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54 | |
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55 | private: |
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56 | ParticleEngine(void); |
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57 | static ParticleEngine* singletonRef; //!< The reference to the engine. |
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58 | |
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59 | tList<ParticleSystem>* systemList; //!< A list of Systems handled by the ParticleEngine. |
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60 | tList<ParticleEmitter>* emitterList; //!< A list of Emitters handled by the ParticleEngine. |
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61 | |
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62 | tList<ParticleConnection>* connectionList; //!< A list of Connections between Systems and Emitters. |
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63 | }; |
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64 | |
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65 | #endif /* _PARTICLE_ENGINE_H */ |
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