1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
---|
17 | |
---|
18 | #include "particle_system.h" |
---|
19 | |
---|
20 | #include "particle_emitter.h" |
---|
21 | #include "particle_engine.h" |
---|
22 | |
---|
23 | #include "field.h" |
---|
24 | |
---|
25 | #include "compiler.h" |
---|
26 | #include "material.h" |
---|
27 | #include "state.h" |
---|
28 | |
---|
29 | #include "tinyxml.h" |
---|
30 | |
---|
31 | CREATE_FACTORY(ParticleSystem); |
---|
32 | |
---|
33 | |
---|
34 | using namespace std; |
---|
35 | |
---|
36 | /** |
---|
37 | \brief standard constructor |
---|
38 | \param maxCount the Count of particles in the System |
---|
39 | \param type The Type of the ParticleSystem |
---|
40 | */ |
---|
41 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
---|
42 | { |
---|
43 | this->init(); |
---|
44 | |
---|
45 | this->setMaxCount(maxCount); |
---|
46 | this->setType(type, 1); |
---|
47 | } |
---|
48 | |
---|
49 | /** |
---|
50 | \brief creates a Particle System out of a XML-element |
---|
51 | \param root: the XML-element to load from |
---|
52 | */ |
---|
53 | ParticleSystem::ParticleSystem(const TiXmlElement* root) |
---|
54 | { |
---|
55 | this->init(); |
---|
56 | |
---|
57 | this->loadParams(root); |
---|
58 | } |
---|
59 | |
---|
60 | /** |
---|
61 | \brief standard deconstructor |
---|
62 | */ |
---|
63 | ParticleSystem::~ParticleSystem() |
---|
64 | { |
---|
65 | // delete what has to be deleted here |
---|
66 | ParticleEngine::getInstance()->removeSystem(this); |
---|
67 | |
---|
68 | // deleting all the living Particles |
---|
69 | while (this->particles) |
---|
70 | { |
---|
71 | Particle* tmpDelPart = this->particles; |
---|
72 | this->particles = this->particles->next; |
---|
73 | delete tmpDelPart; |
---|
74 | } |
---|
75 | |
---|
76 | // deleting all the dead particles |
---|
77 | while (this->deadList) |
---|
78 | { |
---|
79 | Particle* tmpDelPart = this->deadList; |
---|
80 | this->deadList = this->deadList->next; |
---|
81 | delete tmpDelPart; |
---|
82 | } |
---|
83 | |
---|
84 | if (this->material) |
---|
85 | delete this->material; |
---|
86 | } |
---|
87 | |
---|
88 | /** |
---|
89 | \brief initializes the ParticleSystem with default values |
---|
90 | */ |
---|
91 | void ParticleSystem::init() |
---|
92 | { |
---|
93 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
---|
94 | |
---|
95 | this->material = NULL; |
---|
96 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
---|
97 | this->count = 0; |
---|
98 | this->particles = NULL; |
---|
99 | this->deadList = NULL; |
---|
100 | this->setConserve(1); |
---|
101 | this->setLifeSpan(1); |
---|
102 | this->glID = NULL; |
---|
103 | this->setType(PARTICLE_DEFAULT_TYPE, 1); |
---|
104 | ParticleEngine::getInstance()->addSystem(this); |
---|
105 | } |
---|
106 | |
---|
107 | |
---|
108 | /** |
---|
109 | * loads Parameters from a TiXmlElement |
---|
110 | * @param root the XML-element to load from. |
---|
111 | */ |
---|
112 | void ParticleSystem::loadParams(const TiXmlElement* root) |
---|
113 | { |
---|
114 | static_cast<WorldEntity*>(this)->loadParams(root); |
---|
115 | static_cast<PhysicsInterface*>(this)->loadParams(root); |
---|
116 | |
---|
117 | LoadParam<ParticleSystem>(root, "max-count", this, &ParticleSystem::setMaxCount) |
---|
118 | .describe("the maximal count of Particles, that can be emitted into this system"); |
---|
119 | |
---|
120 | //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); |
---|
121 | LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan) |
---|
122 | .describe("sets the life-span of the Particles."); |
---|
123 | |
---|
124 | LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve) |
---|
125 | .describe("sets the Conserve facrot of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
---|
126 | |
---|
127 | LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType) |
---|
128 | .describe("sets the type of the Particles, (dot, spark, sprite or model)"); |
---|
129 | |
---|
130 | const TiXmlElement* element = root->FirstChildElement(); |
---|
131 | while (element != NULL) |
---|
132 | { |
---|
133 | |
---|
134 | // PER-PARTICLE-ATTRIBUTES: |
---|
135 | LoadParam<ParticleSystem>(element, "radius", this, &ParticleSystem::setRadius, true) |
---|
136 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
---|
137 | |
---|
138 | LoadParam<ParticleSystem>(element, "mass", this, &ParticleSystem::setMass, true) |
---|
139 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
---|
140 | |
---|
141 | LoadParam<ParticleSystem>(element, "color", this, &ParticleSystem::setColor, true) |
---|
142 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
---|
143 | element = element->NextSiblingElement(); |
---|
144 | } |
---|
145 | |
---|
146 | } |
---|
147 | |
---|
148 | /** |
---|
149 | \param maxCount the maximum count of particles that can be emitted |
---|
150 | */ |
---|
151 | void ParticleSystem::setMaxCount(int maxCount) |
---|
152 | { |
---|
153 | this->maxCount = maxCount; |
---|
154 | } |
---|
155 | |
---|
156 | |
---|
157 | /** |
---|
158 | \param particleType the type of particles in this System |
---|
159 | \param count how many particles (in PARTICLE_MULTI-mode) |
---|
160 | \todo this will be different |
---|
161 | */ |
---|
162 | void ParticleSystem::setType(const char* particleType) |
---|
163 | { |
---|
164 | if (!strcmp(particleType, "dot")) |
---|
165 | this->setType(PARTICLE_DOT); |
---|
166 | else if(!strcmp(particleType, "spark")) |
---|
167 | this->setType(PARTICLE_SPARK); |
---|
168 | else if(!strcmp(particleType, "model")) |
---|
169 | this->setType(PARTICLE_MODEL); |
---|
170 | else // if (strcmp(particleType, "SPRITE")) |
---|
171 | this->setType(PARTICLE_SPRITE); |
---|
172 | } |
---|
173 | |
---|
174 | /** |
---|
175 | \param particleType the type of particles in this System |
---|
176 | \param count how many particles (in PARTICLE_MULTI-mode) |
---|
177 | \todo this will be different |
---|
178 | */ |
---|
179 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
---|
180 | { |
---|
181 | this->particleType = particleType; |
---|
182 | this->dialectCount = count; |
---|
183 | // if (glID != NULL) |
---|
184 | // delete glID; |
---|
185 | |
---|
186 | // glID = new GLuint[count]; |
---|
187 | // for (int i = 0; i< count; i++) |
---|
188 | // glID[i] = 0; |
---|
189 | |
---|
190 | // glID[0] = glGenLists(count); |
---|
191 | if (this->material) |
---|
192 | delete this->material; |
---|
193 | this->material = NULL; |
---|
194 | |
---|
195 | switch (this->particleType) |
---|
196 | { |
---|
197 | case PARTICLE_SPRITE: |
---|
198 | this->material = new Material("transperencyMap"); |
---|
199 | this->material->setDiffuseMap("pictures/radialTransparency.png"); |
---|
200 | // material->setTransparency(.5); |
---|
201 | break; |
---|
202 | } |
---|
203 | } |
---|
204 | |
---|
205 | // setting properties |
---|
206 | /** |
---|
207 | \brief sets the material to an external material |
---|
208 | \param material: the material to set this material to. |
---|
209 | |
---|
210 | !! important if the extern material gets deleted it MUST be unregistered here or segfault !! |
---|
211 | */ |
---|
212 | void ParticleSystem::setMaterial(Material* material) |
---|
213 | { |
---|
214 | this->material = material; |
---|
215 | } |
---|
216 | |
---|
217 | /** |
---|
218 | \brief Sets the lifespan of newly created particles |
---|
219 | */ |
---|
220 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
---|
221 | { |
---|
222 | this->lifeSpan = lifeSpan; |
---|
223 | this->randomLifeSpan = randomLifeSpan; |
---|
224 | } |
---|
225 | |
---|
226 | /** |
---|
227 | \brief sets the conserve Factor of newly created particles |
---|
228 | */ |
---|
229 | void ParticleSystem::setConserve(float conserve) |
---|
230 | { |
---|
231 | if (conserve > 1.0) |
---|
232 | this->conserve = 1.0; |
---|
233 | else if (conserve < 0.0) |
---|
234 | this->conserve = 0.0; |
---|
235 | else |
---|
236 | this->conserve = conserve; |
---|
237 | } |
---|
238 | |
---|
239 | ///////////////////////////// |
---|
240 | /* Per-Particle Attributes */ |
---|
241 | ///////////////////////////// |
---|
242 | /** |
---|
243 | \brief sets a key in the radius-animation on a per-particle basis |
---|
244 | \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
---|
245 | \param radius the radius at this position |
---|
246 | \param randRadius the randRadius at this position |
---|
247 | */ |
---|
248 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
---|
249 | { |
---|
250 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
---|
251 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
---|
252 | } |
---|
253 | |
---|
254 | /** |
---|
255 | \brief sets a key in the mass-animation on a per-particle basis |
---|
256 | \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
---|
257 | \param mass the mass at this position |
---|
258 | \param randMass the randomMass at this position |
---|
259 | */ |
---|
260 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
---|
261 | { |
---|
262 | this->massAnim.changeEntry(lifeCycleTime, mass); |
---|
263 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
---|
264 | } |
---|
265 | |
---|
266 | /** |
---|
267 | \brief sets a key in the color-animation on a per-particle basis |
---|
268 | \param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
---|
269 | \param red: red |
---|
270 | \param green: green |
---|
271 | \param blue: blue |
---|
272 | \param alpha: alpha |
---|
273 | */ |
---|
274 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
---|
275 | { |
---|
276 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
---|
277 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
---|
278 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
---|
279 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
---|
280 | } |
---|
281 | |
---|
282 | /** |
---|
283 | \brief ticks the system. |
---|
284 | \param dt the time to tick all the Particles of the System |
---|
285 | |
---|
286 | this is used to get all the particles some motion |
---|
287 | */ |
---|
288 | void ParticleSystem::tick(float dt) |
---|
289 | { |
---|
290 | Particle* tickPart = particles; // the particle to Tick |
---|
291 | Particle* prevPart = NULL; |
---|
292 | while (likely(tickPart != NULL)) |
---|
293 | { |
---|
294 | // applying force to the System. |
---|
295 | if (likely (tickPart->mass > 0.0)) |
---|
296 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
---|
297 | // rendering new position. |
---|
298 | tickPart->position += tickPart->velocity * dt; |
---|
299 | tickPart->orientation += tickPart->momentum *dt; |
---|
300 | |
---|
301 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
---|
302 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
---|
303 | |
---|
304 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
---|
305 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
---|
306 | |
---|
307 | tickPart->extForce = Vector(0,0,0); |
---|
308 | |
---|
309 | // applying Color |
---|
310 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
---|
311 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
---|
312 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
---|
313 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
---|
314 | |
---|
315 | // many more to come |
---|
316 | |
---|
317 | if (this->conserve < 1.0) |
---|
318 | { |
---|
319 | tickPart->velocity *= this->conserve; |
---|
320 | tickPart->momentum *= this->conserve; |
---|
321 | } |
---|
322 | // find out if we have to delete tickPart |
---|
323 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
---|
324 | { |
---|
325 | // remove the particle from the list |
---|
326 | if (likely(prevPart != NULL)) |
---|
327 | { |
---|
328 | prevPart->next = tickPart->next; |
---|
329 | tickPart->next = this->deadList; |
---|
330 | this->deadList = tickPart; |
---|
331 | tickPart = prevPart->next; |
---|
332 | } |
---|
333 | else |
---|
334 | { |
---|
335 | prevPart = NULL; |
---|
336 | this->particles = tickPart->next; |
---|
337 | tickPart->next = this->deadList; |
---|
338 | this->deadList = tickPart; |
---|
339 | tickPart = this->particles; |
---|
340 | } |
---|
341 | --this->count; |
---|
342 | } |
---|
343 | else |
---|
344 | { |
---|
345 | prevPart = tickPart; |
---|
346 | tickPart = tickPart->next; |
---|
347 | } |
---|
348 | } |
---|
349 | } |
---|
350 | |
---|
351 | /** |
---|
352 | \brief applies some force to a Particle. |
---|
353 | \param field the Field to apply. |
---|
354 | */ |
---|
355 | void ParticleSystem::applyField(Field* field) |
---|
356 | { |
---|
357 | Particle* tickPart = particles; |
---|
358 | while (tickPart) |
---|
359 | { |
---|
360 | tickPart->extForce += field->calcForce(tickPart->position); |
---|
361 | tickPart = tickPart->next; |
---|
362 | } |
---|
363 | } |
---|
364 | |
---|
365 | |
---|
366 | /** |
---|
367 | * \returns the count of Faces of this ParticleSystem |
---|
368 | */ |
---|
369 | unsigned int ParticleSystem::getFaceCount() const |
---|
370 | { |
---|
371 | switch (this->particleType) |
---|
372 | { |
---|
373 | case PARTICLE_SPRITE: |
---|
374 | return this->count; |
---|
375 | break; |
---|
376 | case PARTICLE_MODEL: |
---|
377 | if (this->model) |
---|
378 | return this->count * this->model->getFaceCount(); |
---|
379 | break; |
---|
380 | } |
---|
381 | } |
---|
382 | |
---|
383 | |
---|
384 | /** |
---|
385 | \brief draws all the Particles of this System |
---|
386 | |
---|
387 | The Cases in this Function all do the same: |
---|
388 | Drawing all the particles with the appropriate Type. |
---|
389 | This is just the fastest Way to do this, but will most likely be changed in the future. |
---|
390 | */ |
---|
391 | void ParticleSystem::draw() const |
---|
392 | { |
---|
393 | glPushAttrib(GL_ENABLE_BIT); |
---|
394 | |
---|
395 | Particle* drawPart = particles; |
---|
396 | |
---|
397 | switch (this->particleType) |
---|
398 | { |
---|
399 | default: |
---|
400 | case PARTICLE_SPRITE: |
---|
401 | glDisable(GL_LIGHTING); |
---|
402 | glMatrixMode(GL_MODELVIEW); |
---|
403 | glDepthMask(GL_FALSE); |
---|
404 | |
---|
405 | material->select(); |
---|
406 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
---|
407 | |
---|
408 | |
---|
409 | while (likely(drawPart != NULL)) |
---|
410 | { |
---|
411 | glColor4fv(drawPart->color); |
---|
412 | //! \todo implement a faster code for the look-at Camera algorithm. |
---|
413 | |
---|
414 | const PNode* camera = State::getCamera(); //!< \todo MUST be different |
---|
415 | Vector cameraPos = camera->getAbsCoor(); |
---|
416 | Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); |
---|
417 | Vector view = cameraTargetPos - cameraPos; |
---|
418 | Vector up = Vector(0, 1, 0); |
---|
419 | up = camera->getAbsDir().apply(up); |
---|
420 | Vector h = up.cross(view); |
---|
421 | Vector v = h.cross(view); |
---|
422 | h.normalize(); |
---|
423 | v.normalize(); |
---|
424 | v *= .5 * drawPart->radius; |
---|
425 | h *= .5 * drawPart->radius; |
---|
426 | |
---|
427 | glBegin(GL_TRIANGLE_STRIP); |
---|
428 | glTexCoord2i(1, 1); |
---|
429 | glVertex3f(drawPart->position.x - h.x - v.x, |
---|
430 | drawPart->position.y - h.y - v.y, |
---|
431 | drawPart->position.z - h.z - v.z); |
---|
432 | glTexCoord2i(0, 1); |
---|
433 | glVertex3f(drawPart->position.x - h.x + v.x, |
---|
434 | drawPart->position.y - h.y + v.y, |
---|
435 | drawPart->position.z - h.z + v.z); |
---|
436 | glTexCoord2i(1, 0); |
---|
437 | glVertex3f(drawPart->position.x + h.x - v.x, |
---|
438 | drawPart->position.y + h.y - v.y, |
---|
439 | drawPart->position.z + h.z - v.z); |
---|
440 | glTexCoord2i(0, 0); |
---|
441 | glVertex3f(drawPart->position.x + h.x + v.x, |
---|
442 | drawPart->position.y + h.y + v.y, |
---|
443 | drawPart->position.z + h.z + v.z); |
---|
444 | |
---|
445 | glEnd(); |
---|
446 | |
---|
447 | drawPart = drawPart->next; |
---|
448 | } |
---|
449 | glDepthMask(GL_TRUE); |
---|
450 | break; |
---|
451 | |
---|
452 | case PARTICLE_SPARK: |
---|
453 | glDisable(GL_LIGHTING); |
---|
454 | glDepthMask(GL_FALSE); |
---|
455 | //glEnable(GL_LINE_SMOOTH); |
---|
456 | glEnable(GL_BLEND); |
---|
457 | |
---|
458 | glBegin(GL_LINES); |
---|
459 | while (likely(drawPart != NULL)) |
---|
460 | { |
---|
461 | glColor4fv(drawPart->color); |
---|
462 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
463 | glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
---|
464 | drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
---|
465 | drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
---|
466 | drawPart = drawPart->next; |
---|
467 | } |
---|
468 | glEnd(); |
---|
469 | break; |
---|
470 | |
---|
471 | case PARTICLE_MODEL: |
---|
472 | { |
---|
473 | GLfloat matrix[4][4]; |
---|
474 | |
---|
475 | if (likely(this->model != NULL)) |
---|
476 | while (likely(drawPart != NULL)) |
---|
477 | { |
---|
478 | glPushMatrix(); |
---|
479 | glMatrixMode(GL_MODELVIEW); |
---|
480 | /* move */ |
---|
481 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
482 | /* scale */ |
---|
483 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
---|
484 | /* rotate */ |
---|
485 | drawPart->orientation.matrix (matrix); |
---|
486 | glMultMatrixf((float*)matrix); |
---|
487 | |
---|
488 | this->model->draw(); |
---|
489 | |
---|
490 | glPopMatrix(); |
---|
491 | drawPart = drawPart->next; |
---|
492 | } |
---|
493 | else |
---|
494 | PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); |
---|
495 | } |
---|
496 | break; |
---|
497 | |
---|
498 | case PARTICLE_DOT: |
---|
499 | glDisable(GL_LIGHTING); |
---|
500 | glBegin(GL_POINTS); |
---|
501 | while (likely(drawPart != NULL)) |
---|
502 | { |
---|
503 | glColor4fv(drawPart->color); |
---|
504 | |
---|
505 | glLineWidth(drawPart->radius); |
---|
506 | |
---|
507 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
508 | drawPart = drawPart->next; |
---|
509 | } |
---|
510 | glEnd(); |
---|
511 | break; |
---|
512 | } |
---|
513 | glPopAttrib(); |
---|
514 | } |
---|
515 | |
---|
516 | /** |
---|
517 | \brief adds a new Particle to the System |
---|
518 | \param position the initial position, where the particle gets emitted. |
---|
519 | \param velocity the initial velocity of the particle. |
---|
520 | \param orientation the initial orientation of the Paritcle. |
---|
521 | \param momentum the initial momentum of the Particle (the speed of its rotation). |
---|
522 | \param data some more data given by the emitter |
---|
523 | */ |
---|
524 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
---|
525 | { |
---|
526 | if (this->count <= this->maxCount) |
---|
527 | { |
---|
528 | // if it is the first Particle |
---|
529 | if (unlikely(particles == NULL)) |
---|
530 | { |
---|
531 | if (likely(deadList != NULL)) |
---|
532 | { |
---|
533 | this->particles = this->deadList; |
---|
534 | deadList = deadList->next; |
---|
535 | } |
---|
536 | else |
---|
537 | { |
---|
538 | PRINTF(5)("Generating new Particle\n"); |
---|
539 | this->particles = new Particle; |
---|
540 | } |
---|
541 | this->particles->next = NULL; |
---|
542 | } |
---|
543 | // filling the List from the beginning |
---|
544 | else |
---|
545 | { |
---|
546 | Particle* tmpPart; |
---|
547 | if (likely(deadList != NULL)) |
---|
548 | { |
---|
549 | tmpPart = this->deadList; |
---|
550 | deadList = deadList->next; |
---|
551 | } |
---|
552 | else |
---|
553 | { |
---|
554 | PRINTF(5)("Generating new Particle\n"); |
---|
555 | tmpPart = new Particle; |
---|
556 | } |
---|
557 | tmpPart->next = this->particles; |
---|
558 | this->particles = tmpPart; |
---|
559 | } |
---|
560 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
---|
561 | particles->lifeCycle = 0.0; |
---|
562 | particles->position = position; |
---|
563 | particles->velocity = velocity; |
---|
564 | |
---|
565 | particles->orientation = orientation; |
---|
566 | particles->momentum = momentum; |
---|
567 | |
---|
568 | // particle->rotation = ; //! \todo rotation is once again something to be done. |
---|
569 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
---|
570 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
---|
571 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
---|
572 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
---|
573 | |
---|
574 | ++this->count; |
---|
575 | } |
---|
576 | else |
---|
577 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
---|
578 | } |
---|
579 | |
---|
580 | /** |
---|
581 | \brief outputs some nice debug information |
---|
582 | */ |
---|
583 | void ParticleSystem::debug() const |
---|
584 | { |
---|
585 | PRINT(0)(" ParticleSystem %s, type: ", this->getName()); |
---|
586 | { |
---|
587 | if (this->particleType == PARTICLE_MODEL) |
---|
588 | PRINT(0)("model"); |
---|
589 | else if (this->particleType == PARTICLE_SPRITE) |
---|
590 | PRINT(0)("sprite"); |
---|
591 | else if (this->particleType == PARTICLE_DOT) |
---|
592 | PRINT(0)("dot"); |
---|
593 | else if (this->particleType == PARTICLE_SPARK) |
---|
594 | PRINT(0)("spark"); |
---|
595 | |
---|
596 | PRINT(0)("\n"); |
---|
597 | } |
---|
598 | |
---|
599 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
---|
600 | if (deadList) |
---|
601 | { |
---|
602 | PRINT(0)(" - ParticleDeadList is used: "); |
---|
603 | int i = 1; |
---|
604 | Particle* tmpPart = this->deadList; |
---|
605 | while (tmpPart = tmpPart->next) ++i; |
---|
606 | PRINT(0)("count: %d\n", i); |
---|
607 | } |
---|
608 | } |
---|