Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/lib/particles/particle_system.h @ 4437

Last change on this file since 4437 was 4436, checked in by bensch, 20 years ago

orxonox/trunk: baseObject now implements loading of objectNames

File size: 5.4 KB
Line 
1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "base_object.h"
10#include "physics_interface.h"
11
12#include "glincl.h"
13#include "vector.h"
14
15#include "quick_animation.h"
16
17#define PARTICLE_DOT_MASK           0x000001
18#define PARTICLE_SPARK_MASK         0x000010
19#define PARTICLE_SPRITE_MASK        0x000100
20#define PARTICLE_MODEL_MASK         0x001000
21#define PARTICLE_WORDL_ENTITY_MASK  0x010000
22#define PARTICLE_MULTI_MASK         0x100000
23
24//! An enumerator for the different types of particles.
25typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK,
26                            PARTICLE_SPARK = PARTICLE_SPARK_MASK,
27                            PARTICLE_SPRITE = PARTICLE_SPRITE_MASK,
28                            PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
29                            PARTICLE_MODEL = PARTICLE_MODEL_MASK,
30                            PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK};
31
32#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
33#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
34
35// FORWARD DEFINITION
36class Material;
37class ParticleEmitter;
38class Field;
39
40//! A struct for one Particle
41typedef struct Particle
42{
43  float lifeTime;             //!< The time this particle has to live.
44  float lifeCycle;            //!< The fraction of time passed. (in percentage of its lifeTime)
45
46  Vector position;            //!< The current position of this particle.
47  Vector velocity;            //!< The current velocity of this particle.
48  Vector extForce;            //!< The external Force that influences this Particle.
49  Quaternion rotation;        //!< The current rotation of this particle.
50  float mass;                 //!< The mass of this particle.
51  float massRand;
52  float radius;               //!< The current size of this particle.
53  float radiusRand;
54
55  GLfloat color [4];          //!< A Color for the particles.
56
57  PARTICLE_TYPE type;
58
59  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
60};
61
62//! A class to handle ParticleSystems
63class ParticleSystem : public PhysicsInterface {
64  friend class ParticleEmitter;
65 
66 public:
67  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
68                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
69  virtual ~ParticleSystem();
70
71  void setType(PARTICLE_TYPE particleType, int count = 0);
72  void setMaterial(Material* material);
73  void setInheritSpeed(float value);
74  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
75  void setConserve(float conserve);
76
77  /* Per-Particle-Attributes */
78  void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0);
79  void setMass(float lifeCycleTime, float mass, float randMass = 0.0);
80  void setColor(float lifeCycleTime, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
81
82  /** \returns the Type of the particles */
83  inline PARTICLE_TYPE getType(void) const { return this->particleType; };
84  /** \returns the Material that lies on this particles */
85  inline const Material* getMaterial(void) const { return this->material; };
86  /** \returns the inherit-speed-factor */
87  inline float getInheritSpeed(void) const { return this->inheritSpeed; };
88  /** \returns the lifespan of the particles */
89  inline float getLifeSpan(void) const { return this->lifeSpan; };
90  /** \returns the starting-radius of the particles */
91  inline float getStartRadius(void) { return this->radiusAnim.getValue(0.0); };
92  /** \returns the end-radius of the particles */
93  inline float getEndRadius(void) { return this->radiusAnim.getValue(1.0); };
94  /** \returns the conserve-factor of the particles */
95  inline float getConserve(void) const { return this->conserve; };
96  /** \returns the initial mass of the particles */
97  inline float getMass(void) const { return this->initialMass; };
98
99  virtual void applyField(Field* field);
100  virtual void tickPhys(float dt) {};
101
102  void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0);
103
104  void tick(float dt);
105  void draw(void) const;
106
107  void debug(void);
108
109 private:
110  char* name;                // the Name of the Particle System
111
112  float conserve;            //!< How much energy gets conserved to the next Tick.
113  float lifeSpan;            //!< Initial lifetime of a Particle.
114  float randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
115  float initialMass;         //!< The initial Mass of the Particle
116  float randomInitialMass;   //!< The random initial Mass of the Particle
117  float inheritSpeed;        //!< How much speed the particle inherits from the Emitters speed \todo move this to the emitter
118
119  // particles
120  int maxCount;              //!< The maximum count of Particles.
121  int count;                 //!< The current count of Particles.
122  PARTICLE_TYPE particleType;//!< A type for all the Particles
123  Material* material;        //!< A Material for all the Particles.
124  Particle* particles;       //!< A list of particles of this System.
125  Particle* deadList;        //!< A list of dead Particles in the System.
126
127  GLuint* glID;              //!< A List of different gl-List-ID's
128  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System 
129
130  // per particle attributes
131  QuickAnimation radiusAnim;
132  QuickAnimation randRadiusAnim;
133  QuickAnimation massAnim;
134  QuickAnimation randMassAnim;
135  QuickAnimation colorAnim[4];
136};
137
138#endif /* _PARTICLE_SYSTEM_H */
Note: See TracBrowser for help on using the repository browser.