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source: orxonox.OLD/orxonox/trunk/src/lib/particles/particle_system.h @ 5037

Last change on this file since 5037 was 4836, checked in by bensch, 19 years ago

orxonox/trunk: renamed all the \param → @param and so on in Doxygen tags.
Thanks a lot to the kDevelop team. this took since the last commit :)

File size: 6.5 KB
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1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "world_entity.h"
10#include "physics_interface.h"
11
12#include "glincl.h"
13#include "vector.h"
14
15#include "quick_animation.h"
16
17// Forward Declaration
18class TiXmlElement;
19
20#define PARTICLE_DOT_MASK              0x000001     //!< A Mask if the Particles should be displayed as DOTs
21#define PARTICLE_SPARK_MASK            0x000010     //!< A Mask if the Particles should be displayed as SPARKs
22#define PARTICLE_SPRITE_MASK           0x000100     //!< A Mask if the Particles should be displayed as SPRITESs
23#define PARTICLE_MODEL_MASK            0x001000     //!< A Mask if the Particles should be displayed as MODELSs
24#define PARTICLE_WORDL_ENTITY_MASK     0x010000     //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs
25#define PARTICLE_MULTI_MASK            0x100000     //!< A Mask if they are Multi-partilces
26
27//! An enumerator for the different types of particles.
28typedef enum PARTICLE_TYPE
29{
30  PARTICLE_DOT           =  PARTICLE_DOT_MASK,
31  PARTICLE_SPARK         =  PARTICLE_SPARK_MASK,
32  PARTICLE_SPRITE        =  PARTICLE_SPRITE_MASK,
33  PARTICLE_MULTI_SPRITE  =  PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
34  PARTICLE_MODEL         =  PARTICLE_MODEL_MASK,
35  PARTICLE_MULTI_MODE    =  PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK
36};
37
38#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< A default count of particles in the system.
39#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
40
41// FORWARD DEFINITION
42class Material;
43class ParticleEmitter;
44class Field;
45
46//! A struct for one Particle
47typedef struct Particle
48{
49  float         lifeTime;            //!< The time this particle has to live.
50  float         lifeCycle;           //!< The fraction of time passed. (in percentage of its lifeTime)
51
52  Vector        position;            //!< The current position of this particle.
53  Vector        velocity;            //!< The current velocity of this Particle.
54  Vector        extForce;            //!< The external Force that influences this Particle.
55  Quaternion    orientation;         //!< The current orientation of this Particle.
56  Quaternion    momentum;            //!< The current angular momentum (spin) of this Particle.
57  float         mass;                //!< The mass of this Particle.
58  float         massRand;            //!< A random mass
59  float         radius;              //!< The current size of this Particle.
60  float         radiusRand;          //!< a random Radius
61  GLfloat       color [4];           //!< A Color for the particles.
62
63  Particle*     next;                //!< pointer to the next particle in the List. (NULL if no preceding one)
64};
65
66//! A class to handle ParticleSystems
67class ParticleSystem : public WorldEntity, public PhysicsInterface {
68
69 public:
70  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
71                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
72  ParticleSystem(const TiXmlElement* root);
73  virtual ~ParticleSystem();
74
75  void init();
76  void loadParams(const TiXmlElement* root);
77
78  void setType(const char* particleType);
79  void setType(PARTICLE_TYPE particleType, int count = 0);
80  void setMaterial(Material* material);
81  void setModel(const char* modelName = NULL);
82  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
83  void setConserve(float conserve);
84  void setMaxCount(int maxCount);
85
86  /* Per-Particle-Attributes */
87  void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0);
88  void setMass(float lifeCycleTime, float mass, float randMass = 0.0);
89  void setColor(float lifeCycleTime, float red, float green, float blue, float alpha);
90
91  /** @returns the Type of the particles */
92  inline PARTICLE_TYPE getType() const { return this->particleType; };
93  /** @returns the Material that lies on this particles */
94  inline const Material* getMaterial() const { return this->material; };
95  /** @returns the lifespan of the particles */
96  inline float getLifeSpan() const { return this->lifeSpan; };
97  /** @returns the starting-radius of the particles */
98  inline float getStartRadius() { return this->radiusAnim.getValue(0.0); };
99  /** @returns the end-radius of the particles */
100  inline float getEndRadius() { return this->radiusAnim.getValue(1.0); };
101  /** @returns the conserve-factor of the particles */
102  inline float getConserve() const { return this->conserve; };
103  /** @returns the initial mass of the particles */
104  inline float getMass() const { return this->initialMass; };
105
106  virtual unsigned int getFaceCount() const;
107
108
109  virtual void applyField(Field* field);
110  /** \brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */
111  virtual void tickPhys(float dt) {};
112
113  void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0);
114
115  virtual void tick(float dt);
116  virtual void draw() const;
117
118  void debug() const;
119
120 private:
121  float             conserve;            //!< How much energy gets conserved to the next Tick.
122  float             lifeSpan;            //!< Initial lifetime of a Particle.
123  float             randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
124  float             initialMass;         //!< The initial Mass of the Particle
125  float             randomInitialMass;   //!< The random initial Mass of the Particle
126
127  int               maxCount;            //!< The maximum count of Particles.
128  int               count;               //!< The current count of Particles.
129  PARTICLE_TYPE     particleType;        //!< A type for all the Particles
130  Material*         material;            //!< A Material for all the Particles.
131  Particle*         particles;           //!< A list of particles of this System.
132  Particle*         deadList;            //!< A list of dead Particles in the System.
133
134  GLuint*           glID;                //!< A List of different gl-List-ID's
135  GLuint            dialectCount;        //!< How many different types of particles are there in the Particle System
136
137  // per particle attributes
138  QuickAnimation    radiusAnim;          //!< Animation of the radius
139  QuickAnimation    randRadiusAnim;      //!< Animation of the random Value of the radius
140  QuickAnimation    massAnim;            //!< Animation of the mass
141  QuickAnimation    randMassAnim;        //!< Animation of the random Mass
142  QuickAnimation    colorAnim[4];        //!< Animation of the 4 colors (r,g,b,a)
143};
144
145#endif /* _PARTICLE_SYSTEM_H */
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