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1 | /*! |
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2 | \file quick_animation.h |
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3 | \brief Definition of the QuickAnimation-class |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _QUICK_ANIMATION_H |
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8 | #define _QUICK_ANIMATION_H |
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9 | |
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10 | #include "base_object.h" |
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11 | |
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12 | // FORWARD DEFINITION |
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13 | |
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14 | |
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15 | |
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16 | |
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17 | //! A class for that linearely interpolates between multiple values. |
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18 | /** |
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19 | to be quick this only has the capability to store very little date |
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20 | |
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21 | this class is optimized for a raising value. eg. 100 particles sorted |
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22 | by age. |
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23 | */ |
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24 | class QuickAnimation : public BaseObject { |
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25 | |
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26 | public: |
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27 | |
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28 | //! a simple struct that stores keyframes for the QuickAnimation-Class. |
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29 | struct QuickKeyFrame |
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30 | { |
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31 | float value; //!< The starting value of this KeyFrame |
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32 | float position; //!< The end position of thies KeyFrame |
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33 | |
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34 | QuickKeyFrame* next; //!< The next Animation |
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35 | QuickKeyFrame* prev; //!< The previous QuickKeyFrame |
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36 | }; |
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37 | |
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38 | QuickAnimation(); |
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39 | virtual ~QuickAnimation(); |
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40 | |
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41 | void addEntry(float position, float value); |
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42 | void changeEntry(float position, float value, float region = .04); |
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43 | |
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44 | void removeEntry(float position); |
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45 | /** \todo implemente those functions |
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46 | bool moveEntry(float position); |
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47 | */ |
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48 | |
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49 | float getValue(float position); |
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50 | |
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51 | void debug(); |
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52 | |
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53 | private: |
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54 | QuickKeyFrame* first; //!< The first KeyFrame in a Sequence of Keyframes. |
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55 | QuickKeyFrame* current; //!< The currently selected KeyFrame. |
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56 | unsigned int count; //!< How many Keyframes the QuickAnimation has. |
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57 | }; |
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58 | |
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59 | #endif /* _QUICK_ANIMATION_H */ |
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