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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | \file field.h |
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18 | \brief abstract definition of a Physical Field |
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19 | |
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20 | This is a totally abstract class, that only enables different Physical Fields to |
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21 | exist on a common Level. |
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22 | */ |
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23 | |
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24 | #ifndef _FIELD_H |
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25 | #define _FIELD_H |
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26 | |
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27 | #include "p_node.h" |
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28 | |
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29 | // FORWARD DEFINITION |
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30 | class TiXmlElement; |
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31 | |
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32 | |
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33 | //! An abstract class that represents a Force. |
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34 | class Field : public PNode |
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35 | { |
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36 | public: |
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37 | Field(); |
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38 | virtual ~Field(); |
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39 | |
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40 | void init(void); |
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41 | void loadParams(const TiXmlElement* root); |
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42 | |
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43 | /** |
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44 | \param data This is the data given to this force, to calculate the ForceVector |
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45 | \returns The Force Vector |
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46 | */ |
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47 | virtual Vector calcForce(const Vector& data) const = 0; |
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48 | |
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49 | void setMagnitude(float magnitude); |
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50 | /** \returns The Magnitude of the Field */ |
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51 | inline const float& getMagnitude(void) const {return this->magnitude;} |
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52 | |
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53 | void setAttenuation(float attenuation); |
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54 | /** \returns The Attenuation of the Fiels */ |
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55 | inline const float& getAttenuation(void) const {return this->attenuation;} |
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56 | |
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57 | private: |
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58 | float magnitude; //!< The strength of the field |
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59 | float attenuation; //!< The Attenuation (the bigger the shorter the influenced distance). |
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60 | }; |
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61 | |
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62 | #endif /* _FIELD_H */ |
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